Text-to-motion models excel at efficient human motion generation, but existing approaches lack fine-grained controllability over the generation process. Consequently, modifying subtle postures within a motion or inserting new actions at specific moments remains a challenge, limiting the applicability of these methods in diverse scenarios. In light of these challenges, we introduce CoMo, a Controllable Motion generation model, adept at accurately generating and editing motions by leveraging the knowledge priors of large language models (LLMs). Specifically, CoMo decomposes motions into discrete and semantically meaningful pose codes, with each code encapsulating the semantics of a body part, representing elementary information such as "left knee slightly bent". Given textual inputs, CoMo autoregressively generates sequences of pose codes, which are then decoded into 3D motions. Leveraging pose codes as interpretable representations, an LLM can directly intervene in motion editing by adjusting the pose codes according to editing instructions. Experiments demonstrate that CoMo achieves competitive performance in motion generation compared to state-of-the-art models while, in human studies, CoMo substantially surpasses previous work in motion editing abilities.
Planning in a text-based environment continues to be a major challenge for AI systems. Recent approaches have used language models to predict a planning domain definition (e.g., PDDL) but have only been evaluated in closed-domain simulated environments. To address this, we present Proc2PDDL , the first dataset containing open-domain procedural texts paired with expert-annotated PDDL representations. Using this dataset, we evaluate state-of-the-art models on defining the preconditions and effects of actions. We show that Proc2PDDL is highly challenging, with GPT-3.5's success rate close to 0% and GPT-4's around 35%. Our analysis shows both syntactic and semantic errors, indicating LMs' deficiency in both generating domain-specific prgorams and reasoning about events. We hope this analysis and dataset helps future progress towards integrating the best of LMs and formal planning.
One type of question that is commonly found in day-to-day scenarios is ``fan-out'' questions, complex multi-hop, multi-document reasoning questions that require finding information about a large number of entities. However, there exist few resources to evaluate this type of question-answering capability among large language models. To evaluate complex reasoning in LLMs more fully, we present FanOutQA, a high-quality dataset of fan-out question-answer pairs and human-annotated decompositions with English Wikipedia as the knowledge base. We formulate three benchmark settings across our dataset and benchmark 7 LLMs, including GPT-4, LLaMA 2, Claude-2.1, and Mixtral-8x7B, finding that contemporary models still have room to improve reasoning over inter-document dependencies in a long context. We provide our dataset and open-source tools to run models to encourage evaluation at https://fanoutqa.com
Accurately gauging the confidence level of Large Language Models' (LLMs) predictions is pivotal for their reliable application. However, LLMs are often uncalibrated inherently and elude conventional calibration techniques due to their proprietary nature and massive scale. In this work, we explore the potential of deriving confidence from the distribution of multiple randomly sampled model generations, via three measures of consistency. We perform an extensive evaluation across various open and closed-source models on nine reasoning datasets. Results show that consistency-based calibration methods outperform existing post-hoc approaches. Meanwhile, we find that factors such as intermediate explanations, model scaling, and larger sample sizes enhance calibration, while instruction-tuning makes calibration more difficult. Moreover, confidence scores obtained from consistency have the potential to enhance model performance. Finally, we offer practical guidance on choosing suitable consistency metrics for calibration, tailored to the characteristics of various LMs.
Large language models (LLMs) have become a dominant and important tool for NLP researchers in a wide range of tasks. Today, many researchers use LLMs in synthetic data generation, task evaluation, fine-tuning, distillation, and other model-in-the-loop research workflows. However, challenges arise when using these models that stem from their scale, their closed source nature, and the lack of standardized tooling for these new and emerging workflows. The rapid rise to prominence of these models and these unique challenges has had immediate adverse impacts on open science and on the reproducibility of work that uses them. In this paper, we introduce DataDreamer, an open source Python library that allows researchers to write simple code to implement powerful LLM workflows. DataDreamer also helps researchers adhere to best practices that we propose to encourage open science and reproducibility. The library and documentation are available at https://github.com/datadreamer-dev/DataDreamer .
3D simulated environments play a critical role in Embodied AI, but their creation requires expertise and extensive manual effort, restricting their diversity and scope. To mitigate this limitation, we present Holodeck, a system that generates 3D environments to match a user-supplied prompt fully automatedly. Holodeck can generate diverse scenes, e.g., arcades, spas, and museums, adjust the designs for styles, and can capture the semantics of complex queries such as "apartment for a researcher with a cat" and "office of a professor who is a fan of Star Wars". Holodeck leverages a large language model (GPT-4) for common sense knowledge about what the scene might look like and uses a large collection of 3D assets from Objaverse to populate the scene with diverse objects. To address the challenge of positioning objects correctly, we prompt GPT-4 to generate spatial relational constraints between objects and then optimize the layout to satisfy those constraints. Our large-scale human evaluation shows that annotators prefer Holodeck over manually designed procedural baselines in residential scenes and that Holodeck can produce high-quality outputs for diverse scene types. We also demonstrate an exciting application of Holodeck in Embodied AI, training agents to navigate in novel scenes like music rooms and daycares without human-constructed data, which is a significant step forward in developing general-purpose embodied agents.
GPT-Vision has impressed us on a range of vision-language tasks, but it comes with the familiar new challenge: we have little idea of its capabilities and limitations. In our study, we formalize a process that many have instinctively been trying already to develop "grounded intuition" of this new model. Inspired by the recent movement away from benchmarking in favor of example-driven qualitative evaluation, we draw upon grounded theory and thematic analysis in social science and human-computer interaction to establish a rigorous framework for qualitative evaluation in natural language processing. We use our technique to examine alt text generation for scientific figures, finding that GPT-Vision is particularly sensitive to prompting, counterfactual text in images, and relative spatial relationships. Our method and analysis aim to help researchers ramp up their own grounded intuitions of new models while exposing how GPT-Vision can be applied to make information more accessible.
Deep neural networks excel in text classification tasks, yet their application in high-stakes domains is hindered by their lack of interpretability. To address this, we propose Text Bottleneck Models (TBMs), an intrinsically interpretable text classification framework that offers both global and local explanations. Rather than directly predicting the output label, TBMs predict categorical values for a sparse set of salient concepts and use a linear layer over those concept values to produce the final prediction. These concepts can be automatically discovered and measured by a Large Language Model (LLM), without the need for human curation. On 12 diverse datasets, using GPT-4 for both concept generation and measurement, we show that TBMs can rival the performance of established black-box baselines such as GPT-4 fewshot and finetuned DeBERTa, while falling short against finetuned GPT-3.5. Overall, our findings suggest that TBMs are a promising new framework that enhances interpretability, with minimal performance tradeoffs, particularly for general-domain text.
Language agents have shown some ability to interact with an external environment, e.g., a virtual world such as ScienceWorld, to perform complex tasks, e.g., growing a plant, without the startup costs of reinforcement learning. However, despite their zero-shot capabilities, these agents to date do not continually improve over time beyond performance refinement on a specific task. Here we present CLIN, the first language-based agent to achieve this, so that it continually improves over multiple trials, including when both the environment and task are varied, and without requiring parameter updates. Our approach is to use a persistent, dynamic, textual memory centered on causal abstractions (rather than general "helpful hints") that is regularly updated after each trial so that the agent gradually learns useful knowledge for new trials. In the ScienceWorld benchmark, CLIN is able to continually improve on repeated trials on the same task and environment, outperforming state-of-the-art reflective language agents like Reflexion by 23 absolute points. CLIN can also transfer its learning to new environments (or new tasks), improving its zero-shot performance by 4 points (13 for new tasks) and can further improve performance there through continual memory updates, enhancing performance by an additional 17 points (7 for new tasks). This suggests a new architecture for agents built on frozen models that can still continually and rapidly improve over time.
Script learning studies how daily events unfold. Previous works tend to consider a script as a linear sequence of events while ignoring the potential branches that arise due to people's circumstantial choices. We hence propose Choice-75, the first benchmark that challenges intelligent systems to predict decisions given descriptive scenarios, containing 75 scripts and more than 600 scenarios. While large language models demonstrate overall decent performances, there is still notable room for improvement in many hard scenarios.