The environmental perception of autonomous vehicles in normal conditions have achieved considerable success in the past decade. However, various unfavourable conditions such as fog, low-light, and motion blur will degrade image quality and pose tremendous threats to the safety of autonomous driving. That is, when applied to degraded images, state-of-the-art visual models often suffer performance decline due to the feature content loss and artifact interference caused by statistical and structural properties disruption of captured images. To address this problem, this work proposes a novel Deep Channel Prior (DCP) for degraded visual recognition. Specifically, we observe that, in the deep representation space of pre-trained models, the channel correlations of degraded features with the same degradation type have uniform distribution even if they have different content and semantics, which can facilitate the mapping relationship learning between degraded and clear representations in high-sparsity feature space. Based on this, a novel plug-and-play Unsupervised Feature Enhancement Module (UFEM) is proposed to achieve unsupervised feature correction, where the multi-adversarial mechanism is introduced in the first stage of UFEM to achieve the latent content restoration and artifact removal in high-sparsity feature space. Then, the generated features are transferred to the second stage for global correlation modulation under the guidance of DCP to obtain high-quality and recognition-friendly features. Evaluations of three tasks and eight benchmark datasets demonstrate that our proposed method can comprehensively improve the performance of pre-trained models in real degradation conditions. The source code is available at https://github.com/liyuhang166/Deep_Channel_Prior
In this paper, we propose a second-order extension of the continuous-time game-theoretic mirror descent (MD) dynamics, referred to as MD2, which converges to mere (but not necessarily strict) variationally stable states (VSS) without using common auxiliary techniques such as averaging or discounting. We show that MD2 enjoys no-regret as well as exponential rate of convergence towards a strong VSS upon a slight modification. Furthermore, MD2 can be used to derive many novel primal-space dynamics. Lastly, using stochastic approximation techniques, we provide a convergence guarantee of discrete-time MD2 with noisy observations towards interior mere VSS. Selected simulations are provided to illustrate our results.
In this paper, we consider concave continuous-kernel games characterized by monotonicity properties and propose discounted mirror descent-type dynamics. We introduce two classes of dynamics whereby the associated mirror map is constructed based on a strongly convex or a Legendre regularizer. Depending on the properties of the regularizer we show that these new dynamics can converge asymptotically in concave games with monotone (negative) pseudo-gradient. Furthermore, we show that when the regularizer enjoys strong convexity, the resulting dynamics can converge even in games with hypo-monotone (negative) pseudo-gradient, which corresponds to a shortage of monotonicity.
In this paper, we utilize results from convex analysis and monotone operator theory to derive additional properties of the softmax function that have not yet been covered in the existing literature. In particular, we show that the softmax function is the monotone gradient map of the log-sum-exp function. By exploiting this connection, we show that the inverse temperature parameter determines the Lipschitz and co-coercivity properties of the softmax function. We then demonstrate the usefulness of these properties through an application in game-theoretic reinforcement learning.