Most existing CNN-based salient object detection methods can identify local segmentation details like hair and animal fur, but often misinterpret the real saliency due to the lack of global contextual information caused by the subjectiveness of the SOD task and the locality of convolution layers. Moreover, due to the unrealistically expensive labeling costs, the current existing SOD datasets are insufficient to cover the real data distribution. The limitation and bias of the training data add additional difficulty to fully exploring the semantic association between object-to-object and object-to-environment in a given image. In this paper, we propose a semantic distillation guided SOD (SDG-SOD) method that produces accurate results by fusing semantically distilled knowledge from generated image captioning into the Vision-Transformer-based SOD framework. SDG-SOD can better uncover inter-objects and object-to-environment saliency and cover the gap between the subjective nature of SOD and its expensive labeling. Comprehensive experiments on five benchmark datasets demonstrate that the SDG-SOD outperforms the state-of-the-art approaches on four evaluation metrics, and largely improves the model performance on DUTS, ECSSD, DUT, HKU-IS, and PASCAL-S datasets.
Autonomous exploration is one of the important parts to achieve the autonomous operation of Unmanned Aerial Vehicles (UAVs). To improve the efficiency of the exploration process, a fast and autonomous exploration planner (FAEP) is proposed in this paper. We firstly design a novel frontiers exploration sequence generation method to obtain a more reasonable exploration path, which considers not only the flight-level but frontier-level factors into TSP. According to the exploration sequence and the distribution of frontiers, a two-stage heading planning strategy is proposed to cover more frontiers by heading change during an exploration journey. To improve the stability of path searching, a guided kinodynamic path searching based on a guiding path is devised. In addition, a dynamic start point selection method for replanning is also adopted to increase the fluency of flight. We present sufficient benchmark and real-world experiments. Experimental results show the superiority of the proposed exploration planner compared with typical and state-of-the-art methods.
In the past few years, the emergence of pre-training models has brought uni-modal fields such as computer vision (CV) and natural language processing (NLP) to a new era. Substantial works have shown they are beneficial for downstream uni-modal tasks and avoid training a new model from scratch. So can such pre-trained models be applied to multi-modal tasks? Researchers have explored this problem and made significant progress. This paper surveys recent advances and new frontiers in vision-language pre-training (VLP), including image-text and video-text pre-training. To give readers a better overall grasp of VLP, we first review its recent advances from five aspects: feature extraction, model architecture, pre-training objectives, pre-training datasets, and downstream tasks. Then, we summarize the specific VLP models in detail. Finally, we discuss the new frontiers in VLP. To the best of our knowledge, this is the first survey on VLP. We hope that this survey can shed light on future research in the VLP field.
Network architectures and learning principles are key in forming complex functions in artificial neural networks (ANNs) and spiking neural networks (SNNs). SNNs are considered the new-generation artificial networks by incorporating more biological features than ANNs, including dynamic spiking neurons, functionally specified architectures, and efficient learning paradigms. In this paper, we propose a Motif-topology and Reward-learning improved SNN (MR-SNN) for efficient multi-sensory integration. MR-SNN contains 13 types of 3-node Motif topologies which are first extracted from independent single-sensory learning paradigms and then integrated for multi-sensory classification. The experimental results showed higher accuracy and stronger robustness of the proposed MR-SNN than other conventional SNNs without using Motifs. Furthermore, the proposed reward learning paradigm was biologically plausible and can better explain the cognitive McGurk effect caused by incongruent visual and auditory sensory signals.
Nowadays, most methods in end-to-end contextual speech recognition bias the recognition process towards contextual knowledge. Since all-neural contextual biasing methods rely on phrase-level contextual modeling and attention-based relevance modeling, they may encounter confusion between similar context-specific phrases, which hurts predictions at the token level. In this work, we focus on mitigating confusion problems with fine-grained contextual knowledge selection (FineCoS). In FineCoS, we introduce fine-grained knowledge to reduce the uncertainty of token predictions. Specifically, we first apply phrase selection to narrow the range of phrase candidates, and then conduct token attention on the tokens in the selected phrase candidates. Moreover, we re-normalize the attention weights of most relevant phrases in inference to obtain more focused phrase-level contextual representations, and inject position information to better discriminate phrases or tokens. On LibriSpeech and an in-house 160,000-hour dataset, we explore the proposed methods based on a controllable all-neural biasing method, collaborative decoding (ColDec). The proposed methods provide at most 6.1% relative word error rate reduction on LibriSpeech and 16.4% relative character error rate reduction on the in-house dataset over ColDec.
Deep learning methods are notoriously data-hungry, which requires a large number of labeled samples. Unfortunately, the large amount of interactive sample labeling efforts has dramatically hindered the application of deep learning methods, especially for 3D modeling tasks, which require heterogeneous samples. To alleviate the work of data annotation for learned 3D modeling of fa\c{c}ades, this paper proposed a semi-supervised adversarial recognition strategy embedded in inverse procedural modeling. Beginning with textured LOD-2 (Level-of-Details) models, we use the classical convolutional neural networks to recognize the types and estimate the parameters of windows from image patches. The window types and parameters are then assembled into procedural grammar. A simple procedural engine is built inside an existing 3D modeling software, producing fine-grained window geometries. To obtain a useful model from a few labeled samples, we leverage the generative adversarial network to train the feature extractor in a semi-supervised manner. The adversarial training strategy can also exploit unlabeled data to make the training phase more stable. Experiments using publicly available fa\c{c}ade image datasets reveal that the proposed training strategy can obtain about 10% improvement in classification accuracy and 50% improvement in parameter estimation under the same network structure. In addition, performance gains are more pronounced when testing against unseen data featuring different fa\c{c}ade styles.
Deep learning based models have significantly improved the performance of speech separation with input mixtures like the cocktail party. Prominent methods (e.g., frequency-domain and time-domain speech separation) usually build regression models to predict the ground-truth speech from the mixture, using the masking-based design and the signal-level loss criterion (e.g., MSE or SI-SNR). This study demonstrates, for the first time, that the synthesis-based approach can also perform well on this problem, with great flexibility and strong potential. Specifically, we propose a novel speech separation/enhancement model based on the recognition of discrete symbols, and convert the paradigm of the speech separation/enhancement related tasks from regression to classification. By utilizing the synthesis model with the input of discrete symbols, after the prediction of discrete symbol sequence, each target speech could be re-synthesized. Evaluation results based on the WSJ0-2mix and VCTK-noisy corpora in various settings show that our proposed method can steadily synthesize the separated speech with high speech quality and without any interference, which is difficult to avoid in regression-based methods. In addition, with negligible loss of listening quality, the speaker conversion of enhanced/separated speech could be easily realized through our method.
Offline reinforcement learning leverages previously-collected offline datasets to learn optimal policies with no necessity to access the real environment. Such a paradigm is also desirable for multi-agent reinforcement learning (MARL) tasks, given the increased interactions among agents and with the enviroment. Yet, in MARL, the paradigm of offline pre-training with online fine-tuning has not been studied, nor datasets or benchmarks for offline MARL research are available. In this paper, we facilitate the research by providing large-scale datasets, and use them to examine the usage of the Decision Transformer in the context of MARL. We investigate the generalisation of MARL offline pre-training in the following three aspects: 1) between single agents and multiple agents, 2) from offline pretraining to the online fine-tuning, and 3) to that of multiple downstream tasks with few-shot and zero-shot capabilities. We start by introducing the first offline MARL dataset with diverse quality levels based on the StarCraftII environment, and then propose the novel architecture of multi-agent decision transformer (MADT) for effective offline learning. MADT leverages transformer's modelling ability of sequence modelling and integrates it seamlessly with both offline and online MARL tasks. A crucial benefit of MADT is that it learns generalizable policies that can transfer between different types of agents under different task scenarios. On StarCraft II offline dataset, MADT outperforms the state-of-the-art offline RL baselines. When applied to online tasks, the pre-trained MADT significantly improves sample efficiency, and enjoys strong performance both few-short and zero-shot cases. To our best knowledge, this is the first work that studies and demonstrates the effectiveness of offline pre-trained models in terms of sample efficiency and generalisability enhancements in MARL.
Offline reinforcement learning leverages static datasets to learn optimal policies with no necessity to access the environment. This technique is desirable for multi-agent learning tasks due to the expensiveness of agents' online interactions and the demanding number of samples during training. Yet, in multi-agent reinforcement learning (MARL), the paradigm of offline pre-training with online fine-tuning has never been studied, nor datasets or benchmarks for offline MARL research are available. In this paper, we try to answer the question of whether offline pre-training in MARL is able to learn generalisable policy representations that can help improve the performance of multiple downstream tasks. We start by introducing the first offline MARL dataset with diverse quality levels based on the StarCraftII environment, and then propose the novel architecture of multi-agent decision transformer (MADT) for effective offline learning. MADT leverages Transformer's modelling ability of temporal representations and integrates it with both offline and online MARL tasks. A crucial benefit of MADT is that it learns generalisable policies that can transfer between different types of agents under different task scenarios. When evaluated on StarCraft II offline dataset, MADT demonstrates superior performance than state-of-the-art offline RL baselines. When applied to online tasks, the pre-trained MADT significantly improves sample efficiency, and enjoys strong performance even in zero-shot cases. To our best knowledge, this is the first work that studies and demonstrates the effectiveness of offline pre-trained models in terms of sample efficiency and generalisability enhancements in MARL.