The 3D CAD shapes in current 3D benchmarks are mostly collected from online model repositories. Thus, they typically have insufficient geometric details and less informative textures, making them less attractive for comprehensive and subtle research in areas such as high-quality 3D mesh and texture recovery. This paper presents 3D Furniture shape with TextURE (3D-FUTURE): a richly-annotated and large-scale repository of 3D furniture shapes in the household scenario. At the time of this technical report, 3D-FUTURE contains 20,240 clean and realistic synthetic images of 5,000 different rooms. There are 9,992 unique detailed 3D instances of furniture with high-resolution textures. Experienced designers developed the room scenes, and the 3D CAD shapes in the scene are used for industrial production. Given the well-organized 3D-FUTURE, we provide baseline experiments on several widely studied tasks, such as joint 2D instance segmentation and 3D object pose estimation, image-based 3D shape retrieval, 3D object reconstruction from a single image, and texture recovery for 3D shapes, to facilitate related future researches on our database.
The E-commerce platform has become the principal battleground where people search, browse and pay for whatever they want. Critical as is to improve the online shopping experience for customers and merchants, how to find a proper approach for user intent prediction are paid great attention in both industry and academia. In this paper, we propose a novel user intent prediction model, TPG-DNN, to complete the challenging task, which is based on adaptive gated recurrent unit (GRU) loss function with multi-task learning. We creatively use the GRU structure and total probability formula as the loss function to model the users' whole online purchase process. Besides, the multi-task weight adjustment mechanism can make the final loss function dynamically adjust the importance between different tasks through data variance. According to the test result of experiments conducted on Taobao daily and promotion data sets, the proposed model performs much better than existing click through rate (CTR) models. At present, the proposed user intent prediction model has been widely used for the coupon allocation, advertisement and recommendation on Taobao platform, which greatly improve the user experience and shopping efficiency, and benefit the gross merchandise volume (GMV) promotion as well.
Recently, E-commerce platforms have extensive impacts on our human life. To provide an efficient platform, one of the most fundamental problem is how to balance the demand and supply in market segments. While conventional machine learning models have achieved a great success on data-sufficient segments, it may fail in a large-portion of segments in E-commerce platforms, where there are not sufficient records to learn well-trained models. In this paper, we tackle this problem in the context of market segment demand prediction. The goal is to facilitate the learning process in the target segments even facing a shortage of related training data by leveraging the learned knowledge from data-sufficient source segments. Specifically, we propose a novel algorithm, RMLDP, to incorporate a multi-pattern fusion network (MPFN) with a meta-learning paradigm. The multi-pattern fusion network considers both local and global temporal patterns for segment demand prediction. In the meta-learning paradigm, the transferable knowledge is regarded as the model parameter initializations of MPFN, which are learned from diverse source segments. Furthermore, we capture the segment relations by combining data-driven segment representation and segment knowledge graph representation and tailor the segment-specific relations to customize transferable model parameter initializations. Thus, even with limited data, the target segment can quickly find the most relevant transferred knowledge and adapt to the optimal parameters. Extensive experiments are conducted on two large-scale industrial datasets. The results show that our RMLDP outperforms a set of state-of-the-art baselines. In addition, RMLDP has also been deployed in Taobao, a real-world E-commerce platform. The online A/B testing results further demonstrate the practicality of RMLDP.
Nowadays designing a real recommendation system has been a critical problem for both academic and industry. However, due to the huge number of users and items, the diversity and dynamic property of the user interest, how to design a scalable recommendation system, which is able to efficiently produce effective and diverse recommendation results on billion-scale scenarios, is still a challenging and open problem for existing methods. In this paper, given the user-item interaction graph, we propose RNE, a data-efficient Recommendation-based Network Embedding method, to give personalized and diverse items to users. Specifically, we propose a diversity- and dynamics-aware neighbor sampling method for network embedding. On the one hand, the method is able to preserve the local structure between the users and items while modeling the diversity and dynamic property of the user interest to boost the recommendation quality. On the other hand the sampling method can reduce the complexity of the whole method theoretically to make it possible for billion-scale recommendation. We also implement the designed algorithm in a distributed way to further improves its scalability. Experimentally, we deploy RNE on a recommendation scenario of Taobao, the largest E-commerce platform in China, and train it on a billion-scale user-item graph. As is shown on several online metrics on A/B testing, RNE is able to achieve both high-quality and diverse results compared with CF-based methods. We also conduct the offline experiments on Pinterest dataset comparing with several state-of-the-art recommendation methods and network embedding methods. The results demonstrate that our method is able to produce a good result while runs much faster than the baseline methods.
Interactive recommendation that models the explicit interactions between users and the recommender system has attracted a lot of research attentions in recent years. Most previous interactive recommendation systems only focus on optimizing recommendation accuracy while overlooking other important aspects of recommendation quality, such as the diversity of recommendation results. In this paper, we propose a novel recommendation model, named \underline{D}iversity-promoting \underline{D}eep \underline{R}einforcement \underline{L}earning (D$^2$RL), which encourages the diversity of recommendation results in interaction recommendations. More specifically, we adopt a Determinantal Point Process (DPP) model to generate diverse, while relevant item recommendations. A personalized DPP kernel matrix is maintained for each user, which is constructed from two parts: a fixed similarity matrix capturing item-item similarity, and the relevance of items dynamically learnt through an actor-critic reinforcement learning framework. We performed extensive offline experiments as well as simulated online experiments with real world datasets to demonstrate the effectiveness of the proposed model.
With the increasing variety of services that e-commerce platforms provide, criteria for evaluating their success become also increasingly multi-targeting. This work introduces a multi-target optimization framework with Bayesian modeling of the target events, called Deep Bayesian Multi-Target Learning (DBMTL). In this framework, target events are modeled as forming a Bayesian network, in which directed links are parameterized by hidden layers, and learned from training samples. The structure of Bayesian network is determined by model selection. We applied the framework to Taobao live-streaming recommendation, to simultaneously optimize (and strike a balance) on targets including click-through rate, user stay time in live room, purchasing behaviors and interactions. Significant improvement has been observed for the proposed method over other MTL frameworks and the non-MTL model. Our practice shows that with an integrated causality structure, we can effectively make the learning of a target benefit from other targets, creating significant synergy effects that improve all targets. The neural network construction guided by DBMTL fits in with the general probabilistic model connecting features and multiple targets, taking weaker assumption than the other methods discussed in this paper. This theoretical generality brings about practical generalization power over various targets distributions, including sparse targets and continuous-value ones.
Recommender systems (RSs) have been the most important technology for increasing the business in Taobao, the largest online consumer-to-consumer (C2C) platform in China. The billion-scale data in Taobao creates three major challenges to Taobao's RS: scalability, sparsity and cold start. In this paper, we present our technical solutions to address these three challenges. The methods are based on the graph embedding framework. We first construct an item graph from users' behavior history. Each item is then represented as a vector using graph embedding. The item embeddings are employed to compute pairwise similarities between all items, which are then used in the recommendation process. To alleviate the sparsity and cold start problems, side information is incorporated into the embedding framework. We propose two aggregation methods to integrate the embeddings of items and the corresponding side information. Experimental results from offline experiments show that methods incorporating side information are superior to those that do not. Further, we describe the platform upon which the embedding methods are deployed and the workflow to process the billion-scale data in Taobao. Using online A/B test, we show that the online Click-Through-Rate (CTRs) are improved comparing to the previous recommendation methods widely used in Taobao, further demonstrating the effectiveness and feasibility of our proposed methods in Taobao's live production environment.