Abstract:The declining participation of beneficiaries over time is a key concern in public health programs. A popular strategy for improving retention is to have health workers `intervene' on beneficiaries at risk of dropping out. However, the availability and time of these health workers are limited resources. As a result, there has been a line of research on optimizing these limited intervention resources using Restless Multi-Armed Bandits (RMABs). The key technical barrier to using this framework in practice lies in the need to estimate the beneficiaries' RMAB parameters from historical data. Recent research has shown that Decision-Focused Learning (DFL), which focuses on maximizing the beneficiaries' adherence rather than predictive accuracy, improves the performance of intervention targeting using RMABs. Unfortunately, these gains come at a high computational cost because of the need to solve and evaluate the RMAB in each DFL training step. In this paper, we provide a principled way to exploit the structure of RMABs to speed up intervention planning by cleverly decoupling the planning for different beneficiaries. We use real-world data from an Indian NGO, ARMMAN, to show that our approach is up to two orders of magnitude faster than the state-of-the-art approach while also yielding superior model performance. This would enable the NGO to scale up deployments using DFL to potentially millions of mothers, ultimately advancing progress toward UNSDG 3.1.
Abstract:Bandit convex optimization (BCO) is a general framework for online decision making under uncertainty. While tight regret bounds for general convex losses have been established, existing algorithms achieving these bounds have prohibitive computational costs for high dimensional data. In this paper, we propose a simple and practical BCO algorithm inspired by the online Newton step algorithm. We show that our algorithm achieves optimal (in terms of horizon) regret bounds for a large class of convex functions that we call $\kappa$-convex. This class contains a wide range of practically relevant loss functions including linear, quadratic, and generalized linear models. In addition to optimal regret, this method is the most efficient known algorithm for several well-studied applications including bandit logistic regression. Furthermore, we investigate the adaptation of our second-order bandit algorithm to online convex optimization with memory. We show that for loss functions with a certain affine structure, the extended algorithm attains optimal regret. This leads to an algorithm with optimal regret for bandit LQR/LQG problems under a fully adversarial noise model, thereby resolving an open question posed in \citep{gradu2020non} and \citep{sun2023optimal}. Finally, we show that the more general problem of BCO with (non-affine) memory is harder. We derive a $\tilde{\Omega}(T^{2/3})$ regret lower bound, even under the assumption of smooth and quadratic losses.
Abstract:Several recent works have studied the societal effects of AI; these include issues such as fairness, robustness, and safety. In many of these objectives, a learner seeks to minimize its worst-case loss over a set of predefined distributions (known as uncertainty sets), with usual examples being perturbed versions of the empirical distribution. In other words, aforementioned problems can be written as min-max problems over these uncertainty sets. In this work, we provide a general framework for studying these problems, which we refer to as Responsible AI (RAI) games. We provide two classes of algorithms for solving these games: (a) game-play based algorithms, and (b) greedy stagewise estimation algorithms. The former class is motivated by online learning and game theory, whereas the latter class is motivated by the classical statistical literature on boosting, and regression. We empirically demonstrate the applicability and competitive performance of our techniques for solving several RAI problems, particularly around subpopulation shift.