Abstract:Gaussian-splatting proxies enable interactive rendering of volumetric medical scans, but a clipping plane exposes anatomy not constrained by external-view training and intersects primitives that conventional splatting can only keep or drop whole. We present XClipGS (eXact Clipping), which treats these as two separate problems: the render-time clip operator and supervision of the hidden interior. Under the local affine model used by EWA splatting, the ray integral of a half-space-restricted Gaussian factorizes exactly into its ordinary 2D footprint and a conditional Gaussian CDF whose argument is affine in pixel coordinates. The resulting closed-form per-pixel operator introduces no learned clipping parameters or auxiliary network and remains differentiable with respect to the primitive and plane. We use multi-distance reference views with varied clipping-plane axes and offsets to supervise the interior through the same operator. We also introduce a paired clipped/unclipped cut-face protocol with difference-referenced cut error (CDE) and culled-side leakage (Leak), because global image metrics dilute errors near the plane. On eight CT and MRI volumes with plane offsets not used for training, XClipGS attains the highest PSNR on every volume (33.56 versus 32.34 dB for ClipGS) while rendering at over 650 FPS, far above real time, versus 278 FPS. On voxel-axis cut-face views, it raises average band SSIM from 0.809 to 0.860 and leaks roughly 40 times less. Without retraining, it also achieves the best average across all four metrics on arbitrary-normal planes; on a fixed interior, it matches RaRa's face fidelity with about 16 times less leakage. Project page: https://gaozhongpai.github.io/XClipGS/
Abstract:Point tracking in surgery is crucial to enable applications in downstream tasks such as segmentation, 3D reconstruction, virtual tissue landmarking, autonomous probe-based scanning, and subtask autonomy. This paper introduces the 2025 iteration of a point tracking challenge to address this, wherein participants submit their algorithms for quantification. Their algorithms are evaluated using a dataset named surgical tattoos in infrared (STIR), with the challenge named the STIR Challenge 2025 (STIRC2025). The STIR Challenge 2025 comprises two quantitative components: accuracy and efficiency. The accuracy component tests the accuracy of algorithms on in vivo and ex vivo sequences. The efficiency component tests algorithm inference latency. The challenge was conducted as a part of MICCAI EndoVis 2025, and seven teams participated in this challenge. In this paper we summarize the challenge results and participant methods. The challenge dataset is available at: https://zenodo.org/records/20191078, and the code for baseline models and metrics calculation is available here: https://github.com/athaddius/STIRMetrics




Abstract:We introduce Consistent Instance Field, a continuous and probabilistic spatio-temporal representation for dynamic scene understanding. Unlike prior methods that rely on discrete tracking or view-dependent features, our approach disentangles visibility from persistent object identity by modeling each space-time point with an occupancy probability and a conditional instance distribution. To realize this, we introduce a novel instance-embedded representation based on deformable 3D Gaussians, which jointly encode radiance and semantic information and are learned directly from input RGB images and instance masks through differentiable rasterization. Furthermore, we introduce new mechanisms to calibrate per-Gaussian identities and resample Gaussians toward semantically active regions, ensuring consistent instance representations across space and time. Experiments on HyperNeRF and Neu3D datasets demonstrate that our method significantly outperforms state-of-the-art methods on novel-view panoptic segmentation and open-vocabulary 4D querying tasks.
Abstract:Accurately modeling light transport is essential for realistic image synthesis. Photon mapping provides physically grounded estimates of complex global illumination effects such as caustics and specular-diffuse interactions, yet its per-view radiance estimation remains computationally inefficient when rendering multiple views of the same scene. The inefficiency arises from independent photon tracing and stochastic kernel estimation at each viewpoint, leading to inevitable redundant computation. To accelerate multi-view rendering, we reformulate photon mapping as a continuous and reusable radiance function. Specifically, we introduce the Gaussian Photon Field (GPF), a learnable representation that encodes photon distributions as anisotropic 3D Gaussian primitives parameterized by position, rotation, scale, and spectrum. GPF is initialized from physically traced photons in the first SPPM iteration and optimized using multi-view supervision of final radiance, distilling photon-based light transport into a continuous field. Once trained, the field enables differentiable radiance evaluation along camera rays without repeated photon tracing or iterative refinement. Extensive experiments on scenes with complex light transport, such as caustics and specular-diffuse interactions, demonstrate that GPF attains photon-level accuracy while reducing computation by orders of magnitude, unifying the physical rigor of photon-based rendering with the efficiency of neural scene representations.
Abstract:Volumetric rendering of Computed Tomography (CT) scans is crucial for visualizing complex 3D anatomical structures in medical imaging. Current high-fidelity approaches, especially neural rendering techniques, require time-consuming per-scene optimization, limiting clinical applicability due to computational demands and poor generalizability. We propose Render-FM, a novel foundation model for direct, real-time volumetric rendering of CT scans. Render-FM employs an encoder-decoder architecture that directly regresses 6D Gaussian Splatting (6DGS) parameters from CT volumes, eliminating per-scan optimization through large-scale pre-training on diverse medical data. By integrating robust feature extraction with the expressive power of 6DGS, our approach efficiently generates high-quality, real-time interactive 3D visualizations across diverse clinical CT data. Experiments demonstrate that Render-FM achieves visual fidelity comparable or superior to specialized per-scan methods while drastically reducing preparation time from nearly an hour to seconds for a single inference step. This advancement enables seamless integration into real-time surgical planning and diagnostic workflows. The project page is: https://gaozhongpai.github.io/renderfm/.




Abstract:Early detection, accurate segmentation, classification and tracking of polyps during colonoscopy are critical for preventing colorectal cancer. Many existing deep-learning-based methods for analyzing colonoscopic videos either require task-specific fine-tuning, lack tracking capabilities, or rely on domain-specific pre-training. In this paper, we introduce \textit{PolypSegTrack}, a novel foundation model that jointly addresses polyp detection, segmentation, classification and unsupervised tracking in colonoscopic videos. Our approach leverages a novel conditional mask loss, enabling flexible training across datasets with either pixel-level segmentation masks or bounding box annotations, allowing us to bypass task-specific fine-tuning. Our unsupervised tracking module reliably associates polyp instances across frames using object queries, without relying on any heuristics. We leverage a robust vision foundation model backbone that is pre-trained unsupervisedly on natural images, thereby removing the need for domain-specific pre-training. Extensive experiments on multiple polyp benchmarks demonstrate that our method significantly outperforms existing state-of-the-art approaches in detection, segmentation, classification, and tracking.
Abstract:Real-time rendering of dynamic scenes with view-dependent effects remains a fundamental challenge in computer graphics. While recent advances in Gaussian Splatting have shown promising results separately handling dynamic scenes (4DGS) and view-dependent effects (6DGS), no existing method unifies these capabilities while maintaining real-time performance. We present 7D Gaussian Splatting (7DGS), a unified framework representing scene elements as seven-dimensional Gaussians spanning position (3D), time (1D), and viewing direction (3D). Our key contribution is an efficient conditional slicing mechanism that transforms 7D Gaussians into view- and time-conditioned 3D Gaussians, maintaining compatibility with existing 3D Gaussian Splatting pipelines while enabling joint optimization. Experiments demonstrate that 7DGS outperforms prior methods by up to 7.36 dB in PSNR while achieving real-time rendering (401 FPS) on challenging dynamic scenes with complex view-dependent effects. The project page is: https://gaozhongpai.github.io/7dgs/.




Abstract:Temporal awareness is essential for video large language models (LLMs) to understand and reason about events within long videos, enabling applications like dense video captioning and temporal video grounding in a unified system. However, the scarcity of long videos with detailed captions and precise temporal annotations limits their temporal awareness. In this paper, we propose Seq2Time, a data-oriented training paradigm that leverages sequences of images and short video clips to enhance temporal awareness in long videos. By converting sequence positions into temporal annotations, we transform large-scale image and clip captioning datasets into sequences that mimic the temporal structure of long videos, enabling self-supervised training with abundant time-sensitive data. To enable sequence-to-time knowledge transfer, we introduce a novel time representation that unifies positional information across image sequences, clip sequences, and long videos. Experiments demonstrate the effectiveness of our method, achieving a 27.6% improvement in F1 score and 44.8% in CIDEr on the YouCook2 benchmark and a 14.7% increase in recall on the Charades-STA benchmark compared to the baseline.




Abstract:Interactive segmentation aims to accurately segment target objects with minimal user interactions. However, current methods often fail to accurately separate target objects from the background, due to a limited understanding of order, the relative depth between objects in a scene. To address this issue, we propose OIS: order-aware interactive segmentation, where we explicitly encode the relative depth between objects into order maps. We introduce a novel order-aware attention, where the order maps seamlessly guide the user interactions (in the form of clicks) to attend to the image features. We further present an object-aware attention module to incorporate a strong object-level understanding to better differentiate objects with similar order. Our approach allows both dense and sparse integration of user clicks, enhancing both accuracy and efficiency as compared to prior works. Experimental results demonstrate that OIS achieves state-of-the-art performance, improving mIoU after one click by 7.61 on the HQSeg44K dataset and 1.32 on the DAVIS dataset as compared to the previous state-of-the-art SegNext, while also doubling inference speed compared to current leading methods. The project page is https://ukaukaaaa.github.io/projects/OIS/index.html




Abstract:Recent advancements in 3D reconstruction methods and vision-language models have propelled the development of multi-modal 3D scene understanding, which has vital applications in robotics, autonomous driving, and virtual/augmented reality. However, current multi-modal scene understanding approaches have naively embedded semantic representations into 3D reconstruction methods without striking a balance between visual and language modalities, which leads to unsatisfying semantic rasterization of translucent or reflective objects, as well as over-fitting on color modality. To alleviate these limitations, we propose a solution that adequately handles the distinct visual and semantic modalities, i.e., a 3D vision-language Gaussian splatting model for scene understanding, to put emphasis on the representation learning of language modality. We propose a novel cross-modal rasterizer, using modality fusion along with a smoothed semantic indicator for enhancing semantic rasterization. We also employ a camera-view blending technique to improve semantic consistency between existing and synthesized views, thereby effectively mitigating over-fitting. Extensive experiments demonstrate that our method achieves state-of-the-art performance in open-vocabulary semantic segmentation, surpassing existing methods by a significant margin.