Alert button
Picture for Anssi Kanervisto

Anssi Kanervisto

Alert button

Optimizing Tandem Speaker Verification and Anti-Spoofing Systems

Add code
Bookmark button
Alert button
Jan 24, 2022
Anssi Kanervisto, Ville Hautamäki, Tomi Kinnunen, Junichi Yamagishi

Figure 1 for Optimizing Tandem Speaker Verification and Anti-Spoofing Systems
Figure 2 for Optimizing Tandem Speaker Verification and Anti-Spoofing Systems
Figure 3 for Optimizing Tandem Speaker Verification and Anti-Spoofing Systems
Figure 4 for Optimizing Tandem Speaker Verification and Anti-Spoofing Systems
Viaarxiv icon

Agents that Listen: High-Throughput Reinforcement Learning with Multiple Sensory Systems

Add code
Bookmark button
Alert button
Jul 05, 2021
Shashank Hegde, Anssi Kanervisto, Aleksei Petrenko

Figure 1 for Agents that Listen: High-Throughput Reinforcement Learning with Multiple Sensory Systems
Figure 2 for Agents that Listen: High-Throughput Reinforcement Learning with Multiple Sensory Systems
Figure 3 for Agents that Listen: High-Throughput Reinforcement Learning with Multiple Sensory Systems
Figure 4 for Agents that Listen: High-Throughput Reinforcement Learning with Multiple Sensory Systems
Viaarxiv icon

The MineRL BASALT Competition on Learning from Human Feedback

Add code
Bookmark button
Alert button
Jul 05, 2021
Rohin Shah, Cody Wild, Steven H. Wang, Neel Alex, Brandon Houghton, William Guss, Sharada Mohanty, Anssi Kanervisto, Stephanie Milani, Nicholay Topin, Pieter Abbeel, Stuart Russell, Anca Dragan

Figure 1 for The MineRL BASALT Competition on Learning from Human Feedback
Figure 2 for The MineRL BASALT Competition on Learning from Human Feedback
Viaarxiv icon

Distilling Reinforcement Learning Tricks for Video Games

Add code
Bookmark button
Alert button
Jul 01, 2021
Anssi Kanervisto, Christian Scheller, Yanick Schraner, Ville Hautamäki

Figure 1 for Distilling Reinforcement Learning Tricks for Video Games
Figure 2 for Distilling Reinforcement Learning Tricks for Video Games
Figure 3 for Distilling Reinforcement Learning Tricks for Video Games
Figure 4 for Distilling Reinforcement Learning Tricks for Video Games
Viaarxiv icon

Towards robust and domain agnostic reinforcement learning competitions

Add code
Bookmark button
Alert button
Jun 07, 2021
William Hebgen Guss, Stephanie Milani, Nicholay Topin, Brandon Houghton, Sharada Mohanty, Andrew Melnik, Augustin Harter, Benoit Buschmaas, Bjarne Jaster, Christoph Berganski, Dennis Heitkamp, Marko Henning, Helge Ritter, Chengjie Wu, Xiaotian Hao, Yiming Lu, Hangyu Mao, Yihuan Mao, Chao Wang, Michal Opanowicz, Anssi Kanervisto, Yanick Schraner, Christian Scheller, Xiren Zhou, Lu Liu, Daichi Nishio, Toi Tsuneda, Karolis Ramanauskas, Gabija Juceviciute

Figure 1 for Towards robust and domain agnostic reinforcement learning competitions
Figure 2 for Towards robust and domain agnostic reinforcement learning competitions
Figure 3 for Towards robust and domain agnostic reinforcement learning competitions
Figure 4 for Towards robust and domain agnostic reinforcement learning competitions
Viaarxiv icon

Multi-task Learning with Attention for End-to-end Autonomous Driving

Add code
Bookmark button
Alert button
Apr 21, 2021
Keishi Ishihara, Anssi Kanervisto, Jun Miura, Ville Hautamäki

Figure 1 for Multi-task Learning with Attention for End-to-end Autonomous Driving
Figure 2 for Multi-task Learning with Attention for End-to-end Autonomous Driving
Figure 3 for Multi-task Learning with Attention for End-to-end Autonomous Driving
Figure 4 for Multi-task Learning with Attention for End-to-end Autonomous Driving
Viaarxiv icon

Back to Square One: Superhuman Performance in Chutes and Ladders Through Deep Neural Networks and Tree Search

Add code
Bookmark button
Alert button
Apr 01, 2021
Dylan Ashley, Anssi Kanervisto, Brendan Bennett

Figure 1 for Back to Square One: Superhuman Performance in Chutes and Ladders Through Deep Neural Networks and Tree Search
Figure 2 for Back to Square One: Superhuman Performance in Chutes and Ladders Through Deep Neural Networks and Tree Search
Figure 3 for Back to Square One: Superhuman Performance in Chutes and Ladders Through Deep Neural Networks and Tree Search
Figure 4 for Back to Square One: Superhuman Performance in Chutes and Ladders Through Deep Neural Networks and Tree Search
Viaarxiv icon

Policy Supervectors: General Characterization of Agents by their Behaviour

Add code
Bookmark button
Alert button
Dec 02, 2020
Anssi Kanervisto, Tomi Kinnunen, Ville Hautamäki

Figure 1 for Policy Supervectors: General Characterization of Agents by their Behaviour
Figure 2 for Policy Supervectors: General Characterization of Agents by their Behaviour
Figure 3 for Policy Supervectors: General Characterization of Agents by their Behaviour
Figure 4 for Policy Supervectors: General Characterization of Agents by their Behaviour
Viaarxiv icon

Playing Minecraft with Behavioural Cloning

Add code
Bookmark button
Alert button
May 07, 2020
Anssi Kanervisto, Janne Karttunen, Ville Hautamäki

Figure 1 for Playing Minecraft with Behavioural Cloning
Figure 2 for Playing Minecraft with Behavioural Cloning
Figure 3 for Playing Minecraft with Behavioural Cloning
Figure 4 for Playing Minecraft with Behavioural Cloning
Viaarxiv icon

Benchmarking End-to-End Behavioural Cloning on Video Games

Add code
Bookmark button
Alert button
Apr 02, 2020
Anssi Kanervisto, Joonas Pussinen, Ville Hautamäki

Figure 1 for Benchmarking End-to-End Behavioural Cloning on Video Games
Figure 2 for Benchmarking End-to-End Behavioural Cloning on Video Games
Figure 3 for Benchmarking End-to-End Behavioural Cloning on Video Games
Figure 4 for Benchmarking End-to-End Behavioural Cloning on Video Games
Viaarxiv icon