How do we measure the efficacy of language model explainability methods? While many explainability methods have been developed, they are typically evaluated on bespoke tasks, preventing an apples-to-apples comparison. To help fill this gap, we present ALMANACS, a language model explainability benchmark. ALMANACS scores explainability methods on simulatability, i.e., how well the explanations improve behavior prediction on new inputs. The ALMANACS scenarios span twelve safety-relevant topics such as ethical reasoning and advanced AI behaviors; they have idiosyncratic premises to invoke model-specific behavior; and they have a train-test distributional shift to encourage faithful explanations. By using another language model to predict behavior based on the explanations, ALMANACS is a fully automated benchmark. We use ALMANACS to evaluate counterfactuals, rationalizations, attention, and Integrated Gradients explanations. Our results are sobering: when averaged across all topics, no explanation method outperforms the explanation-free control. We conclude that despite modest successes in prior work, developing an explanation method that aids simulatability in ALMANACS remains an open challenge.
We held the first-ever MineRL Benchmark for Agents that Solve Almost-Lifelike Tasks (MineRL BASALT) Competition at the Thirty-fifth Conference on Neural Information Processing Systems (NeurIPS 2021). The goal of the competition was to promote research towards agents that use learning from human feedback (LfHF) techniques to solve open-world tasks. Rather than mandating the use of LfHF techniques, we described four tasks in natural language to be accomplished in the video game Minecraft, and allowed participants to use any approach they wanted to build agents that could accomplish the tasks. Teams developed a diverse range of LfHF algorithms across a variety of possible human feedback types. The three winning teams implemented significantly different approaches while achieving similar performance. Interestingly, their approaches performed well on different tasks, validating our choice of tasks to include in the competition. While the outcomes validated the design of our competition, we did not get as many participants and submissions as our sister competition, MineRL Diamond. We speculate about the causes of this problem and suggest improvements for future iterations of the competition.