Recent advances in representation learning have demonstrated an ability to represent information from different modalities such as video, text, and audio in a single high-level embedding vector. In this work we present a self-supervised learning framework that is able to learn a representation that captures finer levels of granularity across different modalities such as concepts or events represented by visual objects or spoken words. Our framework relies on a discretized embedding space created via vector quantization that is shared across different modalities. Beyond the shared embedding space, we propose a Cross-Modal Code Matching objective that forces the representations from different views (modalities) to have a similar distribution over the discrete embedding space such that cross-modal objects/actions localization can be performed without direct supervision. In our experiments we show that the proposed discretized multi-modal fine-grained representation (e.g., pixel/word/frame) can complement high-level summary representations (e.g., video/sentence/waveform) for improved performance on cross-modal retrieval tasks. We also observe that the discretized representation uses individual clusters to represent the same semantic concept across modalities.
Multimodal self-supervised learning is getting more and more attention as it allows not only to train large networks without human supervision but also to search and retrieve data across various modalities. In this context, this paper proposes a self-supervised training framework that learns a common multimodal embedding space that, in addition to sharing representations across different modalities, enforces a grouping of semantically similar instances. To this end, we extend the concept of instance-level contrastive learning with a multimodal clustering step in the training pipeline to capture semantic similarities across modalities. The resulting embedding space enables retrieval of samples across all modalities, even from unseen datasets and different domains. To evaluate our approach, we train our model on the HowTo100M dataset and evaluate its zero-shot retrieval capabilities in two challenging domains, namely text-to-video retrieval, and temporal action localization, showing state-of-the-art results on four different datasets.
Current methods for learning visually grounded language from videos often rely on time-consuming and expensive data collection, such as human annotated textual summaries or machine generated automatic speech recognition transcripts. In this work, we introduce Audio-Video Language Network (AVLnet), a self-supervised network that learns a shared audio-visual embedding space directly from raw video inputs. We circumvent the need for annotation and instead learn audio-visual language representations directly from randomly segmented video clips and their raw audio waveforms. We train AVLnet on publicly available instructional videos and evaluate our model on video clip and language retrieval tasks on three video datasets. Our proposed model outperforms several state-of-the-art text-video baselines by up to 11.8% in a video clip retrieval task, despite operating on the raw audio instead of manually annotated text captions. Further, we show AVLnet is capable of integrating textual information, increasing its modularity and improving performance by up to 20.3% on the video clip retrieval task. Finally, we perform analysis of AVLnet's learned representations, showing our model has learned to relate visual objects with salient words and natural sounds.
While deep learning has been incredibly successful in modeling tasks with large, carefully curated labeled datasets, its application to problems with limited labeled data remains a challenge. The aim of the present work is to improve the label efficiency of large neural networks operating on audio data through a combination of multitask learning and self-supervised learning on unlabeled data. We trained an end-to-end audio feature extractor based on WaveNet that feeds into simple, yet versatile task-specific neural networks. We describe several easily implemented self-supervised learning tasks that can operate on any large, unlabeled audio corpus. We demonstrate that, in scenarios with limited labeled training data, one can significantly improve the performance of three different supervised classification tasks individually by up to 6% through simultaneous training with these additional self-supervised tasks. We also show that incorporating data augmentation into our multitask setting leads to even further gains in performance.
Segmenting objects in images and separating sound sources in audio are challenging tasks, in part because traditional approaches require large amounts of labeled data. In this paper we develop a neural network model for visual object segmentation and sound source separation that learns from natural videos through self-supervision. The model is an extension of recently proposed work that maps image pixels to sounds. Here, we introduce a learning approach to disentangle concepts in the neural networks, and assign semantic categories to network feature channels to enable independent image segmentation and sound source separation after audio-visual training on videos. Our evaluations show that the disentangled model outperforms several baselines in semantic segmentation and sound source separation.
We introduce PixelPlayer, a system that, by leveraging large amounts of unlabeled videos, learns to locate image regions which produce sounds and separate the input sounds into a set of components that represents the sound from each pixel. Our approach capitalizes on the natural synchronization of the visual and audio modalities to learn models that jointly parse sounds and images, without requiring additional manual supervision. Experimental results on a newly collected MUSIC dataset show that our proposed Mix-and-Separate framework outperforms several baselines on source separation. Qualitative results suggest our model learns to ground sounds in vision, enabling applications such as independently adjusting the volume of sound sources.