In this work, we investigate two popular end-to-end automatic speech recognition (ASR) models, namely Connectionist Temporal Classification (CTC) and RNN-Transducer (RNN-T), for offline recognition of voice search queries, with up to 2B model parameters. The encoders of our models use the neural architecture of Google's universal speech model (USM), with additional funnel pooling layers to significantly reduce the frame rate and speed up training and inference. We perform extensive studies on vocabulary size, time reduction strategy, and its generalization performance on long-form test sets. Despite the speculation that, as the model size increases, CTC can be as good as RNN-T which builds label dependency into the prediction, we observe that a 900M RNN-T clearly outperforms a 1.8B CTC and is more tolerant to severe time reduction, although the WER gap can be largely removed by LM shallow fusion.
In this work we create agents that can perform well beyond a single, individual task, that exhibit much wider generalisation of behaviour to a massive, rich space of challenges. We define a universe of tasks within an environment domain and demonstrate the ability to train agents that are generally capable across this vast space and beyond. The environment is natively multi-agent, spanning the continuum of competitive, cooperative, and independent games, which are situated within procedurally generated physical 3D worlds. The resulting space is exceptionally diverse in terms of the challenges posed to agents, and as such, even measuring the learning progress of an agent is an open research problem. We propose an iterative notion of improvement between successive generations of agents, rather than seeking to maximise a singular objective, allowing us to quantify progress despite tasks being incomparable in terms of achievable rewards. We show that through constructing an open-ended learning process, which dynamically changes the training task distributions and training objectives such that the agent never stops learning, we achieve consistent learning of new behaviours. The resulting agent is able to score reward in every one of our humanly solvable evaluation levels, with behaviour generalising to many held-out points in the universe of tasks. Examples of this zero-shot generalisation include good performance on Hide and Seek, Capture the Flag, and Tag. Through analysis and hand-authored probe tasks we characterise the behaviour of our agent, and find interesting emergent heuristic behaviours such as trial-and-error experimentation, simple tool use, option switching, and cooperation. Finally, we demonstrate that the general capabilities of this agent could unlock larger scale transfer of behaviour through cheap finetuning.
In an effort to overcome limitations of reward-driven feature learning in deep reinforcement learning (RL) from images, we propose decoupling representation learning from policy learning. To this end, we introduce a new unsupervised learning (UL) task, called Augmented Temporal Contrast (ATC), which trains a convolutional encoder to associate pairs of observations separated by a short time difference, under image augmentations and using a contrastive loss. In online RL experiments, we show that training the encoder exclusively using ATC matches or outperforms end-to-end RL in most environments. Additionally, we benchmark several leading UL algorithms by pre-training encoders on expert demonstrations and using them, with weights frozen, in RL agents; we find that agents using ATC-trained encoders outperform all others. We also train multi-task encoders on data from multiple environments and show generalization to different downstream RL tasks. Finally, we ablate components of ATC, and introduce a new data augmentation to enable replay of (compressed) latent images from pre-trained encoders when RL requires augmentation. Our experiments span visually diverse RL benchmarks in DeepMind Control, DeepMind Lab, and Atari, and our complete code is available at https://github.com/astooke/rlpyt/tree/master/rlpyt/ul.
Lagrangian methods are widely used algorithms for constrained optimization problems, but their learning dynamics exhibit oscillations and overshoot which, when applied to safe reinforcement learning, leads to constraint-violating behavior during agent training. We address this shortcoming by proposing a novel Lagrange multiplier update method that utilizes derivatives of the constraint function. We take a controls perspective, wherein the traditional Lagrange multiplier update behaves as \emph{integral} control; our terms introduce \emph{proportional} and \emph{derivative} control, achieving favorable learning dynamics through damping and predictive measures. We apply our PID Lagrangian methods in deep RL, setting a new state of the art in Safety Gym, a safe RL benchmark. Lastly, we introduce a new method to ease controller tuning by providing invariance to the relative numerical scales of reward and cost. Our extensive experiments demonstrate improved performance and hyperparameter robustness, while our algorithms remain nearly as simple to derive and implement as the traditional Lagrangian approach.
We introduce a new recurrent agent architecture and associated auxiliary losses which improve reinforcement learning in partially observable tasks requiring long-term memory. We employ a temporal hierarchy, using a slow-ticking recurrent core to allow information to flow more easily over long time spans, and three fast-ticking recurrent cores with connections designed to create an information asymmetry. The \emph{reaction} core incorporates new observations with input from the slow core to produce the agent's policy; the \emph{perception} core accesses only short-term observations and informs the slow core; lastly, the \emph{prediction} core accesses only long-term memory. An auxiliary loss regularizes policies drawn from all three cores against each other, enacting the prior that the policy should be expressible from either recent or long-term memory. We present the resulting \emph{Perception-Prediction-Reaction} (PPR) agent and demonstrate its improved performance over a strong LSTM-agent baseline in DMLab-30, particularly in tasks requiring long-term memory. We further show significant improvements in Capture the Flag, an environment requiring agents to acquire a complicated mixture of skills over long time scales. In a series of ablation experiments, we probe the importance of each component of the PPR agent, establishing that the entire, novel combination is necessary for this intriguing result.
Learning from visual observations is a fundamental yet challenging problem in reinforcement learning (RL). Although algorithmic advancements combined with convolutional neural networks have proved to be a recipe for success, current methods are still lacking on two fronts: (a) sample efficiency of learning and (b) generalization to new environments. To this end, we present RAD: Reinforcement Learning with Augmented Data, a simple plug-and-play module that can enhance any RL algorithm. We show that data augmentations such as random crop, color jitter, patch cutout, and random convolutions can enable simple RL algorithms to match and even outperform complex state-of-the-art methods across common benchmarks in terms of data-efficiency, generalization, and wall-clock speed. We find that data diversity alone can make agents focus on meaningful information from high-dimensional observations without any changes to the reinforcement learning method. On the DeepMind Control Suite, we show that RAD is state-of-the-art in terms of data-efficiency and performance across 15 environments. We further demonstrate that RAD can significantly improve the test-time generalization on several OpenAI ProcGen benchmarks. Finally, our customized data augmentation modules enable faster wall-clock speed compared to competing RL techniques. Our RAD module and training code are available at https://www.github.com/MishaLaskin/rad.