Music generation is the task of generating music or music-like sounds from a model or algorithm.
We present Sleeping-DISCO 9M, a large-scale pre-training dataset for music and song. To the best of our knowledge, there are no open-source high-quality dataset representing popular and well-known songs for generative music modeling tasks such as text-music, music-captioning, singing-voice synthesis, melody reconstruction and cross-model retrieval. Past contributions focused on isolated and constrained factors whose core perspective was to create synthetic or re-recorded music corpus (e.g. GTSinger, M4Singer) and arbitrarily large-scale audio datasets (e.g. DISCO-10M and LAIONDISCO-12M) had been another focus for the community. Unfortunately, adoption of these datasets has been below substantial in the generative music community as these datasets fail to reflect real-world music and its flavour. Our dataset changes this narrative and provides a dataset that is constructed using actual popular music and world-renowned artists.
We present a method for fine-grained control over music generation through inference-time interventions on an autoregressive generative music transformer called MusicGen. Our approach enables timbre transfer, style transfer, and genre fusion by steering the residual stream using weights of linear probes trained on it, or by steering the attention layer activations in a similar manner. We observe that modelling this as a regression task provides improved performance, hypothesizing that the mean-squared-error better preserve meaningful directional information in the activation space. Combined with the global conditioning offered by text prompts in MusicGen, our method provides both global and local control over music generation. Audio samples illustrating our method are available at our demo page.
Despite recent advancements in music generation systems, their application in film production remains limited, as they struggle to capture the nuances of real-world filmmaking, where filmmakers consider multiple factors-such as visual content, dialogue, and emotional tone-when selecting or composing music for a scene. This limitation primarily stems from the absence of comprehensive datasets that integrate these elements. To address this gap, we introduce Open Screen Sound Library (OSSL), a dataset consisting of movie clips from public domain films, totaling approximately 36.5 hours, paired with high-quality soundtracks and human-annotated mood information. To demonstrate the effectiveness of our dataset in improving the performance of pre-trained models on film music generation tasks, we introduce a new video adapter that enhances an autoregressive transformer-based text-to-music model by adding video-based conditioning. Our experimental results demonstrate that our proposed approach effectively enhances MusicGen-Medium in terms of both objective measures of distributional and paired fidelity, and subjective compatibility in mood and genre. The dataset and code are available at https://havenpersona.github.io/ossl-v1.




Music source separation (MSS) aims to extract individual instrument sources from their mixture. While most existing methods focus on the widely adopted four-stem separation setup (vocals, bass, drums, and other instruments), this approach lacks the flexibility needed for real-world applications. To address this, we propose GuideSep, a diffusion-based MSS model capable of instrument-agnostic separation beyond the four-stem setup. GuideSep is conditioned on multiple inputs: a waveform mimicry condition, which can be easily provided by humming or playing the target melody, and mel-spectrogram domain masks, which offer additional guidance for separation. Unlike prior approaches that relied on fixed class labels or sound queries, our conditioning scheme, coupled with the generative approach, provides greater flexibility and applicability. Additionally, we design a mask-prediction baseline using the same model architecture to systematically compare predictive and generative approaches. Our objective and subjective evaluations demonstrate that GuideSep achieves high-quality separation while enabling more versatile instrument extraction, highlighting the potential of user participation in the diffusion-based generative process for MSS. Our code and demo page are available at https://yutongwen.github.io/GuideSep/
The ultimate purpose of generative music AI is music production. The studio-lab, a social form within the art-science branch of cross-disciplinarity, is a way to advance music production with AI music models. During a studio-lab experiment involving researchers, music producers, and an AI model for music generating bass-like audio, it was observed that the producers used the model's output to convey two or more pitches with a single harmonic complex tone, which in turn revealed that the model had learned to generate structured and coherent simultaneous melodic lines using monophonic sequences of harmonic complex tones. These findings prompt a reconsideration of the long-standing debate on whether humans can perceive harmonics as distinct pitches and highlight how generative AI can not only enhance musical creativity but also contribute to a deeper understanding of music.
Recent progress in text-to-music generation has enabled models to synthesize high-quality musical segments, full compositions, and even respond to fine-grained control signals, e.g. chord progressions. State-of-the-art (SOTA) systems differ significantly across many dimensions, such as training datasets, modeling paradigms, and architectural choices. This diversity complicates efforts to evaluate models fairly and pinpoint which design choices most influence performance. While factors like data and architecture are important, in this study we focus exclusively on the modeling paradigm. We conduct a systematic empirical analysis to isolate its effects, offering insights into associated trade-offs and emergent behaviors that can guide future text-to-music generation systems. Specifically, we compare the two arguably most common modeling paradigms: Auto-Regressive decoding and Conditional Flow-Matching. We conduct a controlled comparison by training all models from scratch using identical datasets, training configurations, and similar backbone architectures. Performance is evaluated across multiple axes, including generation quality, robustness to inference configurations, scalability, adherence to both textual and temporally aligned conditioning, and editing capabilities in the form of audio inpainting. This comparative study sheds light on distinct strengths and limitations of each paradigm, providing actionable insights that can inform future architectural and training decisions in the evolving landscape of text-to-music generation. Audio sampled examples are available at: https://huggingface.co/spaces/ortal1602/ARvsFM
Aligning the rhythm of visual motion in a video with a given music track is a practical need in multimedia production, yet remains an underexplored task in autonomous video editing. Effective alignment between motion and musical beats enhances viewer engagement and visual appeal, particularly in music videos, promotional content, and cinematic editing. Existing methods typically depend on labor-intensive manual cutting, speed adjustments, or heuristic-based editing techniques to achieve synchronization. While some generative models handle joint video and music generation, they often entangle the two modalities, limiting flexibility in aligning video to music beats while preserving the full visual content. In this paper, we propose a novel and efficient framework, termed MVAA (Music-Video Auto-Alignment), that automatically edits video to align with the rhythm of a given music track while preserving the original visual content. To enhance flexibility, we modularize the task into a two-step process in our MVAA: aligning motion keyframes with audio beats, followed by rhythm-aware video inpainting. Specifically, we first insert keyframes at timestamps aligned with musical beats, then use a frame-conditioned diffusion model to generate coherent intermediate frames, preserving the original video's semantic content. Since comprehensive test-time training can be time-consuming, we adopt a two-stage strategy: pretraining the inpainting module on a small video set to learn general motion priors, followed by rapid inference-time fine-tuning for video-specific adaptation. This hybrid approach enables adaptation within 10 minutes with one epoch on a single NVIDIA 4090 GPU using CogVideoX-5b-I2V as the backbone. Extensive experiments show that our approach can achieve high-quality beat alignment and visual smoothness.
While being disturbed by environmental noises, the acoustic masking technique is a conventional way to reduce the annoyance in audio engineering that seeks to cover up the noises with other dominant yet less intrusive sounds. However, misalignment between the dominant sound and the noise-such as mismatched downbeats-often requires an excessive volume increase to achieve effective masking. Motivated by recent advances in cross-modal generation, in this work, we introduce an alternative method to acoustic masking, aiming to reduce the noticeability of environmental noises by blending them into personalized music generated based on user-provided text prompts. Following the paradigm of music generation using mel-spectrogram representations, we propose a Blending Noises into Personalized Music (BNMusic) framework with two key stages. The first stage synthesizes a complete piece of music in a mel-spectrogram representation that encapsulates the musical essence of the noise. In the second stage, we adaptively amplify the generated music segment to further reduce noise perception and enhance the blending effectiveness, while preserving auditory quality. Our experiments with comprehensive evaluations on MusicBench, EPIC-SOUNDS, and ESC-50 demonstrate the effectiveness of our framework, highlighting the ability to blend environmental noise with rhythmically aligned, adaptively amplified, and enjoyable music segments, minimizing the noticeability of the noise, thereby improving overall acoustic experiences.
While AI presents significant potential for enhancing music mixing and mastering workflows, current research predominantly emphasizes end-to-end automation or generation, often overlooking the collaborative and instructional dimensions vital for co-creative processes. This gap leaves artists, particularly amateurs seeking to develop expertise, underserved. To bridge this, we introduce MixAssist, a novel audio-language dataset capturing the situated, multi-turn dialogue between expert and amateur music producers during collaborative mixing sessions. Comprising 431 audio-grounded conversational turns derived from 7 in-depth sessions involving 12 producers, MixAssist provides a unique resource for training and evaluating audio-language models that can comprehend and respond to the complexities of real-world music production dialogues. Our evaluations, including automated LLM-as-a-judge assessments and human expert comparisons, demonstrate that fine-tuning models such as Qwen-Audio on MixAssist can yield promising results, with Qwen significantly outperforming other tested models in generating helpful, contextually relevant mixing advice. By focusing on co-creative instruction grounded in audio context, MixAssist enables the development of intelligent AI assistants designed to support and augment the creative process in music mixing.
Breakthroughs in text-to-music generation models are transforming the creative landscape, equipping musicians with innovative tools for composition and experimentation like never before. However, controlling the generation process to achieve a specific desired outcome remains a significant challenge. Even a minor change in the text prompt, combined with the same random seed, can drastically alter the generated piece. In this paper, we explore the application of existing text-to-music diffusion models for instrument editing. Specifically, for an existing audio track, we aim to leverage a pretrained text-to-music diffusion model to edit the instrument while preserving the underlying content. Based on the insight that the model first focuses on the overall structure or content of the audio, then adds instrument information, and finally refines the quality, we show that selecting a well-chosen intermediate timestep, identified through an instrument classifier, yields a balance between preserving the original piece's content and achieving the desired timbre. Our method does not require additional training of the text-to-music diffusion model, nor does it compromise the generation process's speed.