3D Human Pose Estimation is a computer vision task that involves estimating the 3D positions and orientations of body joints and bones from 2D images or videos. The goal is to reconstruct the 3D pose of a person in real time, which can be used in a variety of applications, such as virtual reality, human-computer interaction, and motion analysis.
We propose HDiffTG, a novel 3D Human Pose Estimation (3DHPE) method that integrates Transformer, Graph Convolutional Network (GCN), and diffusion model into a unified framework. HDiffTG leverages the strengths of these techniques to significantly improve pose estimation accuracy and robustness while maintaining a lightweight design. The Transformer captures global spatiotemporal dependencies, the GCN models local skeletal structures, and the diffusion model provides step-by-step optimization for fine-tuning, achieving a complementary balance between global and local features. This integration enhances the model's ability to handle pose estimation under occlusions and in complex scenarios. Furthermore, we introduce lightweight optimizations to the integrated model and refine the objective function design to reduce computational overhead without compromising performance. Evaluation results on the Human3.6M and MPI-INF-3DHP datasets demonstrate that HDiffTG achieves state-of-the-art (SOTA) performance on the MPI-INF-3DHP dataset while excelling in both accuracy and computational efficiency. Additionally, the model exhibits exceptional robustness in noisy and occluded environments. Source codes and models are available at https://github.com/CirceJie/HDiffTG
Nowadays, Transformers and Graph Convolutional Networks (GCNs) are the prevailing techniques for 3D human pose estimation. However, Transformer-based methods either ignore the spatial neighborhood relationships between the joints when used for skeleton representations or disregard the local temporal patterns of the local joint movements in skeleton sequence modeling, while GCN-based methods often neglect the need for pose-specific representations. To address these problems, we propose a new method that exploits the graph modeling capability of GCN to represent each skeleton with multiple graphs of different orders, incorporated with a newly introduced Graph Order Attention module that dynamically emphasizes the most representative orders for each joint. The resulting spatial features of the sequence are further processed using a proposed temporal Body Aware Transformer that models the global body feature dependencies in the sequence with awareness of the local inter-skeleton feature dependencies of joints. Given that our 3D pose output aligns with the central 2D pose in the sequence, we improve the self-attention mechanism to be aware of the central pose while diminishing its focus gradually towards the first and the last poses. Extensive experiments on Human3.6m, MPIINF-3DHP, and HumanEva-I datasets demonstrate the effectiveness of the proposed method. Code and models are made available on Github.
Reliable three-dimensional human pose estimation is becoming increasingly important for real-world applications, yet much of prior work has focused solely on the performance within a single dataset. In practice, however, systems must adapt to diverse viewpoints, environments, and camera setups -- conditions that differ significantly from those encountered during training, which is often the case in real-world scenarios. To address these challenges, we present a standardized testing environment in which each method is evaluated on a variety of datasets, ensuring consistent and fair cross-dataset comparisons -- allowing for the analysis of methods on previously unseen data. Therefore, we propose PoseBench3D, a unified framework designed to systematically re-evaluate prior and future models across four of the most widely used datasets for human pose estimation -- with the framework able to support novel and future datasets as the field progresses. Through a unified interface, our framework provides datasets in a pre-configured yet easily modifiable format, ensuring compatibility with diverse model architectures. We re-evaluated the work of 18 methods, either trained or gathered from existing literature, and reported results using both Mean Per Joint Position Error (MPJPE) and Procrustes Aligned Mean Per Joint Position Error (PA-MPJPE) metrics, yielding more than 100 novel cross-dataset evaluation results. Additionally, we analyze performance differences resulting from various pre-processing techniques and dataset preparation parameters -- offering further insight into model generalization capabilities.
This paper addresses critical challenges in 3D Human Pose Estimation (HPE) by analyzing the robustness and sensitivity of existing models to occlusions, camera position, and action variability. Using a novel synthetic dataset, BlendMimic3D, which includes diverse scenarios with multi-camera setups and several occlusion types, we conduct specific tests on several state-of-the-art models. Our study focuses on the discrepancy in keypoint formats between common datasets such as Human3.6M, and 2D datasets such as COCO, commonly used for 2D detection models and frequently input of 3D HPE models. Our work explores the impact of occlusions on model performance and the generality of models trained exclusively under standard conditions. The findings suggest significant sensitivity to occlusions and camera settings, revealing a need for models that better adapt to real-world variability and occlusion scenarios. This research contributed to ongoing efforts to improve the fidelity and applicability of 3D HPE systems in complex environments.




The accuracy and efficiency of human body pose estimation depend on the quality of the data to be processed and of the particularities of these data. To demonstrate how dance videos can challenge pose estimation techniques, we proposed a new 3D human body pose estimation pipeline which combined up-to-date techniques and methods that had not been yet used in dance analysis. Second, we performed tests and extensive experimentations from dance video archives, and used visual analytic tools to evaluate the impact of several data parameters on human body pose. Our results are publicly available for research at https://www.couleur.org/articles/arXiv-1-2025/
For simulation and training purposes, military organizations have made substantial investments in developing high-resolution 3D virtual environments through extensive imaging and 3D scanning. However, the dynamic nature of battlefield conditions-where objects may appear or vanish over time-makes frequent full-scale updates both time-consuming and costly. In response, we introduce the Incremental Dynamic Update (IDU) pipeline, which efficiently updates existing 3D reconstructions, such as 3D Gaussian Splatting (3DGS), with only a small set of newly acquired images. Our approach starts with camera pose estimation to align new images with the existing 3D model, followed by change detection to pinpoint modifications in the scene. A 3D generative AI model is then used to create high-quality 3D assets of the new elements, which are seamlessly integrated into the existing 3D model. The IDU pipeline incorporates human guidance to ensure high accuracy in object identification and placement, with each update focusing on a single new object at a time. Experimental results confirm that our proposed IDU pipeline significantly reduces update time and labor, offering a cost-effective and targeted solution for maintaining up-to-date 3D models in rapidly evolving military scenarios.
Existing 3D human pose estimation methods often suffer in performance, when applied to cross-scenario inference, due to domain shifts in characteristics such as camera viewpoint, position, posture, and body size. Among these factors, camera viewpoints and locations {have been shown} to contribute significantly to the domain gap by influencing the global positions of human poses. To address this, we propose a novel framework that explicitly conducts global transformations between pose positions in the camera coordinate systems of source and target domains. We start with a Pseudo-Label Generation Module that is applied to the 2D poses of the target dataset to generate pseudo-3D poses. Then, a Global Transformation Module leverages a human-centered coordinate system as a novel bridging mechanism to seamlessly align the positional orientations of poses across disparate domains, ensuring consistent spatial referencing. To further enhance generalization, a Pose Augmentor is incorporated to address variations in human posture and body size. This process is iterative, allowing refined pseudo-labels to progressively improve guidance for domain adaptation. Our method is evaluated on various cross-dataset benchmarks, including Human3.6M, MPI-INF-3DHP, and 3DPW. The proposed method outperforms state-of-the-art approaches and even outperforms the target-trained model.




We introduce a unified approach to forecast the dynamics of human keypoints along with the motion trajectory based on a short sequence of input poses. While many studies address either full-body pose prediction or motion trajectory prediction, only a few attempt to merge them. We propose a motion transformation technique to simultaneously predict full-body pose and trajectory key-points in a global coordinate frame. We utilize an off-the-shelf 3D human pose estimation module, a graph attention network to encode the skeleton structure, and a compact, non-autoregressive transformer suitable for real-time motion prediction for human-robot interaction and human-aware navigation. We introduce a human navigation dataset ``DARKO'' with specific focus on navigational activities that are relevant for human-aware mobile robot navigation. We perform extensive evaluation on Human3.6M, CMU-Mocap, and our DARKO dataset. In comparison to prior work, we show that our approach is compact, real-time, and accurate in predicting human navigation motion across all datasets. Result animations, our dataset, and code will be available at https://nisarganc.github.io/UPTor-page/




Human Pose Estimation (HPE) is increasingly important for applications like virtual reality and motion analysis, yet current methods struggle with balancing accuracy, computational efficiency, and reliable uncertainty quantification (UQ). Traditional regression-based methods assume fixed distributions, which might lead to poor UQ. Heatmap-based methods effectively model the output distribution using likelihood heatmaps, however, they demand significant resources. To address this, we propose Continuous Flow Residual Estimation (CFRE), an integration of Continuous Normalizing Flows (CNFs) into regression-based models, which allows for dynamic distribution adaptation. Through extensive experiments, we show that CFRE leads to better accuracy and uncertainty quantification with retained computational efficiency on both 2D and 3D human pose estimation tasks.




In sports analytics, accurately capturing both the 3D locations and rotations of body joints is essential for understanding an athlete's biomechanics. While Human Mesh Recovery (HMR) models can estimate joint rotations, they often exhibit lower accuracy in joint localization compared to 3D Human Pose Estimation (HPE) models. Recent work addressed this limitation by combining a 3D HPE model with inverse kinematics (IK) to estimate both joint locations and rotations. However, IK is computationally expensive. To overcome this, we propose a novel 2D-to-3D uplifting model that directly estimates 3D human poses, including joint rotations, in a single forward pass. We investigate multiple rotation representations, loss functions, and training strategies - both with and without access to ground truth rotations. Our models achieve state-of-the-art accuracy in rotation estimation, are 150 times faster than the IK-based approach, and surpass HMR models in joint localization precision.