3D Human Pose Estimation is a computer vision task that involves estimating the 3D positions and orientations of body joints and bones from 2D images or videos. The goal is to reconstruct the 3D pose of a person in real time, which can be used in a variety of applications, such as virtual reality, human-computer interaction, and motion analysis.




In this paper, we introduce a method for reconstructing 3D humans from a single image using a biomechanically accurate skeleton model. To achieve this, we train a transformer that takes an image as input and estimates the parameters of the model. Due to the lack of training data for this task, we build a pipeline to produce pseudo ground truth model parameters for single images and implement a training procedure that iteratively refines these pseudo labels. Compared to state-of-the-art methods for 3D human mesh recovery, our model achieves competitive performance on standard benchmarks, while it significantly outperforms them in settings with extreme 3D poses and viewpoints. Additionally, we show that previous reconstruction methods frequently violate joint angle limits, leading to unnatural rotations. In contrast, our approach leverages the biomechanically plausible degrees of freedom making more realistic joint rotation estimates. We validate our approach across multiple human pose estimation benchmarks. We make the code, models and data available at: https://isshikihugh.github.io/HSMR/
Egocentric human body estimation allows for the inference of user body pose and shape from a wearable camera's first-person perspective. Although research has used pose estimation techniques to overcome self-occlusions and image distortions caused by head-mounted fisheye images, similar advances in 3D human mesh recovery (HMR) techniques have been limited. We introduce Fish2Mesh, a fisheye-aware transformer-based model designed for 3D egocentric human mesh recovery. We propose an egocentric position embedding block to generate an ego-specific position table for the Swin Transformer to reduce fisheye image distortion. Our model utilizes multi-task heads for SMPL parametric regression and camera translations, estimating 3D and 2D joints as auxiliary loss to support model training. To address the scarcity of egocentric camera data, we create a training dataset by employing the pre-trained 4D-Human model and third-person cameras for weak supervision. Our experiments demonstrate that Fish2Mesh outperforms previous state-of-the-art 3D HMR models.




With the rapid development of autonomous driving, LiDAR-based 3D Human Pose Estimation (3D HPE) is becoming a research focus. However, due to the noise and sparsity of LiDAR-captured point clouds, robust human pose estimation remains challenging. Most of the existing methods use temporal information, multi-modal fusion, or SMPL optimization to correct biased results. In this work, we try to obtain sufficient information for 3D HPE only by modeling the intrinsic properties of low-quality point clouds. Hence, a simple yet powerful method is proposed, which provides insights both on modeling and augmentation of point clouds. Specifically, we first propose a concise and effective density-aware pose transformer (DAPT) to get stable keypoint representations. By using a set of joint anchors and a carefully designed exchange module, valid information is extracted from point clouds with different densities. Then 1D heatmaps are utilized to represent the precise locations of the keypoints. Secondly, a comprehensive LiDAR human synthesis and augmentation method is proposed to pre-train the model, enabling it to acquire a better human body prior. We increase the diversity of point clouds by randomly sampling human positions and orientations and by simulating occlusions through the addition of laser-level masks. Extensive experiments have been conducted on multiple datasets, including IMU-annotated LidarHuman26M, SLOPER4D, and manually annotated Waymo Open Dataset v2.0 (Waymo), HumanM3. Our method demonstrates SOTA performance in all scenarios. In particular, compared with LPFormer on Waymo, we reduce the average MPJPE by $10.0mm$. Compared with PRN on SLOPER4D, we notably reduce the average MPJPE by $20.7mm$.




In perioperative care, precise in-bed 3D patient pose and shape estimation (PSE) can be vital in optimizing patient positioning in preoperative planning, enabling accurate overlay of medical images for augmented reality-based surgical navigation, and mitigating risks of prolonged immobility during recovery. Conventional PSE methods relying on modalities such as RGB-D, infrared, or pressure maps often struggle with occlusions caused by bedding and complex patient positioning, leading to inaccurate estimation that can affect clinical outcomes. To address these challenges, we present the first multi-modal in-bed patient 3D PSE network that fuses detailed geometric features extracted from routinely acquired computed tomography (CT) scans with depth maps (mPSE-CT). mPSE-CT incorporates a shape estimation module that utilizes probabilistic correspondence alignment, a pose estimation module with a refined neural network, and a final parameters mixing module. This multi-modal network robustly reconstructs occluded body regions and enhances the accuracy of the estimated 3D human mesh model. We validated mPSE-CT using proprietary whole-body rigid phantom and volunteer datasets in clinical scenarios. mPSE-CT outperformed the best-performing prior method by 23% and 49.16% in pose and shape estimation respectively, demonstrating its potential for improving clinical outcomes in challenging perioperative environments.
Recent advancements in 3D human pose estimation from single-camera images and videos have relied on parametric models, like SMPL. However, these models oversimplify anatomical structures, limiting their accuracy in capturing true joint locations and movements, which reduces their applicability in biomechanics, healthcare, and robotics. Biomechanically accurate pose estimation, on the other hand, typically requires costly marker-based motion capture systems and optimization techniques in specialized labs. To bridge this gap, we propose BioPose, a novel learning-based framework for predicting biomechanically accurate 3D human pose directly from monocular videos. BioPose includes three key components: a Multi-Query Human Mesh Recovery model (MQ-HMR), a Neural Inverse Kinematics (NeurIK) model, and a 2D-informed pose refinement technique. MQ-HMR leverages a multi-query deformable transformer to extract multi-scale fine-grained image features, enabling precise human mesh recovery. NeurIK treats the mesh vertices as virtual markers, applying a spatial-temporal network to regress biomechanically accurate 3D poses under anatomical constraints. To further improve 3D pose estimations, a 2D-informed refinement step optimizes the query tokens during inference by aligning the 3D structure with 2D pose observations. Experiments on benchmark datasets demonstrate that BioPose significantly outperforms state-of-the-art methods. Project website: \url{https://m-usamasaleem.github.io/publication/BioPose/BioPose.html}.
3D morphable models (3DMMs) are a powerful tool to represent the possible shapes and appearances of an object category. Given a single test image, 3DMMs can be used to solve various tasks, such as predicting the 3D shape, pose, semantic correspondence, and instance segmentation of an object. Unfortunately, 3DMMs are only available for very few object categories that are of particular interest, like faces or human bodies, as they require a demanding 3D data acquisition and category-specific training process. In contrast, we introduce a new method, Common3D, that learns 3DMMs of common objects in a fully self-supervised manner from a collection of object-centric videos. For this purpose, our model represents objects as a learned 3D template mesh and a deformation field that is parameterized as an image-conditioned neural network. Different from prior works, Common3D represents the object appearance with neural features instead of RGB colors, which enables the learning of more generalizable representations through an abstraction from pixel intensities. Importantly, we train the appearance features using a contrastive objective by exploiting the correspondences defined through the deformable template mesh. This leads to higher quality correspondence features compared to related works and a significantly improved model performance at estimating 3D object pose and semantic correspondence. Common3D is the first completely self-supervised method that can solve various vision tasks in a zero-shot manner.
Remote physiological sensing using camera-based technologies offers transformative potential for non-invasive vital sign monitoring across healthcare and human-computer interaction domains. Although deep learning approaches have advanced the extraction of physiological signals from video data, existing methods have not been sufficiently assessed for their robustness to domain shifts. These shifts in remote physiological sensing include variations in ambient conditions, camera specifications, head movements, facial poses, and physiological states which often impact real-world performance significantly. Cross-dataset evaluation provides an objective measure to assess generalization capabilities across these domain shifts. We introduce Target Signal Constrained Factorization module (TSFM), a novel multidimensional attention mechanism that explicitly incorporates physiological signal characteristics as factorization constraints, allowing more precise feature extraction. Building on this innovation, we present MMRPhys, an efficient dual-branch 3D-CNN architecture designed for simultaneous multitask estimation of photoplethysmography (rPPG) and respiratory (rRSP) signals from multimodal RGB and thermal video inputs. Through comprehensive cross-dataset evaluation on five benchmark datasets, we demonstrate that MMRPhys with TSFM significantly outperforms state-of-the-art methods in generalization across domain shifts for rPPG and rRSP estimation, while maintaining a minimal inference latency suitable for real-time applications. Our approach establishes new benchmarks for robust multitask and multimodal physiological sensing and offers a computationally efficient framework for practical deployment in unconstrained environments. The web browser-based application featuring on-device real-time inference of MMRPhys model is available at https://physiologicailab.github.io/mmrphys-live
Humans make extensive use of haptic exploration to map and identify the properties of the objects that we touch. In robotics, active tactile perception has emerged as an important research domain that complements vision for tasks such as object classification, shape reconstruction, and manipulation. This work introduces TAP (Task-agnostic Active Perception) -- a novel framework that leverages reinforcement learning (RL) and transformer-based architectures to address the challenges posed by partially observable environments. TAP integrates Soft Actor-Critic (SAC) and CrossQ algorithms within a unified optimization objective, jointly training a perception module and decision-making policy. By design, TAP is completely task-agnostic and can, in principle, generalize to any active perception problem. We evaluate TAP across diverse tasks, including toy examples and realistic applications involving haptic exploration of 3D models from the Tactile MNIST benchmark. Experiments demonstrate the efficacy of TAP, achieving high accuracies on the Tactile MNIST haptic digit recognition task and a tactile pose estimation task. These findings underscore the potential of TAP as a versatile and generalizable framework for advancing active tactile perception in robotics.
The motion capture system that supports full-body virtual representation is of key significance for virtual reality. Compared to vision-based systems, full-body pose estimation from sparse tracking signals is not limited by environmental conditions or recording range. However, previous works either face the challenge of wearing additional sensors on the pelvis and lower-body or rely on external visual sensors to obtain global positions of key joints. To improve the practicality of the technology for virtual reality applications, we estimate full-body poses using only inertial data obtained from three Inertial Measurement Unit (IMU) sensors worn on the head and wrists, thereby reducing the complexity of the hardware system. In this work, we propose a method called Progressive Inertial Poser (ProgIP) for human pose estimation, which combines neural network estimation with a human dynamics model, considers the hierarchical structure of the kinematic chain, and employs a multi-stage progressive network estimation with increased depth to reconstruct full-body motion in real time. The encoder combines Transformer Encoder and bidirectional LSTM (TE-biLSTM) to flexibly capture the temporal dependencies of the inertial sequence, while the decoder based on multi-layer perceptrons (MLPs) transforms high-dimensional features and accurately projects them onto Skinned Multi-Person Linear (SMPL) model parameters. Quantitative and qualitative experimental results on multiple public datasets show that our method outperforms state-of-the-art methods with the same inputs, and is comparable to recent works using six IMU sensors.
Relative pose estimation provides a promising way for achieving object-agnostic pose estimation. Despite the success of existing 3D correspondence-based methods, the reliance on explicit feature matching suffers from small overlaps in visible regions and unreliable feature estimation for invisible regions. Inspired by humans' ability to assemble two object parts that have small or no overlapping regions by considering object structure, we propose a novel Structure-Aware Correspondence Learning method for Relative Pose Estimation, which consists of two key modules. First, a structure-aware keypoint extraction module is designed to locate a set of kepoints that can represent the structure of objects with different shapes and appearance, under the guidance of a keypoint based image reconstruction loss. Second, a structure-aware correspondence estimation module is designed to model the intra-image and inter-image relationships between keypoints to extract structure-aware features for correspondence estimation. By jointly leveraging these two modules, the proposed method can naturally estimate 3D-3D correspondences for unseen objects without explicit feature matching for precise relative pose estimation. Experimental results on the CO3D, Objaverse and LineMOD datasets demonstrate that the proposed method significantly outperforms prior methods, i.e., with 5.7{\deg}reduction in mean angular error on the CO3D dataset.