Cinematic Audio Source Separation (CASS) aims to decompose mixed film audio into speech, music, and sound effects, enabling applications like dubbing and remastering. Existing CASS approaches are audio-only, overlooking the inherent audio-visual nature of films, where sounds often align with visual cues. We present the first framework for audio-visual CASS (AV-CASS), leveraging visual context to enhance separation quality. Our method formulates CASS as a conditional generative modeling problem using conditional flow matching, enabling multimodal audio source separation. To address the lack of cinematic datasets with isolated sound tracks, we introduce a training data synthesis pipeline that pairs in-the-wild audio and video streams (e.g., facial videos for speech, scene videos for effects) and design a dedicated visual encoder for this dual-stream setup. Trained entirely on synthetic data, our model generalizes effectively to real-world cinematic content and achieves strong performance on synthetic, real-world, and audio-only CASS benchmarks. Code and demo are available at \url{https://cass-flowmatching.github.io}.
We propose Uni-ArrayDPS, a novel diffusion-based refinement framework for unified multi-channel speech enhancement and separation. Existing methods for multi-channel speech enhancement/separation are mostly discriminative and are highly effective at producing high-SNR outputs. However, they can still generate unnatural speech with non-linear distortions caused by the neural network and regression-based objectives. To address this issue, we propose Uni-ArrayDPS, which refines the outputs of any strong discriminative model using a speech diffusion prior. Uni-ArrayDPS is generative, array-agnostic, and training-free, and supports both enhancement and separation. Given a discriminative model's enhanced/separated speech, we use it, together with the noisy mixtures, to estimate the noise spatial covariance matrix (SCM). We then use this SCM to compute the likelihood required for diffusion posterior sampling of the clean speech source(s). Uni-ArrayDPS requires only a pre-trained clean-speech diffusion model as a prior and does not require additional training or fine-tuning, allowing it to generalize directly across tasks (enhancement/separation), microphone array geometries, and discriminative model backbones. Extensive experiments show that Uni-ArrayDPS consistently improves a wide range of discriminative models for both enhancement and separation tasks. We also report strong results on a real-world dataset. Audio demos are provided at \href{https://xzwy.github.io/Uni-ArrayDPS/}{https://xzwy.github.io/Uni-ArrayDPS/}.
Multi-channel speech enhancement aims to recover clean speech from noisy multi-channel recordings. Most deep learning methods employ discriminative training, which can lead to non-linear distortions from regression-based objectives, especially under challenging environmental noise conditions. Inspired by ArrayDPS for unsupervised multi-channel source separation, we introduce ArrayDPS-Refine, a method designed to enhance the outputs of discriminative models using a clean speech diffusion prior. ArrayDPS-Refine is training-free, generative, and array-agnostic. It first estimates the noise spatial covariance matrix (SCM) from the enhanced speech produced by a discriminative model, then uses this estimated noise SCM for diffusion posterior sampling. This approach allows direct refinement of any discriminative model's output without retraining. Our results show that ArrayDPS-Refine consistently improves the performance of various discriminative models, including state-of-the-art waveform and STFT domain models. Audio demos are provided at https://xzwy.github.io/ArrayDPSRefineDemo/.
Large audio language models (LALMs) can answer questions about speech, music, and environmental sounds, yet their internal reasoning is largely opaque and difficult to validate. We describe TalTech's solution to the Agent Track of the Interspeech 2026 Audio Reasoning Challenge, in which systems are evaluated on reasoning process quality, specifically the factual accuracy, logical soundness, and completeness of their reasoning chains. Our multi-source ensemble pipeline uses two LALMs that generate independent observations, while a separate text-only reasoning model cross-checks these against outputs from 25 acoustic tools organized into reliability tiers. By grounding every inference step in explicit, reliability-tagged evidence, the system produces dense, verifiable reasoning chains. Our system ranked first in the challenge, outperforming all competing systems by a wide margin in challenge's reasoning quality metric.
In Extended Reality (XR), complex acoustic environments often overwhelm users, compromising both scene awareness and social engagement due to entangled sound sources. We introduce MoXaRt, a real-time XR system that uses audio-visual cues to separate these sources and enable fine-grained sound interaction. MoXaRt's core is a cascaded architecture that performs coarse, audio-only separation in parallel with visual detection of sources (e.g., faces, instruments). These visual anchors then guide refinement networks to isolate individual sources, separating complex mixes of up to 5 concurrent sources (e.g., 2 voices + 3 instruments) with ~2 second processing latency. We validate MoXaRt through a technical evaluation on a new dataset of 30 one-minute recordings featuring concurrent speech and music, and a 22-participant user study. Empirical results indicate that our system significantly enhances speech intelligibility, yielding a 36.2% (p < 0.01) increase in listening comprehension within adversarial acoustic environments while substantially reducing cognitive load (p < 0.001), thereby paving the way for more perceptive and socially adept XR experiences.
We propose a knowledge-driven, model-based approach to segmenting audio into single-category and mixed-category chunks with applications to source separation. "Knowledge" here denotes information associated with the data, such as music scores. "Model" here refers to tool that can be used for audio segmentation and recognition, such as hidden Markov models. In contrast to conventional learning that often relies on annotated data with given segment categories and their corresponding boundaries to guide the learning process, the proposed framework does not depend on any pre-segmented training data and learns directly from the input audio and its related knowledge sources to build all necessary models autonomously. Evaluation on simulation data shows that score-guided learning achieves very good music segmentation and separation results. Tested on movie track data for cinematic audio source separation also shows that utilizing sound category knowledge achieves better separation results than those obtained with data-driven techniques without using such information.
Music Source Restoration (MSR) targets recovery of original, unprocessed instrument stems from fully mixed and mastered audio, where production effects and distribution artifacts violate common linear-mixture assumptions. This technical report presents the CP-JKU team's system for the MSR ICASSP Challenge 2025. Our approach decomposes MSR into separation and restoration. First, a single BandSplit-RoFormer separator predicts eight stems plus an auxiliary other stem, and is trained with a three-stage curriculum that progresses from 4-stem warm-start fine-tuning (with LoRA) to 8-stem extension via head expansion. Second, we apply a HiFi++ GAN waveform restorer trained as a generalist and then specialized into eight instrument-specific experts.
Hearables are becoming ubiquitous, yet their sound controls remain blunt: users can either enable global noise suppression or focus on a single target sound. Real-world acoustic scenes, however, contain many simultaneous sources that users may want to adjust independently. We introduce Aurchestra, the first system to provide fine-grained, real-time soundscape control on resource-constrained hearables. Our system has two key components: (1) a dynamic interface that surfaces only active sound classes and (2) a real-time, on-device multi-output extraction network that generates separate streams for each selected class, achieving robust performance for upto 5 overlapping target sounds, and letting users mix their environment by customizing per-class volumes, much like an audio engineer mixes tracks. We optimize the model architecture for multiple compute-limited platforms and demonstrate real-time performance on 6 ms streaming audio chunks. Across real-world environments in previously unseen indoor and outdoor scenarios, our system enables expressive per-class sound control and achieves substantial improvements in target-class enhancement and interference suppression. Our results show that the world need not be heard as a single, undifferentiated stream: with Aurchestra, the soundscape becomes truly programmable.
Deep learning-based Personal Sound Zones (PSZs) rely on simulated acoustic transfer functions (ATFs) for training, yet idealized point-source models exhibit large sim-to-real gaps. While physically informed components improve generalization, individual contributions remain unclear. This paper presents a controlled ablation study on a head-pose-conditioned binaural PSZ renderer using the Binaural Spatial Audio Neural Network (BSANN). We progressively enrich simulated ATFs with three components: (i) anechoically measured frequency responses of the particular loudspeakers(FR), (ii) analytic circular-piston directivity (DIR), and (iii) rigid-sphere head-related transfer functions (RS-HRTF). Four configurations are evaluated via in-situ measurements with two dummy heads. Performance metrics include inter-zone isolation (IZI), inter-program interference (IPI), and crosstalk cancellation (XTC) over 100-20000 Hz. Results show FR provides spectral calibration, yielding modest XTC improvements and reduced inter-listener IPI imbalance. DIR delivers the most consistent sound-zone separation gains (10.05 dB average IZI/IPI). RS-HRTF dominates binaural separation, boosting XTC by +2.38/+2.89 dB (average 4.51 to 7.91 dB), primarily above 2 kHz, while introducing mild listener-dependent IZI/IPI shifts. These findings guide prioritization of measurements and models when constructing training ATFs under limited budgets.
This paper investigates the use of relative cues for text-based target speech extraction (TSE). We first provide a theoretical justification for relative cues from the perspectives of human perception and label quantization, showing that relative cues preserve fine-grained distinctions often lost in absolute categorical representations. Building on this analysis, we propose a two-stage TSE framework, in which a speech separation model generates candidate sources, followed by a text-guided classifier that selects the target speaker based on embedding similarity. Using this framework, we train two separate classification models to evaluate the advantages of relative cues over independent cues in terms of both classification accuracy and TSE performance. Experimental results demonstrate that (i) relative cues achieve higher overall classification accuracy and improved TSE performance compared with independent cues, (ii) the two-stage framework substantially outperforms single-stage text-conditioned extraction methods on both signal-level and objective perceptual metrics, and (iii) certain relative cues (language, gender, loudness, distance, temporal order, speaking duration, random cue and all cue) can surpass the performance of an audio-based TSE system. Further analysis reveals notable differences in discriminative power across cue types, providing insights into the effectiveness of different relative cues for TSE.