Abstract:Training-free open-vocabulary semantic segmentation(TF-OVSS) has recently attracted attention for its ability to perform dense prediction by leveraging the pretrained knowledge of large vision and vision-language models, without requiring additional training. However, due to the limited input resolution of these pretrained encoders, existing TF-OVSS methods commonly adopt a sliding-window strategy that processes cropped sub-images independently. While effective for managing high-resolution inputs, this approach prevents global attention over the full image, leading to fragmented feature representations and limited contextual reasoning. We propose OV-Stitcher, a training-free framework that addresses this limitation by stitching fragmented sub-image features directly within the final encoder block. By reconstructing attention representations from fragmented sub-image features, OV-Stitcher enables global attention within the final encoder block, producing coherent context aggregation and spatially consistent, semantically aligned segmentation maps. Extensive evaluations across eight benchmarks demonstrate that OV-Stitcher establishes a scalable and effective solution for open-vocabulary segmentation, achieving a notable improvement in mean Intersection over Union(mIoU) from 48.7 to 50.7 compared with prior training-free baselines.
Abstract:Hearables are becoming ubiquitous, yet their sound controls remain blunt: users can either enable global noise suppression or focus on a single target sound. Real-world acoustic scenes, however, contain many simultaneous sources that users may want to adjust independently. We introduce Aurchestra, the first system to provide fine-grained, real-time soundscape control on resource-constrained hearables. Our system has two key components: (1) a dynamic interface that surfaces only active sound classes and (2) a real-time, on-device multi-output extraction network that generates separate streams for each selected class, achieving robust performance for upto 5 overlapping target sounds, and letting users mix their environment by customizing per-class volumes, much like an audio engineer mixes tracks. We optimize the model architecture for multiple compute-limited platforms and demonstrate real-time performance on 6 ms streaming audio chunks. Across real-world environments in previously unseen indoor and outdoor scenarios, our system enables expressive per-class sound control and achieves substantial improvements in target-class enhancement and interference suppression. Our results show that the world need not be heard as a single, undifferentiated stream: with Aurchestra, the soundscape becomes truly programmable.