Reconfigurable intelligent surface (RIS) is a new technique that is able to manipulate the wireless environment smartly and has been exploited for assisting the wireless communications, especially at high frequency band. However, it suffers from hardware impairments (HWIs) in practical designs, which inevitably degrades its performance and thus limits its full potential. To address this practical issue, we first propose a new RIS reflection model involving phase-shift errors, which is then verified by the measurement results from field trials. With this beamforming model, various phase-shift errors caused by different HWIs can be analyzed. The phase-shift errors are classified into three categories: (1) globally independent and identically distributed errors, (2) grouped independent and identically distributed errors and (3) grouped fixed errors. The impact of typical HWIs, including frequency mismatch, PIN diode failures and panel deformation, on RIS beamforming ability are studied with the theoretical model and are compared with numerical results. The impact of frequency mismatch are discussed separately for narrow-band and wide-band beamforming. Finally, useful insights and guidelines on the RIS design and its deployment are highlighted for practical wireless systems.
Federated Learning (FL) enables collaborations among clients for train machine learning models while protecting their data privacy. Existing FL simulation platforms that are designed from the perspectives of traditional distributed training, suffer from laborious code migration between simulation and production, low efficiency, low GPU utility, low scalability with high hardware requirements and difficulty of simulating stateful clients. In this work, we firstly demystify the challenges and bottlenecks of simulating FL, and design a new FL system named as FedML \texttt{Parrot}. It improves the training efficiency, remarkably relaxes the requirements on the hardware, and supports efficient large-scale FL experiments with stateful clients by: (1) sequential training clients on devices; (2) decomposing original aggregation into local and global aggregation on devices and server respectively; (3) scheduling tasks to mitigate straggler problems and enhance computing utility; (4) distributed client state manager to support various FL algorithms. Besides, built upon our generic APIs and communication interfaces, users can seamlessly transform the simulation into the real-world deployment without modifying codes. We evaluate \texttt{Parrot} through extensive experiments for training diverse models on various FL datasets to demonstrate that \texttt{Parrot} can achieve simulating over 1000 clients (stateful or stateless) with flexible GPU devices setting ($4 \sim 32$) and high GPU utility, 1.2 $\sim$ 4 times faster than FedScale, and 10 $\sim$ 100 times memory saving than FedML. And we verify that \texttt{Parrot} works well with homogeneous and heterogeneous devices in three different clusters. Two FL algorithms with stateful clients and four algorithms with stateless clients are simulated to verify the wide adaptability of \texttt{Parrot} to different algorithms.
Recent advances in modeling 3D objects mostly rely on synthetic datasets due to the lack of large-scale realscanned 3D databases. To facilitate the development of 3D perception, reconstruction, and generation in the real world, we propose OmniObject3D, a large vocabulary 3D object dataset with massive high-quality real-scanned 3D objects. OmniObject3D has several appealing properties: 1) Large Vocabulary: It comprises 6,000 scanned objects in 190 daily categories, sharing common classes with popular 2D datasets (e.g., ImageNet and LVIS), benefiting the pursuit of generalizable 3D representations. 2) Rich Annotations: Each 3D object is captured with both 2D and 3D sensors, providing textured meshes, point clouds, multiview rendered images, and multiple real-captured videos. 3) Realistic Scans: The professional scanners support highquality object scans with precise shapes and realistic appearances. With the vast exploration space offered by OmniObject3D, we carefully set up four evaluation tracks: a) robust 3D perception, b) novel-view synthesis, c) neural surface reconstruction, and d) 3D object generation. Extensive studies are performed on these four benchmarks, revealing new observations, challenges, and opportunities for future research in realistic 3D vision.
In many scientific research and engineering applications where repeated simulations of complex systems are conducted, a surrogate is commonly adopted to quickly estimate the whole system. To reduce the expensive cost of generating training examples, it has become a promising approach to combine the results of low-fidelity (fast but inaccurate) and high-fidelity (slow but accurate) simulations. Despite the fast developments of multi-fidelity fusion techniques, most existing methods require particular data structures and do not scale well to high-dimensional output. To resolve these issues, we generalize the classic autoregression (AR), which is wildly used due to its simplicity, robustness, accuracy, and tractability, and propose generalized autoregression (GAR) using tensor formulation and latent features. GAR can deal with arbitrary dimensional outputs and arbitrary multifidelity data structure to satisfy the demand of multi-fidelity fusion for complex problems; it admits a fully tractable likelihood and posterior requiring no approximate inference and scales well to high-dimensional problems. Furthermore, we prove the autokrigeability theorem based on GAR in the multi-fidelity case and develop CIGAR, a simplified GAR with the exact predictive mean accuracy with computation reduction by a factor of d 3, where d is the dimensionality of the output. The empirical assessment includes many canonical PDEs and real scientific examples and demonstrates that the proposed method consistently outperforms the SOTA methods with a large margin (up to 6x improvement in RMSE) with only a couple high-fidelity training samples.
Label smoothing is a regularization technique widely used in supervised learning to improve the generalization of models on various tasks, such as image classification and machine translation. However, the effectiveness of label smoothing in multi-hop question answering (MHQA) has yet to be well studied. In this paper, we systematically analyze the role of label smoothing on various modules of MHQA and propose F1 smoothing, a novel label smoothing technique specifically designed for machine reading comprehension (MRC) tasks. We evaluate our method on the HotpotQA dataset and demonstrate its superiority over several strong baselines, including models that utilize complex attention mechanisms. Our results suggest that label smoothing can be effective in MHQA, but the choice of smoothing strategy can significantly affect performance.
Scene text spotting is of great importance to the computer vision community due to its wide variety of applications. Recent methods attempt to introduce linguistic knowledge for challenging recognition rather than pure visual classification. However, how to effectively model the linguistic rules in end-to-end deep networks remains a research challenge. In this paper, we argue that the limited capacity of language models comes from 1) implicit language modeling; 2) unidirectional feature representation; and 3) language model with noise input. Correspondingly, we propose an autonomous, bidirectional and iterative ABINet++ for scene text spotting. Firstly, the autonomous suggests enforcing explicitly language modeling by decoupling the recognizer into vision model and language model and blocking gradient flow between both models. Secondly, a novel bidirectional cloze network (BCN) as the language model is proposed based on bidirectional feature representation. Thirdly, we propose an execution manner of iterative correction for the language model which can effectively alleviate the impact of noise input. Finally, to polish ABINet++ in long text recognition, we propose to aggregate horizontal features by embedding Transformer units inside a U-Net, and design a position and content attention module which integrates character order and content to attend to character features precisely. ABINet++ achieves state-of-the-art performance on both scene text recognition and scene text spotting benchmarks, which consistently demonstrates the superiority of our method in various environments especially on low-quality images. Besides, extensive experiments including in English and Chinese also prove that, a text spotter that incorporates our language modeling method can significantly improve its performance both in accuracy and speed compared with commonly used attention-based recognizers.
Storytelling and narrative are fundamental to human experience, intertwined with our social and cultural engagement. As such, researchers have long attempted to create systems that can generate stories automatically. In recent years, powered by deep learning and massive data resources, automatic story generation has shown significant advances. However, considerable challenges, like the need for global coherence in generated stories, still hamper generative models from reaching the same storytelling ability as human narrators. To tackle these challenges, many studies seek to inject structured knowledge into the generation process, which is referred to as structure knowledge-enhanced story generation. Incorporating external knowledge can enhance the logical coherence among story events, achieve better knowledge grounding, and alleviate over-generalization and repetition problems in stories. This survey provides the latest and comprehensive review of this research field: (i) we present a systematical taxonomy regarding how existing methods integrate structured knowledge into story generation; (ii) we summarize involved story corpora, structured knowledge datasets, and evaluation metrics; (iii) we give multidimensional insights into the challenges of knowledge-enhanced story generation and cast light on promising directions for future study.
Scene text editing (STE) aims to replace text with the desired one while preserving background and styles of the original text. However, due to the complicated background textures and various text styles, existing methods fall short in generating clear and legible edited text images. In this study, we attribute the poor editing performance to two problems: 1) Implicit decoupling structure. Previous methods of editing the whole image have to learn different translation rules of background and text regions simultaneously. 2) Domain gap. Due to the lack of edited real scene text images, the network can only be well trained on synthetic pairs and performs poorly on real-world images. To handle the above problems, we propose a novel network by MOdifying Scene Text image at strokE Level (MOSTEL). Firstly, we generate stroke guidance maps to explicitly indicate regions to be edited. Different from the implicit one by directly modifying all the pixels at image level, such explicit instructions filter out the distractions from background and guide the network to focus on editing rules of text regions. Secondly, we propose a Semi-supervised Hybrid Learning to train the network with both labeled synthetic images and unpaired real scene text images. Thus, the STE model is adapted to real-world datasets distributions. Moreover, two new datasets (Tamper-Syn2k and Tamper-Scene) are proposed to fill the blank of public evaluation datasets. Extensive experiments demonstrate that our MOSTEL outperforms previous methods both qualitatively and quantitatively. Datasets and code will be available at https://github.com/qqqyd/MOSTEL.
Existing knowledge graph (KG) embedding models have primarily focused on static KGs. However, real-world KGs do not remain static, but rather evolve and grow in tandem with the development of KG applications. Consequently, new facts and previously unseen entities and relations continually emerge, necessitating an embedding model that can quickly learn and transfer new knowledge through growth. Motivated by this, we delve into an expanding field of KG embedding in this paper, i.e., lifelong KG embedding. We consider knowledge transfer and retention of the learning on growing snapshots of a KG without having to learn embeddings from scratch. The proposed model includes a masked KG autoencoder for embedding learning and update, with an embedding transfer strategy to inject the learned knowledge into the new entity and relation embeddings, and an embedding regularization method to avoid catastrophic forgetting. To investigate the impacts of different aspects of KG growth, we construct four datasets to evaluate the performance of lifelong KG embedding. Experimental results show that the proposed model outperforms the state-of-the-art inductive and lifelong embedding baselines.
One-shot neural architecture search (NAS) substantially improves the search efficiency by training one supernet to estimate the performance of every possible child architecture (i.e., subnet). However, the inconsistency of characteristics among subnets incurs serious interference in the optimization, resulting in poor performance ranking correlation of subnets. Subsequent explorations decompose supernet weights via a particular criterion, e.g., gradient matching, to reduce the interference; yet they suffer from huge computational cost and low space separability. In this work, we propose a lightweight and effective local intrinsic dimension (LID)-based method NAS-LID. NAS-LID evaluates the geometrical properties of architectures by calculating the low-cost LID features layer-by-layer, and the similarity characterized by LID enjoys better separability compared with gradients, which thus effectively reduces the interference among subnets. Extensive experiments on NASBench-201 indicate that NAS-LID achieves superior performance with better efficiency. Specifically, compared to the gradient-driven method, NAS-LID can save up to 86% of GPU memory overhead when searching on NASBench-201. We also demonstrate the effectiveness of NAS-LID on ProxylessNAS and OFA spaces. Source code: https://github.com/marsggbo/NAS-LID.