Autonomous grasping is an important factor for robots physically interacting with the environment and executing versatile tasks. However, a universally applicable, cost-effective, and rapidly deployable autonomous grasping approach is still limited by those target objects with fuzzy-depth information. Examples are transparent, specular, flat, and small objects whose depth is difficult to be accurately sensed. In this work, we present a solution to those fuzzy-depth objects. The framework of our approach includes two major components: one is a soft robotic hand and the other one is a Fuzzy-depth Soft Grasping (FSG) algorithm. The soft hand is replaceable for most existing soft hands/grippers with body compliance. FSG algorithm exploits both RGB and depth images to predict grasps while not trying to reconstruct the whole scene. Two grasping primitives are designed to further increase robustness. The proposed method outperforms reference baselines in unseen fuzzy-depth objects grasping experiments (84% success rate).
The computation of anatomical information and laparoscope position is a fundamental block of robot-assisted surgical navigation in Minimally Invasive Surgery (MIS). Recovering a dense 3D structure of surgical scene using visual cues remains a challenge, and the online laparoscopic tracking mostly relies on external sensors, which increases system complexity. In this paper, we propose a learning-driven framework, in which an image-guided laparoscopic localization with 3D reconstructions of complex anatomical structures is hereby achieved. To reconstruct the 3D structure of the whole surgical environment, we first fine-tune a learning-based stereoscopic depth perception method, which is robust to the texture-less and variant soft tissues, for depth estimation. Then, we develop a dense visual reconstruction algorithm to represent the scene by surfels, estimate the laparoscope pose and fuse the depth data into a unified reference coordinate for tissue reconstruction. To estimate poses of new laparoscope views, we realize a coarse-to-fine localization method, which incorporates our reconstructed 3D model. We evaluate the reconstruction method and the localization module on three datasets, namely, the stereo correspondence and reconstruction of endoscopic data (SCARED), the ex-vivo phantom and tissue data collected with Universal Robot (UR) and Karl Storz Laparoscope, and the in-vivo DaVinci robotic surgery dataset. Extensive experiments have been conducted to prove the superior performance of our method in 3D anatomy reconstruction and laparoscopic localization, which demonstrates its potential implementation to surgical navigation system.
In this paper, we presented a new method for deformation control of deformable objects, which utilizes both visual and tactile feedback. At present, manipulation of deformable objects is basically formulated by assuming positional constraints. But in fact, in many situations manipulation has to be performed under actively applied force constraints. This scenario is considered in this research. In the proposed scheme a tactile feedback is integrated to ensure a stable contact between the robot end-effector and the soft object to be manipulated. The controlled contact force is also utilized to regulate the deformation of the soft object with its shape measured by a vision sensor. The effectiveness of the proposed method is demonstrated by a book page turning and shaping experiment.
Localization on 3D data is a challenging task for unmanned vehicles, especially in long-term dynamic urban scenarios. Due to the generality and long-term stability, the pole-like objects are very suitable as landmarks for unmanned vehicle localization in time-varing scenarios. In this paper, a long-term LiDAR-only localization algorithm based on semantic cluster map is proposed. At first, the Convolutional Neural Network(CNN) is used to infer the semantics of LiDAR point clouds. Combined with the point cloud segmentation, the long-term static objects pole/trunk in the scene are extracted and registered into a semantic cluster map. When the unmanned vehicle re-enters the environment again, the relocalization is completed by matching the clusters of the local map with the clusters of the global map. Furthermore, the continuous matching between the local and global maps stably outputs the global pose at 2Hz to correct the drift of the 3D LiDAR odometry. The proposed approach realizes localization in the long-term scenarios without maintaining the high-precision point cloud map. The experimental results on our campus dataset demonstrate that the proposed approach performs better in localization accuracy compared with the current state-of-the-art methods. The source of this paper is available at: http://www.github.com/HITSZ-NRSL/long-term-localization.
The aerial manipulator (AM) is a systematic operational robotic platform in high standard on algorithm robustness. Directly deploying the algorithms to the practical system will take numerous trial and error costs and even cause destructive results. In this paper, a new modular simulation platform is designed to evaluate aerial manipulation related algorithms before deploying. In addition, to realize a fully autonomous aerial grasping, a series of algorithm modules consisting a complete workflow are designed and integrated in the simulation platform, including perception, planning and control modules. This framework empowers the AM to autonomously grasp remote targets without colliding with surrounding obstacles relying only on on-board sensors. Benefiting from its modular design, this software architecture can be easily extended with additional algorithms. Finally, several simulations are performed to verify the effectiveness of the proposed system.
Learning a good 3D human pose representation is important for human pose related tasks, e.g. human 3D pose estimation and action recognition. Within all these problems, preserving the intrinsic pose information and adapting to view variations are two critical issues. In this work, we propose a novel Siamese denoising autoencoder to learn a 3D pose representation by disentangling the pose-dependent and view-dependent feature from the human skeleton data, in a fully unsupervised manner. These two disentangled features are utilized together as the representation of the 3D pose. To consider both the kinematic and geometric dependencies, a sequential bidirectional recursive network (SeBiReNet) is further proposed to model the human skeleton data. Extensive experiments demonstrate that the learned representation 1) preserves the intrinsic information of human pose, 2) shows good transferability across datasets and tasks. Notably, our approach achieves state-of-the-art performance on two inherently different tasks: pose denoising and unsupervised action recognition. Code and models are available at: \url{https://github.com/NIEQiang001/unsupervised-human-pose.git}
In this work, we study how well different type of approaches generalise in the task of 3D hand pose estimation under hand-object interaction and single hand scenarios. We show that the accuracy of state-of-the-art methods can drop, and that they fail mostly on poses absent from the training set. Unfortunately, since the space of hand poses is highly dimensional, it is inherently not feasible to cover the whole space densely, despite recent efforts in collecting large-scale training datasets. This sampling problem is even more severe when hands are interacting with objects and/or inputs are RGB rather than depth images, as RGB images also vary with lighting conditions and colors. To address these issues, we designed a public challenge to evaluate the abilities of current 3D hand pose estimators~(HPEs) to interpolate and extrapolate the poses of a training set. More exactly, our challenge is designed (a) to evaluate the influence of both depth and color modalities on 3D hand pose estimation, under the presence or absence of objects; (b) to assess the generalisation abilities \wrt~four main axes: shapes, articulations, viewpoints, and objects; (c) to explore the use of a synthetic hand model to fill the gaps of current datasets. Through the challenge, the overall accuracy has dramatically improved over the baseline, especially on extrapolation tasks, from 27mm to 13mm mean joint error. Our analyses highlight the impacts of: Data pre-processing, ensemble approaches, the use of MANO model, and different HPE methods/backbones.
In this paper, we propose a object detection method expressed as rotated bounding box to solve grasping challenge in the scenes where rigid objects and soft objects are mixed together. Compared with traditional detection methods, this method can output the angle information of rotated objects and thus can guarantee that within each rotated bounding box, there is a single instance. This technology is especially useful in the case of pile of objects with different orientations. In our method, when uncategorized objects with specific geometry shapes (rectangle or cylinder) are detected, the program will conclude that some rigid objects are covered by the towels. If no covered objects are detected, the grasp planning is based on 3D point cloud obtained from the mapping between 2D object detection result and its corresponding 3D point cloud. Based on the information provided by the 3D bounding box covering the object, grasping strategy for multiple cluttered rigid objects, collision avoidance strategy are proposed. The proposed method is verified by the experiment in which rigid objects and towels are mixed together.
In industry assembly lines, parts feeding machines are widely employed as the prologue of the whole procedure. They play the role of sorting the parts randomly placed in bins to the state with specified pose. With the help of the parts feeding machines, the subsequent assembly processes by robot arm can always start from the same condition. Thus it is expected that function of parting feeding machine and the robotic assembly can be integrated with one robot arm. This scheme can provide great flexibility and can also contribute to reduce the cost. The difficulties involved in this scheme lie in the fact that in the part feeding phase, the pose of the part after grasping may be not proper for the subsequent assembly. Sometimes it can not even guarantee a stable grasp. In this paper, we proposed a method to integrate parts feeding and assembly within one robot arm. This proposal utilizes a specially designed gripper tip mounted on the jaws of a two-fingered gripper. With the modified gripper, in-hand manipulation of the grasped object is realized, which can ensure the control of the orientation and offset position of the grasped object. The proposal in this paper is verified by a simulated assembly in which a robot arm completed the assembly process including parts picking from bin and a subsequent peg-in-hole assembly.
This paper presents a vision based robotic system to handle the picking problem involved in automatic express package dispatching. By utilizing two RealSense RGB-D cameras and one UR10 industrial robot, package dispatching task which is usually done by human can be completed automatically. In order to determine grasp point for overlapped deformable objects, we improved the sampling algorithm proposed by the group in Berkeley to directly generate grasp candidate from depth images. For the purpose of package recognition, the deep network framework YOLO is integrated. We also designed a multi-modal robot hand composed of a two-fingered gripper and a vacuum suction cup to deal with different kinds of packages. All the technologies have been integrated in a work cell which simulates the practical conditions of an express package dispatching scenario. The proposed system is verified by experiments conducted for two typical express items.