Multilingual pre-trained language models, such as mBERT and XLM-R, have shown impressive cross-lingual ability. Surprisingly, both of them use multilingual masked language model (MLM) without any cross-lingual supervision or aligned data. Despite the encouraging results, we still lack a clear understanding of why cross-lingual ability could emerge from multilingual MLM. In our work, we argue that cross-language ability comes from the commonality between languages. Specifically, we study three language properties: constituent order, composition and word co-occurrence. First, we create an artificial language by modifying property in source language. Then we study the contribution of modified property through the change of cross-language transfer results on target language. We conduct experiments on six languages and two cross-lingual NLP tasks (textual entailment, sentence retrieval). Our main conclusion is that the contribution of constituent order and word co-occurrence is limited, while the composition is more crucial to the success of cross-linguistic transfer.
Scene graphs are semantic abstraction of images that encourage visual understanding and reasoning. However, the performance of Scene Graph Generation (SGG) is unsatisfactory when faced with biased data in real-world scenarios. Conventional debiasing research mainly studies from the view of data representation, e.g. balancing data distribution or learning unbiased models and representations, ignoring the mechanism that how humans accomplish this task. Inspired by the role of the prefrontal cortex (PFC) in hierarchical reasoning, we analyze this problem from a novel cognition perspective: learning a hierarchical cognitive structure of the highly-biased relationships and navigating that hierarchy to locate the classes, making the tail classes receive more attention in a coarse-to-fine mode. To this end, we propose a novel Cognition Tree (CogTree) loss for unbiased SGG. We first build a cognitive structure CogTree to organize the relationships based on the prediction of a biased SGG model. The CogTree distinguishes remarkably different relationships at first and then focuses on a small portion of easily confused ones. Then, we propose a hierarchical loss specially for this cognitive structure, which supports coarse-to-fine distinction for the correct relationships while progressively eliminating the interference of irrelevant ones. The loss is model-independent and can be applied to various SGG models without extra supervision. The proposed CogTree loss consistently boosts the performance of several state-of-the-art models on the Visual Genome benchmark.
The most concentrated application of lower-limb rehabilitation exoskeleton (LLE) robot is that it can help paraplegics "re-walk". However, "walking" in daily life is more than just walking on flat ground with fixed gait. This paper focuses on variable gaits generation for LLE robot to adapt complex walking environment. Different from traditional gaits generator for biped robot, the generated gaits for LLEs should be comfortable to patients. Inspired by the pose graph optimization algorithm in SLAM, we propose a graph-based gait generation algorithm called gait graph optimization (GGO) to generate variable, functional and comfortable gaits from one base gait collected from healthy individuals to adapt the walking environment. Variants of walking problem, e.g., stride adjustment, obstacle avoidance, and stair ascent and descent, help verify the proposed approach in simulation and experimentation. We open source our implementation.