The success of existing video super-resolution (VSR) algorithms stems mainly exploiting the temporal information from the neighboring frames. However, none of these methods have discussed the influence of the temporal redundancy in the patches with stationary objects and background and usually use all the information in the adjacent frames without any discrimination. In this paper, we observe that the temporal redundancy will bring adverse effect to the information propagation,which limits the performance of the most existing VSR methods. Motivated by this observation, we aim to improve existing VSR algorithms by handling the temporal redundancy patches in an optimized manner. We develop two simple yet effective plug and play methods to improve the performance of existing local and non-local propagation-based VSR algorithms on widely-used public videos. For more comprehensive evaluating the robustness and performance of existing VSR algorithms, we also collect a new dataset which contains a variety of public videos as testing set. Extensive evaluations show that the proposed methods can significantly improve the performance of existing VSR methods on the collected videos from wild scenarios while maintain their performance on existing commonly used datasets. The code is available at https://github.com/HYHsimon/Boosted-VSR.
In this work, we tackle the task of estimating the 6D pose of an object from point cloud data. While recent learning-based approaches to addressing this task have shown great success on synthetic datasets, we have observed them to fail in the presence of real-world data. We thus analyze the causes of these failures, which we trace back to the difference between the feature distributions of the source and target point clouds, and the sensitivity of the widely-used SVD-based loss function to the range of rotation between the two point clouds. We address the first challenge by introducing a new normalization strategy, Match Normalization, and the second via the use of a loss function based on the negative log likelihood of point correspondences. Our two contributions are general and can be applied to many existing learning-based 3D object registration frameworks, which we illustrate by implementing them in two of them, DCP and IDAM. Our experiments on the real-scene TUD-L, LINEMOD and Occluded-LINEMOD datasets evidence the benefits of our strategies. They allow for the first time learning-based 3D object registration methods to achieve meaningful results on real-world data. We therefore expect them to be key to the future development of point cloud registration methods.
Neural volume rendering has been proven to be a promising method for efficient and photo-realistic rendering of a human performer in free-view, a critical task in many immersive VR/AR applications. However, existing approaches are severely limited by their high computational cost in the rendering process. To solve this problem, we propose the UV Volumes, an approach that can render an editable free-view video of a human performer in real-time. It is achieved by removing the high-frequency (i.e., non-smooth) human textures from the 3D volume and encoding them into a 2D neural texture stack (NTS). The smooth UV volume allows us to employ a much smaller and shallower structure for 3D CNN and MLP, to obtain the density and texture coordinates without losing image details. Meanwhile, the NTS only needs to be queried once for each pixel in the UV image to retrieve its RGB value. For editability, the 3D CNN and MLP decoder can easily fit the function that maps the input structured-and-posed latent codes to the relatively smooth densities and texture coordinates. It gives our model a better generalization ability to handle novel poses and shapes. Furthermore, the use of NST enables new applications, e.g., retexturing. Extensive experiments on CMU Panoptic, ZJU Mocap, and H36M datasets show that our model can render 900 * 500 images in 40 fps on average with comparable photorealism to state-of-the-art methods. The project and supplementary materials are available at https://fanegg.github.io/UV-Volumes.
Most existing multi-document machine reading comprehension models mainly focus on understanding the interactions between the input question and documents, but ignore following two kinds of understandings. First, to understand the semantic meaning of words in the input question and documents from the perspective of each other. Second, to understand the supporting cues for a correct answer from the perspective of intra-document and inter-documents. Ignoring these two kinds of important understandings would make the models oversee some important information that may be helpful for inding correct answers. To overcome this deiciency, we propose a deep understanding based model for multi-document machine reading comprehension. It has three cascaded deep understanding modules which are designed to understand the accurate semantic meaning of words, the interactions between the input question and documents, and the supporting cues for the correct answer. We evaluate our model on two large scale benchmark datasets, namely TriviaQA Web and DuReader. Extensive experiments show that our model achieves state-of-the-art results on both datasets.
Bankruptcy risk prediction for Small and Medium-sized Enterprises (SMEs) is a crucial step for financial institutions to make the loan decision and identify region economics's early warning. However, previous studies in both finance and AI research fields only consider either the intra-risk or the spillover-risk, ignoring their interactions and their combinatorial effect for simplicity. This paper for the first time considers both risks simultaneously and their joint effect in bankruptcy prediction. Specifically, we first propose an enterprise intra-risk encoder with LSTM based on enterprise risk statistical significance indicators from its basic business information and litigation information for its intra-risk learning. Afterward, we propose an enterprise spillover-risk encoder based on enterprise relational information from the enterprise knowledge graph for its spillover-risk embedding. In particular, the spillover-risk encoder is equipped with both the newly proposed Hyper-Graph Neural Networks (Hyper-GNNs) and Heterogeneous Graph Neural Networks (Heter-GNNs), which is able to model spillover risk from two different aspects, i.e. common risk factors based on hyperedges and direct diffusion risk from the neighbors, respectively. With the two kinds of encoders, a unified framework is designed to simultaneously capture intra-risk and spillover-risk for bankruptcy prediction. To evaluate our model, we collect multi-sources SMEs real-world data and build a novel benchmark dataset SMEsD. We provide open access to the dataset, which is expected to promote the financial risk analysis research further. Experiments on SMEsD against nine SOTA baselines demonstrate the effectiveness of the proposed model for bankruptcy prediction.
In this paper, we propose to model enterprise bankruptcy risk by fusing its intra-risk and spillover-risk. Under this framework, we propose a novel method that is equipped with an LSTM-based intra-risk encoder and GNNs-based spillover-risk encoder. Specifically, the intra-risk encoder is able to capture enterprise intra-risk using the statistic correlated indicators from the basic business information and litigation information. The spillover-risk encoder consists of hypergraph neural networks and heterogeneous graph neural networks, which aim to model spillover risk through two aspects, i.e. hyperedge and multiplex heterogeneous relations among enterprise knowledge graph, respectively. To evaluate the proposed model, we collect multi-sources SMEs data and build a new dataset SMEsD, on which the experimental results demonstrate the superiority of the proposed method. The dataset is expected to become a significant benchmark dataset for SMEs bankruptcy prediction and promote the development of financial risk study further.
Pioneering dual-encoder pre-training works (e.g., CLIP and ALIGN) have revealed the potential of aligning multi-modal representations with contrastive learning. However, these works require a tremendous amount of data and computational resources (e.g., billion-level web data and hundreds of GPUs), which prevent researchers with limited resources from reproduction and further exploration. To this end, we explore a stack of simple but effective heuristics, and provide a comprehensive training guidance, which allows us to conduct dual-encoder multi-modal representation alignment with limited resources. We provide a reproducible strong baseline of competitive results, namely ZeroVL, with only 14M publicly accessible academic datasets and 8 V100 GPUs. Additionally, we collect 100M web data for pre-training, and achieve comparable or superior results than state-of-the-art methods, further proving the effectiveness of our method on large-scale data. We hope that this work will provide useful data points and experience for future research in multi-modal pre-training. Our code is available at https://github.com/zerovl/ZeroVL.
We introduce an NLP toolkit based on object-oriented knowledge base and multi-level grammar base. This toolkit focuses on semantic parsing, it also has abilities to discover new knowledge and grammar automatically, new discovered knowledge and grammar will be identified by human, and will be used to update the knowledge base and grammar base. This process can be iterated many times to improve the toolkit continuously.