Abstract:Action tokenization maps continuous robot action chunks to discrete tokens and has become an important interface for modern visuomotor policies. Existing approaches either rely on analytical discretization methods that produce prohibitively long token sequences or learned latent tokenizers that lack structure, limiting their compatibility with downstream policies. In this work, we identify three desiderata for action tokenization - high compression, total decodability, and an ordered token space - and introduce Ordered Action Tokenization (OAT), a learned action tokenizer that satisfies all three. OAT discretizes action chunks into an ordered sequence of tokens using a transformer with registers, finite scalar quantization, and ordering-inducing training mechanisms. By training each token prefix to decode into a valid action chunk, OAT places coarse control information in early tokens and uses later tokens to refine residual detail, yielding an anytime tradeoff between inference cost and action fidelity. We validate OAT in two prevailing uses of action tokens: autoregressive policies that generate tokens for control, and token co-training policies that use token losses to shape the vision-language model context consumed by a flow-based action expert. Across three policy backbones and more than 60 tasks spanning five simulation benchmarks and real-world settings, OAT consistently delivers strong policy performance while offering significantly greater flexibility at inference time.
Abstract:In this work, we present B-spline Policy (BSP), an action representation designed for accelerating robot manipulation policies. Rather than predicting discrete-time action chunks, BSP parameterizes actions as continuous B-spline curves defined by a set of knots and control points. This representation yields smooth, time-continuous trajectories that can be temporally scaled and executed by low-level controllers at higher frequencies and speeds. We show that B-spline-parameterized actions can be seamlessly integrated into standard policy learning pipelines by directly predicting B-spline parameters. Experiments on simulated and real-world tasks demonstrate that BSP significantly reduces task completion time, achieving substantial improvements over baseline methods while maintaining strong success rates. More results: https://b-spline-policy.github.io
Abstract:Video predictive models are emerging as a powerful paradigm in robotics, offering a promising path toward task generalization, long-horizon planning, and flexible decision-making. However, prevailing approaches often operate on 2D video sequences, inherently lacking the 3D geometric understanding necessary for precise spatial reasoning and physical consistency. We introduce a Structured 4D Latent Predictive Model, which predicts the evolution of a scene's 3D structure in a structured latent space conditioned on observations and textual instructions. Our representation encodes the scene holistically and can be decoded into diverse 3D formats, enabling a more complete and 3D consistent scene understanding. This structured 4D latent predictive model serves as a planner, generating future scenes that are translated into executable actions by a goal-conditioned inverse dynamics module. Experiments demonstrate that our model generates futures with strong visual quality, substantially better 3D consistency and multi-view coherence compared to state-of-the-art video-based planners. Consequently, our full planning pipeline achieves superior performance on complex manipulation tasks, exhibits robust generalization to novel visual conditions, and proves effective on real-world robotic platforms. Our website is available at https://structured-4d-model.github.io/.
Abstract:Long-horizon, contact-rich complex manipulation tasks, such as seating a GPU into a PCIe slot, demand both millimeter high precision and out-of-the-box generalization to new tasks. Existing paradigms struggle to satisfy both: classical pipelines use brittle, task-specific interfaces to achieve high-precision control but require costly pipeline redesigns to adapt to new tasks, whereas monolithic end-to-end policies provide better generalization but lack high precision on complex, out-of-distribution tasks unless retrained with new data. Both paradigms share an implicit assumption: once a manipulation capability is acquired, it must be deployed as a rigid pipeline or monolithic whole, rather than being freely decomposed and recomposed. In this paper, we show that complex manipulation capabilities can emerge naturally from the composition of simple, independent behaviors. Rather than deploying a monolithic policy or a rigid pipeline, we propose \ourshort, a framework orchestrating foundation models and diverse sensing modalities into multiple composable core behaviors: a semantic behavior extracting spatial constraints via foundation models; a predictive behavior forecasting trajectories by tracking keypoints in imagined videos; and a reactive behavior providing high-frequency tactile and force corrections. On a shared $SE(3)$ interface, these outputs compose by right-multiplication into a single pose command at each control step, executed by a compliant controller. We demonstrate \ourshort on 8 real-world tasks spanning everyday manipulation and precision assembly, with the strongest gains in contact-rich assembly and object transfer, and show robust recovery from manual perturbations during execution. {Website:} https://costream-simple.github.io
Abstract:Autoregressive policies offer a compelling foundation for scalable robot learning by enabling discrete abstraction, token-level reasoning, and flexible inference. However, applying autoregressive modeling to continuous robot actions requires an effective action tokenization scheme. Existing approaches either rely on analytical discretization methods that produce prohibitively long token sequences, or learned latent tokenizers that lack structure, limiting their compatibility with next-token prediction. In this work, we identify three desiderata for action tokenization - high compression, total decodability, and a left-to-right causally ordered token space - and introduce Ordered Action Tokenization (OAT), a learned action tokenizer that satisfies all three. OAT discretizes action chunks into an ordered sequence of tokens using transformer with registers, finite scalar quantization, and ordering-inducing training mechanisms. The resulting token space aligns naturally with autoregressive generation and enables prefix-based detokenization, yielding an anytime trade-off between inference cost and action fidelity. Across more than 20 tasks spanning four simulation benchmarks and real-world settings, autoregressive policies equipped with OAT consistently outperform prior tokenization schemes and diffusion-based baselines, while offering significantly greater flexibility at inference time.




Abstract:Recent advancements in robotic manipulation have highlighted the potential of intermediate representations for improving policy generalization. In this work, we explore grounding masks as an effective intermediate representation, balancing two key advantages: (1) effective spatial guidance that specifies target objects and placement areas while also conveying information about object shape and size, and (2) broad generalization potential driven by large-scale vision-language models pretrained on diverse grounding datasets. We introduce RoboGround, a grounding-aware robotic manipulation system that leverages grounding masks as an intermediate representation to guide policy networks in object manipulation tasks. To further explore and enhance generalization, we propose an automated pipeline for generating large-scale, simulated data with a diverse set of objects and instructions. Extensive experiments show the value of our dataset and the effectiveness of grounding masks as intermediate guidance, significantly enhancing the generalization abilities of robot policies.
Abstract:Real-world data collection for robotics is costly and resource-intensive, requiring skilled operators and expensive hardware. Simulations offer a scalable alternative but often fail to achieve sim-to-real generalization due to geometric and visual gaps. To address these challenges, we propose a 3D-photorealistic real-to-sim system, namely, RE$^3$SIM, addressing geometric and visual sim-to-real gaps. RE$^3$SIM employs advanced 3D reconstruction and neural rendering techniques to faithfully recreate real-world scenarios, enabling real-time rendering of simulated cross-view cameras within a physics-based simulator. By utilizing privileged information to collect expert demonstrations efficiently in simulation, and train robot policies with imitation learning, we validate the effectiveness of the real-to-sim-to-real pipeline across various manipulation task scenarios. Notably, with only simulated data, we can achieve zero-shot sim-to-real transfer with an average success rate exceeding 58%. To push the limit of real-to-sim, we further generate a large-scale simulation dataset, demonstrating how a robust policy can be built from simulation data that generalizes across various objects. Codes and demos are available at: http://xshenhan.github.io/Re3Sim/.




Abstract:With the great success of diffusion models (DMs) in generating realistic synthetic vision data, many researchers have investigated their potential in decision-making and control. Most of these works utilized DMs to sample directly from the trajectory space, where DMs can be viewed as a combination of dynamics models and policies. In this work, we explore how to decouple DMs' ability as dynamics models in fully offline settings, allowing the learning policy to roll out trajectories. As DMs learn the data distribution from the dataset, their intrinsic policy is actually the behavior policy induced from the dataset, which results in a mismatch between the behavior policy and the learning policy. We propose Dynamics Diffusion, short as DyDiff, which can inject information from the learning policy to DMs iteratively. DyDiff ensures long-horizon rollout accuracy while maintaining policy consistency and can be easily deployed on model-free algorithms. We provide theoretical analysis to show the advantage of DMs on long-horizon rollout over models and demonstrate the effectiveness of DyDiff in the context of offline reinforcement learning, where the rollout dataset is provided but no online environment for interaction. Our code is at https://github.com/FineArtz/DyDiff.




Abstract:With the great success of diffusion models (DMs) in generating realistic synthetic vision data, many researchers have investigated their potential in decision-making and control. Most of these works utilized DMs to sample directly from the trajectory space, where DMs can be viewed as a combination of dynamics models and policies. In this work, we explore how to decouple DMs' ability as dynamics models in fully offline settings, allowing the learning policy to roll out trajectories. As DMs learn the data distribution from the dataset, their intrinsic policy is actually the behavior policy induced from the dataset, which results in a mismatch between the behavior policy and the learning policy. We propose Dynamics Diffusion, short as DyDiff, which can inject information from the learning policy to DMs iteratively. DyDiff ensures long-horizon rollout accuracy while maintaining policy consistency and can be easily deployed on model-free algorithms. We provide theoretical analysis to show the advantage of DMs on long-horizon rollout over models and demonstrate the effectiveness of DyDiff in the context of offline reinforcement learning, where the rollout dataset is provided but no online environment for interaction. Our code is at https://github.com/FineArtz/DyDiff.