Neural logical reasoning (NLR) is a fundamental task in knowledge discovery and artificial intelligence. NLR aims at answering multi-hop queries with logical operations on structured knowledge bases based on distributed representations of queries and answers. While previous neural logical reasoners can give specific entity-level answers, i.e., perform inductive reasoning from the perspective of logic theory, they are not able to provide descriptive concept-level answers, i.e., perform abductive reasoning, where each concept is a summary of a set of entities. In particular, the abductive reasoning task attempts to infer the explanations of each query with descriptive concepts, which make answers comprehensible to users and is of great usefulness in the field of applied ontology. In this work, we formulate the problem of the joint abductive and inductive neural logical reasoning (AI-NLR), solving which needs to address challenges in incorporating, representing, and operating on concepts. We propose an original solution named ABIN for AI-NLR. Firstly, we incorporate description logic-based ontological axioms to provide the source of concepts. Then, we represent concepts and queries as fuzzy sets, i.e., sets whose elements have degrees of membership, to bridge concepts and queries with entities. Moreover, we design operators involving concepts on top of the fuzzy set representation of concepts and queries for optimization and inference. Extensive experimental results on two real-world datasets demonstrate the effectiveness of ABIN for AI-NLR.
The related work section is an important component of a scientific paper, which highlights the contribution of the target paper in the context of the reference papers. Authors can save their time and effort by using the automatically generated related work section as a draft to complete the final related work. Most of the existing related work section generation methods rely on extracting off-the-shelf sentences to make a comparative discussion about the target work and the reference papers. However, such sentences need to be written in advance and are hard to obtain in practice. Hence, in this paper, we propose an abstractive target-aware related work generator (TAG), which can generate related work sections consisting of new sentences. Concretely, we first propose a target-aware graph encoder, which models the relationships between reference papers and the target paper with target-centered attention mechanisms. In the decoding process, we propose a hierarchical decoder that attends to the nodes of different levels in the graph with keyphrases as semantic indicators. Finally, to generate a more informative related work, we propose multi-level contrastive optimization objectives, which aim to maximize the mutual information between the generated related work with the references and minimize that with non-references. Extensive experiments on two public scholar datasets show that the proposed model brings substantial improvements over several strong baselines in terms of automatic and tailored human evaluations.
Most real-world knowledge graphs (KG) are far from complete and comprehensive. This problem has motivated efforts in predicting the most plausible missing facts to complete a given KG, i.e., knowledge graph completion (KGC). However, existing KGC methods suffer from two main issues, 1) the false negative issue, i.e., the candidates for sampling negative training instances include potential true facts; and 2) the data sparsity issue, i.e., true facts account for only a tiny part of all possible facts. To this end, we propose positive-unlabeled learning with adversarial data augmentation (PUDA) for KGC. In particular, PUDA tailors positive-unlabeled risk estimator for the KGC task to deal with the false negative issue. Furthermore, to address the data sparsity issue, PUDA achieves a data augmentation strategy by unifying adversarial training and positive-unlabeled learning under the positive-unlabeled minimax game. Extensive experimental results demonstrate its effectiveness and compatibility.
Graph representation learning has attracted tremendous attention due to its remarkable performance in many real-world applications. However, prevailing (semi-)supervised graph representation learning models for specific tasks often suffer from label sparsity issue as data labeling is always time and resource consuming. In light of this, few-shot learning on graphs (FSLG), which combines the strengths of graph representation learning and few-shot learning together, has been proposed to tackle the performance degradation in face of limited annotated data challenge. There have been many studies working on FSLG recently. In this paper, we comprehensively survey these work in the form of a series of methods and applications. Specifically, we first introduce FSLG challenges and bases, then categorize and summarize existing work of FSLG in terms of three major graph mining tasks at different granularity levels, i.e., node, edge, and graph. Finally, we share our thoughts on some future research directions of FSLG. The authors of this survey have contributed significantly to the AI literature on FSLG over the last few years.
Due to the advantage of reducing storage while speeding up query time on big heterogeneous data, cross-modal hashing has been extensively studied for approximate nearest neighbor search of multi-modal data. Most hashing methods assume that training data is class-balanced.However, in practice, real world data often have a long-tailed distribution. In this paper, we introduce a meta-learning based cross-modal hashing method (MetaCMH) to handle long-tailed data. Due to the lack of training samples in the tail classes, MetaCMH first learns direct features from data in different modalities, and then introduces an associative memory module to learn the memory features of samples of the tail classes. It then combines the direct and memory features to obtain meta features for each sample. For samples of the head classes of the long tail distribution, the weight of the direct features is larger, because there are enough training data to learn them well; while for rare classes, the weight of the memory features is larger. Finally, MetaCMH uses a likelihood loss function to preserve the similarity in different modalities and learns hash functions in an end-to-end fashion. Experiments on long-tailed datasets show that MetaCMH performs significantly better than state-of-the-art methods, especially on the tail classes.
Cross-modal hashing (CMH) is one of the most promising methods in cross-modal approximate nearest neighbor search. Most CMH solutions ideally assume the labels of training and testing set are identical. However, the assumption is often violated, causing a zero-shot CMH problem. Recent efforts to address this issue focus on transferring knowledge from the seen classes to the unseen ones using label attributes. However, the attributes are isolated from the features of multi-modal data. To reduce the information gap, we introduce an approach called LAEH (Label Attributes Embedding for zero-shot cross-modal Hashing). LAEH first gets the initial semantic attribute vectors of labels by word2vec model and then uses a transformation network to transform them into a common subspace. Next, it leverages the hash vectors and the feature similarity matrix to guide the feature extraction network of different modalities. At the same time, LAEH uses the attribute similarity as the supplement of label similarity to rectify the label embedding and common subspace. Experiments show that LAEH outperforms related representative zero-shot and cross-modal hashing methods.
We raise and define a new crowdsourcing scenario, open set crowdsourcing, where we only know the general theme of an unfamiliar crowdsourcing project, and we don't know its label space, that is, the set of possible labels. This is still a task annotating problem, but the unfamiliarity with the tasks and the label space hampers the modelling of the task and of workers, and also the truth inference. We propose an intuitive solution, OSCrowd. First, OSCrowd integrates crowd theme related datasets into a large source domain to facilitate partial transfer learning to approximate the label space inference of these tasks. Next, it assigns weights to each source domain based on category correlation. After this, it uses multiple-source open set transfer learning to model crowd tasks and assign possible annotations. The label space and annotations given by transfer learning will be used to guide and standardize crowd workers' annotations. We validate OSCrowd in an online scenario, and prove that OSCrowd solves the open set crowdsourcing problem, works better than related crowdsourcing solutions.
Due to the unreliability of Internet workers, it's difficult to complete a crowdsourcing project satisfactorily, especially when the tasks are multiple and the budget is limited. Recently, meta learning has brought new vitality to few-shot learning, making it possible to obtain a classifier with a fair performance using only a few training samples. Here we introduce the concept of \emph{meta-worker}, a machine annotator trained by meta learning for types of tasks (i.e., image classification) that are well-fit for AI. Unlike regular crowd workers, meta-workers can be reliable, stable, and more importantly, tireless and free. We first cluster unlabeled data and ask crowd workers to repeatedly annotate the instances nearby the cluster centers; we then leverage the annotated data and meta-training datasets to build a cluster of meta-workers using different meta learning algorithms. Subsequently, meta-workers are asked to annotate the remaining crowdsourced tasks. The Jensen-Shannon divergence is used to measure the disagreement among the annotations provided by the meta-workers, which determines whether or not crowd workers should be invited for further annotation of the same task. Finally, we model meta-workers' preferences and compute the consensus annotation by weighted majority voting. Our empirical study confirms that, by combining machine and human intelligence, we can accomplish a crowdsourcing project with a lower budget than state-of-the-art task assignment methods, while achieving a superior or comparable quality.
This paper provides an overview of the Arabic Sentiment Analysis Challenge organized by King Abdullah University of Science and Technology (KAUST). The task in this challenge is to develop machine learning models to classify a given tweet into one of the three categories Positive, Negative, or Neutral. From our recently released ASAD dataset, we provide the competitors with 55K tweets for training, and 20K tweets for validation, based on which the performance of participating teams are ranked on a leaderboard, https://www.kaggle.com/c/arabic-sentiment-analysis-2021-kaust. The competition received in total 1247 submissions from 74 teams (99 team members). The final winners are determined by another private set of 20K tweets that have the same distribution as the training and validation set. In this paper, we present the main findings in the competition and summarize the methods and tools used by the top ranked teams. The full dataset of 100K labeled tweets is also released for public usage, at https://www.kaggle.com/c/arabic-sentiment-analysis-2021-kaust/data.
Current app ranking and recommendation systems are mainly based on user-generated information, e.g., number of downloads and ratings. However, new apps often have few (or even no) user feedback, suffering from the classic cold-start problem. How to quickly identify and then recommend new apps of high quality is a challenging issue. Here, a fundamental requirement is the capability to accurately measure an app's quality based on its inborn features, rather than user-generated features. Since users obtain first-hand experience of an app by interacting with its views, we speculate that the inborn features are largely related to the visual quality of individual views in an app and the ways the views switch to one another. In this work, we propose AppQ, a novel app quality grading and recommendation system that extracts inborn features of apps based on app source code. In particular, AppQ works in parallel to perform code analysis to extract app-level features as well as dynamic analysis to capture view-level layout hierarchy and the switching among views. Each app is then expressed as an attributed view graph, which is converted into a vector and fed to classifiers for recognizing its quality classes. Our evaluation with an app dataset from Google Play reports that AppQ achieves the best performance with accuracy of 85.0\%. This shows a lot of promise to warm-start app grading and recommendation systems with AppQ.