We present Stable Video 3D (SV3D) -- a latent video diffusion model for high-resolution, image-to-multi-view generation of orbital videos around a 3D object. Recent work on 3D generation propose techniques to adapt 2D generative models for novel view synthesis (NVS) and 3D optimization. However, these methods have several disadvantages due to either limited views or inconsistent NVS, thereby affecting the performance of 3D object generation. In this work, we propose SV3D that adapts image-to-video diffusion model for novel multi-view synthesis and 3D generation, thereby leveraging the generalization and multi-view consistency of the video models, while further adding explicit camera control for NVS. We also propose improved 3D optimization techniques to use SV3D and its NVS outputs for image-to-3D generation. Extensive experimental results on multiple datasets with 2D and 3D metrics as well as user study demonstrate SV3D's state-of-the-art performance on NVS as well as 3D reconstruction compared to prior works.
We present Stable Video Diffusion - a latent video diffusion model for high-resolution, state-of-the-art text-to-video and image-to-video generation. Recently, latent diffusion models trained for 2D image synthesis have been turned into generative video models by inserting temporal layers and finetuning them on small, high-quality video datasets. However, training methods in the literature vary widely, and the field has yet to agree on a unified strategy for curating video data. In this paper, we identify and evaluate three different stages for successful training of video LDMs: text-to-image pretraining, video pretraining, and high-quality video finetuning. Furthermore, we demonstrate the necessity of a well-curated pretraining dataset for generating high-quality videos and present a systematic curation process to train a strong base model, including captioning and filtering strategies. We then explore the impact of finetuning our base model on high-quality data and train a text-to-video model that is competitive with closed-source video generation. We also show that our base model provides a powerful motion representation for downstream tasks such as image-to-video generation and adaptability to camera motion-specific LoRA modules. Finally, we demonstrate that our model provides a strong multi-view 3D-prior and can serve as a base to finetune a multi-view diffusion model that jointly generates multiple views of objects in a feedforward fashion, outperforming image-based methods at a fraction of their compute budget. We release code and model weights at https://github.com/Stability-AI/generative-models .
This dissertation attempts to drive innovation in the field of generative modeling for computer vision, by exploring novel formulations of conditional generative models, and innovative applications in images, 3D animations, and video. Our research focuses on architectures that offer reversible transformations of noise and visual data, and the application of encoder-decoder architectures for generative tasks and 3D content manipulation. In all instances, we incorporate conditional information to enhance the synthesis of visual data, improving the efficiency of the generation process as well as the generated content. We introduce the use of Neural ODEs to model video dynamics using an encoder-decoder architecture, demonstrating their ability to predict future video frames despite being trained solely to reconstruct current frames. Next, we propose a conditional variant of continuous normalizing flows that enables higher-resolution image generation based on lower-resolution input, achieving comparable image quality while reducing parameters and training time. Our next contribution presents a pipeline that takes human images as input, automatically aligns a user-specified 3D character with the pose of the human, and facilitates pose editing based on partial inputs. Next, we derive the relevant mathematical details for denoising diffusion models that use non-isotropic Gaussian processes, and show comparable generation quality. Finally, we devise a novel denoising diffusion framework capable of solving all three video tasks of prediction, generation, and interpolation. We perform ablation studies, and show SOTA results on multiple datasets. Our contributions are published articles at peer-reviewed venues. Overall, our research aims to make a meaningful contribution to the pursuit of more efficient and flexible generative models, with the potential to shape the future of computer vision.
Natural language processing and 2D vision models have attained remarkable proficiency on many tasks primarily by escalating the scale of training data. However, 3D vision tasks have not seen the same progress, in part due to the challenges of acquiring high-quality 3D data. In this work, we present Objaverse-XL, a dataset of over 10 million 3D objects. Our dataset comprises deduplicated 3D objects from a diverse set of sources, including manually designed objects, photogrammetry scans of landmarks and everyday items, and professional scans of historic and antique artifacts. Representing the largest scale and diversity in the realm of 3D datasets, Objaverse-XL enables significant new possibilities for 3D vision. Our experiments demonstrate the improvements enabled with the scale provided by Objaverse-XL. We show that by training Zero123 on novel view synthesis, utilizing over 100 million multi-view rendered images, we achieve strong zero-shot generalization abilities. We hope that releasing Objaverse-XL will enable further innovations in the field of 3D vision at scale.
Text-conditioned image generation models have recently shown immense qualitative success using denoising diffusion processes. However, unlike discriminative vision-and-language models, it is a non-trivial task to subject these diffusion-based generative models to automatic fine-grained quantitative evaluation of high-level phenomena such as compositionality. Towards this goal, we perform two innovations. First, we transform diffusion-based models (in our case, Stable Diffusion) for any image-text matching (ITM) task using a novel method called DiffusionITM. Second, we introduce the Generative-Discriminative Evaluation Benchmark (GDBench) benchmark with 7 complex vision-and-language tasks, bias evaluation and detailed analysis. We find that Stable Diffusion + DiffusionITM is competitive on many tasks and outperforms CLIP on compositional tasks like like CLEVR and Winoground. We further boost its compositional performance with a transfer setup by fine-tuning on MS-COCO while retaining generative capabilities. We also measure the stereotypical bias in diffusion models, and find that Stable Diffusion 2.1 is, for the most part, less biased than Stable Diffusion 1.5. Overall, our results point in an exciting direction bringing discriminative and generative model evaluation closer. We will release code and benchmark setup soon.
Diffusion models have recently emerged as a powerful framework for generative modeling. They consist of a forward process that perturbs input data with Gaussian white noise and a reverse process that learns a score function to generate samples by denoising. Despite their tremendous success, they are mostly formulated on finite-dimensional spaces, e.g. Euclidean, limiting their applications to many domains where the data has a functional form such as in scientific computing and 3D geometric data analysis. In this work, we introduce a mathematically rigorous framework called Denoising Diffusion Operators (DDOs) for training diffusion models in function space. In DDOs, the forward process perturbs input functions gradually using a Gaussian process. The generative process is formulated by integrating a function-valued Langevin dynamic. Our approach requires an appropriate notion of the score for the perturbed data distribution, which we obtain by generalizing denoising score matching to function spaces that can be infinite-dimensional. We show that the corresponding discretized algorithm generates accurate samples at a fixed cost that is independent of the data resolution. We theoretically and numerically verify the applicability of our approach on a set of problems, including generating solutions to the Navier-Stokes equation viewed as the push-forward distribution of forcings from a Gaussian Random Field (GRF).
Creating high-performance generalizable deep neural networks for phytoplankton monitoring requires utilizing large-scale data coming from diverse global water sources. A major challenge to training such networks lies in data privacy, where data collected at different facilities are often restricted from being transferred to a centralized location. A promising approach to overcome this challenge is federated learning, where training is done at site level on local data, and only the model parameters are exchanged over the network to generate a global model. In this study, we explore the feasibility of leveraging federated learning for privacy-preserving training of deep neural networks for phytoplankton classification. More specifically, we simulate two different federated learning frameworks, federated learning (FL) and mutually exclusive FL (ME-FL), and compare their performance to a traditional centralized learning (CL) framework. Experimental results from this study demonstrate the feasibility and potential of federated learning for phytoplankton monitoring.
Inverse Kinematics (IK) systems are often rigid with respect to their input character, thus requiring user intervention to be adapted to new skeletons. In this paper we aim at creating a flexible, learned IK solver applicable to a wide variety of human morphologies. We extend a state-of-the-art machine learning IK solver to operate on the well known Skinned Multi-Person Linear model (SMPL). We call our model SMPL-IK, and show that when integrated into real-time 3D software, this extended system opens up opportunities for defining novel AI-assisted animation workflows. For example, pose authoring can be made more flexible with SMPL-IK by allowing users to modify gender and body shape while posing a character. Additionally, when chained with existing pose estimation algorithms, SMPL-IK accelerates posing by allowing users to bootstrap 3D scenes from 2D images while allowing for further editing. Finally, we propose a novel SMPL Shape Inversion mechanism (SMPL-SI) to map arbitrary humanoid characters to the SMPL space, allowing artists to leverage SMPL-IK on custom characters. In addition to qualitative demos showing proposed tools, we present quantitative SMPL-IK baselines on the H36M and AMASS datasets.
Climate change is increasing the frequency and severity of harmful algal blooms (HABs), which cause significant fish deaths in aquaculture farms. This contributes to ocean pollution and greenhouse gas (GHG) emissions since dead fish are either dumped into the ocean or taken to landfills, which in turn negatively impacts the climate. Currently, the standard method to enumerate harmful algae and other phytoplankton is to manually observe and count them under a microscope. This is a time-consuming, tedious and error-prone process, resulting in compromised management decisions by farmers. Hence, automating this process for quick and accurate HAB monitoring is extremely helpful. However, this requires large and diverse datasets of phytoplankton images, and such datasets are hard to produce quickly. In this work, we explore the feasibility of generating novel high-resolution photorealistic synthetic phytoplankton images, containing multiple species in the same image, given a small dataset of real images. To this end, we employ Generative Adversarial Networks (GANs) to generate synthetic images. We evaluate three different GAN architectures: ProjectedGAN, FastGAN, and StyleGANv2 using standard image quality metrics. We empirically show the generation of high-fidelity synthetic phytoplankton images using a training dataset of only 961 real images. Thus, this work demonstrates the ability of GANs to create large synthetic datasets of phytoplankton from small training datasets, accomplishing a key step towards sustainable systematic monitoring of harmful algal blooms.
Video prediction is a challenging task. The quality of video frames from current state-of-the-art (SOTA) generative models tends to be poor and generalization beyond the training data is difficult. Furthermore, existing prediction frameworks are typically not capable of simultaneously handling other video-related tasks such as unconditional generation or interpolation. In this work, we devise a general-purpose framework called Masked Conditional Video Diffusion (MCVD) for all of these video synthesis tasks using a probabilistic conditional score-based denoising diffusion model, conditioned on past and/or future frames. We train the model in a manner where we randomly and independently mask all the past frames or all the future frames. This novel but straightforward setup allows us to train a single model that is capable of executing a broad range of video tasks, specifically: future/past prediction -- when only future/past frames are masked; unconditional generation -- when both past and future frames are masked; and interpolation -- when neither past nor future frames are masked. Our experiments show that this approach can generate high-quality frames for diverse types of videos. Our MCVD models are built from simple non-recurrent 2D-convolutional architectures, conditioning on blocks of frames and generating blocks of frames. We generate videos of arbitrary lengths autoregressively in a block-wise manner. Our approach yields SOTA results across standard video prediction and interpolation benchmarks, with computation times for training models measured in 1-12 days using $\le$ 4 GPUs. Project page: https://mask-cond-video-diffusion.github.io ; Code : https://github.com/voletiv/mcvd-pytorch