Abstract:In this paper, we present a novel approach for learning bimanual manipulation actions from human demonstration by extracting spatial constraints between affordance regions, termed affordance constraints, of the objects involved. Affordance regions are defined as object parts that provide interaction possibilities to an agent. For example, the bottom of a bottle affords the object to be placed on a surface, while its spout affords the contained liquid to be poured. We propose a novel approach to learn changes of affordance constraints in human demonstration to construct spatial bimanual action models representing object interactions. To exploit the information encoded in these spatial bimanual action models, we formulate an optimization problem to determine optimal object configurations across multiple execution keypoints while taking into account the initial scene, the learned affordance constraints, and the robot's kinematics. We evaluate the approach in simulation with two example tasks (pouring drinks and rolling dough) and compare three different definitions of affordance constraints: (i) component-wise distances between affordance regions in Cartesian space, (ii) component-wise distances between affordance regions in cylindrical space, and (iii) degrees of satisfaction of manually defined symbolic spatial affordance constraints.
Abstract:Verbalization of robot experience, i.e., summarization of and question answering about a robot's past, is a crucial ability for improving human-robot interaction. Previous works applied rule-based systems or fine-tuned deep models to verbalize short (several-minute-long) streams of episodic data, limiting generalization and transferability. In our work, we apply large pretrained models to tackle this task with zero or few examples, and specifically focus on verbalizing life-long experiences. For this, we derive a tree-like data structure from episodic memory (EM), with lower levels representing raw perception and proprioception data, and higher levels abstracting events to natural language concepts. Given such a hierarchical representation built from the experience stream, we apply a large language model as an agent to interactively search the EM given a user's query, dynamically expanding (initially collapsed) tree nodes to find the relevant information. The approach keeps computational costs low even when scaling to months of robot experience data. We evaluate our method on simulated household robot data, human egocentric videos, and real-world robot recordings, demonstrating its flexibility and scalability.
Abstract:Online adaptation of exoskeleton control based on muscle activity sensing is a promising way to personalize exoskeletons based on the user's biosignals. While several electromyography (EMG) based methods have been shown to improve joint torque estimation, EMG sensors require direct skin contact and complex post-processing. In contrast, force myography (FMG) measures normal forces from changes in muscle volume due to muscle activity. We propose an FMG-based method to estimate knee and ankle joint torques by combining joint angles and velocities with muscle activity information. We learn a model for joint torque estimation using Gaussian process regression (GPR). The effectiveness of the proposed FMG-based method is validated on isokinetic motions performed by two subjects. The model is compared to a baseline model using only joint angle and velocity, as well as a model augmented by EMG data. The results show that integrating FMG into exoskeleton control improves the joint torque estimation for the ankle and knee and is therefore a promising way to improve adaptability to different exoskeleton users.
Abstract:Bimanual manipulation is challenging due to precise spatial and temporal coordination required between two arms. While there exist several real-world bimanual systems, there is a lack of simulated benchmarks with a large task diversity for systematically studying bimanual capabilities across a wide range of tabletop tasks. This paper addresses the gap by extending RLBench to bimanual manipulation. We open-source our code and benchmark comprising 13 new tasks with 23 unique task variations, each requiring a high degree of coordination and adaptability. To kickstart the benchmark, we extended several state-of-the art methods to bimanual manipulation and also present a language-conditioned behavioral cloning agent -- PerAct2, which enables the learning and execution of bimanual 6-DoF manipulation tasks. Our novel network architecture efficiently integrates language processing with action prediction, allowing robots to understand and perform complex bimanual tasks in response to user-specified goals. Project website with code is available at: http://bimanual.github.io
Abstract:With the rapid development of Large Language Models (LLMs), it is crucial to have benchmarks which can evaluate the ability of LLMs on different domains. One common use of LLMs is performing tasks on scientific topics, such as writing algorithms, querying databases or giving mathematical proofs. Inspired by the way university students are evaluated on such tasks, in this paper, we propose SciEx - a benchmark consisting of university computer science exam questions, to evaluate LLMs ability on solving scientific tasks. SciEx is (1) multilingual, containing both English and German exams, and (2) multi-modal, containing questions that involve images, and (3) contains various types of freeform questions with different difficulty levels, due to the nature of university exams. We evaluate the performance of various state-of-the-art LLMs on our new benchmark. Since SciEx questions are freeform, it is not straightforward to evaluate LLM performance. Therefore, we provide human expert grading of the LLM outputs on SciEx. We show that the free-form exams in SciEx remain challenging for the current LLMs, where the best LLM only achieves 59.4\% exam grade on average. We also provide detailed comparisons between LLM performance and student performance on SciEx. To enable future evaluation of new LLMs, we propose using LLM-as-a-judge to grade the LLM answers on SciEx. Our experiments show that, although they do not perform perfectly on solving the exams, LLMs are decent as graders, achieving 0.948 Pearson correlation with expert grading.
Abstract:Exoskeleton devices impose kinematic constraints on a user's motion and affect their stability due to added mass but also due to the simplified mechanical design. This paper investigates how these constraints resulting from simplified mechanical designs impact the gait kinematics and stability of users by wearing an ankle exoskeleton with changeable degree of freedom (DoF). The exoskeleton used in this paper allows one, two, or three DoF at the ankle, simulating different levels of mechanical complexity. This effect was evaluated in a pilot study consisting of six participants walking on a straight path. The results show that increasing the exoskeleton DoF results in an improvement of several metrics, including kinematics and gait parameters. The transition from 1 DoF to 2 DoF is shown to have a larger effect than the transition from 2 DoF to 3 DoF for an ankle exoskeleton. However, an exoskeleton with 3 DoF at the ankle featured the best results. Increasing the number of DoF resulted in stability values closer the values when walking without the exoskeleton, despite the added weight of the exoskeleton.
Abstract:Learning task models of bimanual manipulation from human demonstration and their execution on a robot should take temporal constraints between actions into account. This includes constraints on (i) the symbolic level such as precedence relations or temporal overlap in the execution, and (ii) the subsymbolic level such as the duration of different actions, or their starting and end points in time. Such temporal constraints are crucial for temporal planning, reasoning, and the exact timing for the execution of bimanual actions on a bimanual robot. In our previous work, we addressed the learning of temporal task constraints on the symbolic level and demonstrated how a robot can leverage this knowledge to respond to failures during execution. In this work, we propose a novel model-driven approach for the combined learning of symbolic and subsymbolic temporal task constraints from multiple bimanual human demonstrations. Our main contributions are a subsymbolic foundation of a temporal task model that describes temporal nexuses of actions in the task based on distributions of temporal differences between semantic action keypoints, as well as a method based on fuzzy logic to derive symbolic temporal task constraints from this representation. This complements our previous work on learning comprehensive temporal task models by integrating symbolic and subsymbolic information based on a subsymbolic foundation, while still maintaining the symbolic expressiveness of our previous approach. We compare our proposed approach with our previous pure-symbolic approach and show that we can reproduce and even outperform it. Additionally, we show how the subsymbolic temporal task constraints can synchronize otherwise unimanual movement primitives for bimanual behavior on a humanoid robot.
Abstract:Despite the recent progress on 6D object pose estimation methods for robotic grasping, a substantial performance gap persists between the capabilities of these methods on existing datasets and their efficacy in real-world mobile manipulation tasks, particularly when robots rely solely on their monocular egocentric field of view (FOV). Existing real-world datasets primarily focus on table-top grasping scenarios, where a robotic arm is placed in a fixed position and the objects are centralized within the FOV of fixed external camera(s). Assessing performance on such datasets may not accurately reflect the challenges encountered in everyday mobile manipulation tasks within kitchen environments such as retrieving objects from higher shelves, sinks, dishwashers, ovens, refrigerators, or microwaves. To address this gap, we present Kitchen, a novel benchmark designed specifically for estimating the 6D poses of objects located in diverse positions within kitchen settings. For this purpose, we recorded a comprehensive dataset comprising around 205k real-world RGBD images for 111 kitchen objects captured in two distinct kitchens, utilizing one humanoid robot with its egocentric perspectives. Subsequently, we developed a semi-automated annotation pipeline, to streamline the labeling process of such datasets, resulting in the generation of 2D object labels, 2D object segmentation masks, and 6D object poses with minimized human effort. The benchmark, the dataset, and the annotation pipeline are available at https://kitchen-dataset.github.io/KITchen.
Abstract:Task-oriented object grasping and rearrangement are critical skills for robots to accomplish different real-world manipulation tasks. However, they remain challenging due to partial observations of the objects and shape variations in categorical objects. In this paper, we propose the Multi-feature Implicit Model (MIMO), a novel object representation that encodes multiple spatial features between a point and an object in an implicit neural field. Training such a model on multiple features ensures that it embeds the object shapes consistently in different aspects, thus improving its performance in object shape reconstruction from partial observation, shape similarity measure, and modeling spatial relations between objects. Based on MIMO, we propose a framework to learn task-oriented object grasping and rearrangement from single or multiple human demonstration videos. The evaluations in simulation show that our approach outperforms the state-of-the-art methods for multi- and single-view observations. Real-world experiments demonstrate the efficacy of our approach in one- and few-shot imitation learning of manipulation tasks.
Abstract:We introduce Riemannian Flow Matching Policies (RFMP), a novel model for learning and synthesizing robot visuomotor policies. RFMP leverages the efficient training and inference capabilities of flow matching methods. By design, RFMP inherits the strengths of flow matching: the ability to encode high-dimensional multimodal distributions, commonly encountered in robotic tasks, and a very simple and fast inference process. We demonstrate the applicability of RFMP to both state-based and vision-conditioned robot motion policies. Notably, as the robot state resides on a Riemannian manifold, RFMP inherently incorporates geometric awareness, which is crucial for realistic robotic tasks. To evaluate RFMP, we conduct two proof-of-concept experiments, comparing its performance against Diffusion Policies. Although both approaches successfully learn the considered tasks, our results show that RFMP provides smoother action trajectories with significantly lower inference times.