Nanyang Technological University
Abstract:Despite the recent advancements in Multi-modal Large Language Models (MLLMs), understanding inter-object relations, i.e., interactions or associations between distinct objects, remains a major challenge for such models. This issue significantly hinders their advanced reasoning capabilities and is primarily due to the lack of large-scale, high-quality, and diverse multi-modal data essential for training and evaluating MLLMs. In this paper, we provide a taxonomy of inter-object relations and introduce Multi-Modal Relation Understanding (MMRel), a comprehensive dataset designed to bridge this gap by providing large-scale, high-quality and diverse data for studying inter-object relations with MLLMs. MMRel features three distinctive attributes: (i) It includes over 15K question-answer pairs, which are sourced from three distinct domains, ensuring large scale and high diversity; (ii) It contains a subset featuring highly unusual relations, on which MLLMs often fail due to hallucinations, thus are very challenging; (iii) It provides manually verified high-quality labels for inter-object relations. Thanks to these features, MMRel is ideal for evaluating MLLMs on relation understanding, as well as being used to fine-tune MLLMs to enhance relation understanding and even benefit overall performance in various vision-language tasks. Extensive experiments on various popular MLLMs validate the effectiveness of MMRel. Both MMRel dataset and the complete labeling scripts have been made publicly available.
Abstract:Monocular 3D object detection aims for precise 3D localization and identification of objects from a single-view image. Despite its recent progress, it often struggles while handling pervasive object occlusions that tend to complicate and degrade the prediction of object dimensions, depths, and orientations. We design MonoMAE, a monocular 3D detector inspired by Masked Autoencoders that addresses the object occlusion issue by masking and reconstructing objects in the feature space. MonoMAE consists of two novel designs. The first is depth-aware masking that selectively masks certain parts of non-occluded object queries in the feature space for simulating occluded object queries for network training. It masks non-occluded object queries by balancing the masked and preserved query portions adaptively according to the depth information. The second is lightweight query completion that works with the depth-aware masking to learn to reconstruct and complete the masked object queries. With the proposed object occlusion and completion, MonoMAE learns enriched 3D representations that achieve superior monocular 3D detection performance qualitatively and quantitatively for both occluded and non-occluded objects. Additionally, MonoMAE learns generalizable representations that can work well in new domains.
Abstract:Unlearnable examples (UEs) seek to maximize testing error by making subtle modifications to training examples that are correctly labeled. Defenses against these poisoning attacks can be categorized based on whether specific interventions are adopted during training. The first approach is training-time defense, such as adversarial training, which can mitigate poisoning effects but is computationally intensive. The other approach is pre-training purification, e.g., image short squeezing, which consists of several simple compressions but often encounters challenges in dealing with various UEs. Our work provides a novel disentanglement mechanism to build an efficient pre-training purification method. Firstly, we uncover rate-constrained variational autoencoders (VAEs), demonstrating a clear tendency to suppress the perturbations in UEs. We subsequently conduct a theoretical analysis for this phenomenon. Building upon these insights, we introduce a disentangle variational autoencoder (D-VAE), capable of disentangling the perturbations with learnable class-wise embeddings. Based on this network, a two-stage purification approach is naturally developed. The first stage focuses on roughly eliminating perturbations, while the second stage produces refined, poison-free results, ensuring effectiveness and robustness across various scenarios. Extensive experiments demonstrate the remarkable performance of our method across CIFAR-10, CIFAR-100, and a 100-class ImageNet-subset. Code is available at https://github.com/yuyi-sd/D-VAE.
Abstract:Accurately estimating scene lighting is critical for applications such as mixed reality. Existing works estimate illumination by generating illumination maps or regressing illumination parameters. However, the method of generating illumination maps has poor generalization performance and parametric models such as Spherical Harmonic (SH) and Spherical Gaussian (SG) fall short in capturing high-frequency or low-frequency components. This paper presents MixLight, a joint model that utilizes the complementary characteristics of SH and SG to achieve a more complete illumination representation, which uses SH and SG to capture low-frequency ambient and high-frequency light sources respectively. In addition, a special spherical light source sparsemax (SLSparsemax) module that refers to the position and brightness relationship between spherical light sources is designed to improve their sparsity, which is significant but omitted by prior works. Extensive experiments demonstrate that MixLight surpasses state-of-the-art (SOTA) methods on multiple metrics. In addition, experiments on Web Dataset also show that MixLight as a parametric method has better generalization performance than non-parametric methods.
Abstract:Test-time adaptation with pre-trained vision-language models has attracted increasing attention for tackling distribution shifts during the test time. Though prior studies have achieved very promising performance, they involve intensive computation which is severely unaligned with test-time adaptation. We design TDA, a training-free dynamic adapter that enables effective and efficient test-time adaptation with vision-language models. TDA works with a lightweight key-value cache that maintains a dynamic queue with few-shot pseudo labels as values and the corresponding test-sample features as keys. Leveraging the key-value cache, TDA allows adapting to test data gradually via progressive pseudo label refinement which is super-efficient without incurring any backpropagation. In addition, we introduce negative pseudo labeling that alleviates the adverse impact of pseudo label noises by assigning pseudo labels to certain negative classes when the model is uncertain about its pseudo label predictions. Extensive experiments over two benchmarks demonstrate TDA's superior effectiveness and efficiency as compared with the state-of-the-art. The code has been released in \url{https://kdiaaa.github.io/tda/}.
Abstract:Inspired by the success of general-purpose models in NLP, recent studies attempt to unify different vision tasks in the same sequence format and employ autoregressive Transformers for sequence prediction. They apply uni-directional attention to capture sequential dependencies and generate task sequences recursively. However, such autoregressive Transformers may not fit vision tasks well, as vision task sequences usually lack the sequential dependencies typically observed in natural languages. In this work, we design Masked AutoDecoder~(MAD), an effective multi-task vision generalist. MAD consists of two core designs. First, we develop a parallel decoding framework that introduces bi-directional attention to capture contextual dependencies comprehensively and decode vision task sequences in parallel. Second, we design a masked sequence modeling approach that learns rich task contexts by masking and reconstructing task sequences. In this way, MAD handles all the tasks by a single network branch and a simple cross-entropy loss with minimal task-specific designs. Extensive experiments demonstrate the great potential of MAD as a new paradigm for unifying various vision tasks. MAD achieves superior performance and inference efficiency compared to autoregressive counterparts while obtaining competitive accuracy with task-specific models. Code will be released.
Abstract:We introduce StyleGaussian, a novel 3D style transfer technique that allows instant transfer of any image's style to a 3D scene at 10 frames per second (fps). Leveraging 3D Gaussian Splatting (3DGS), StyleGaussian achieves style transfer without compromising its real-time rendering ability and multi-view consistency. It achieves instant style transfer with three steps: embedding, transfer, and decoding. Initially, 2D VGG scene features are embedded into reconstructed 3D Gaussians. Next, the embedded features are transformed according to a reference style image. Finally, the transformed features are decoded into the stylized RGB. StyleGaussian has two novel designs. The first is an efficient feature rendering strategy that first renders low-dimensional features and then maps them into high-dimensional features while embedding VGG features. It cuts the memory consumption significantly and enables 3DGS to render the high-dimensional memory-intensive features. The second is a K-nearest-neighbor-based 3D CNN. Working as the decoder for the stylized features, it eliminates the 2D CNN operations that compromise strict multi-view consistency. Extensive experiments show that StyleGaussian achieves instant 3D stylization with superior stylization quality while preserving real-time rendering and strict multi-view consistency. Project page: https://kunhao-liu.github.io/StyleGaussian/
Abstract:3D Gaussian splatting has achieved very impressive performance in real-time novel view synthesis. However, it often suffers from over-reconstruction during Gaussian densification where high-variance image regions are covered by a few large Gaussians only, leading to blur and artifacts in the rendered images. We design a progressive frequency regularization (FreGS) technique to tackle the over-reconstruction issue within the frequency space. Specifically, FreGS performs coarse-to-fine Gaussian densification by exploiting low-to-high frequency components that can be easily extracted with low-pass and high-pass filters in the Fourier space. By minimizing the discrepancy between the frequency spectrum of the rendered image and the corresponding ground truth, it achieves high-quality Gaussian densification and alleviates the over-reconstruction of Gaussian splatting effectively. Experiments over multiple widely adopted benchmarks (e.g., Mip-NeRF360, Tanks-and-Temples and Deep Blending) show that FreGS achieves superior novel view synthesis and outperforms the state-of-the-art consistently.
Abstract:Monocular 3D detection (M3D) aims for precise 3D object localization from a single-view image which usually involves labor-intensive annotation of 3D detection boxes. Weakly supervised M3D has recently been studied to obviate the 3D annotation process by leveraging many existing 2D annotations, but it often requires extra training data such as LiDAR point clouds or multi-view images which greatly degrades its applicability and usability in various applications. We propose SKD-WM3D, a weakly supervised monocular 3D detection framework that exploits depth information to achieve M3D with a single-view image exclusively without any 3D annotations or other training data. One key design in SKD-WM3D is a self-knowledge distillation framework, which transforms image features into 3D-like representations by fusing depth information and effectively mitigates the inherent depth ambiguity in monocular scenarios with little computational overhead in inference. In addition, we design an uncertainty-aware distillation loss and a gradient-targeted transfer modulation strategy which facilitate knowledge acquisition and knowledge transfer, respectively. Extensive experiments show that SKD-WM3D surpasses the state-of-the-art clearly and is even on par with many fully supervised methods.
Abstract:Text-to-Avatar generation has recently made significant strides due to advancements in diffusion models. However, most existing work remains constrained by limited diversity, producing avatars with subtle differences in appearance for a given text prompt. We design DivAvatar, a novel framework that generates diverse avatars, empowering 3D creatives with a multitude of distinct and richly varied 3D avatars from a single text prompt. Different from most existing work that exploits scene-specific 3D representations such as NeRF, DivAvatar finetunes a 3D generative model (i.e., EVA3D), allowing diverse avatar generation from simply noise sampling in inference time. DivAvatar has two key designs that help achieve generation diversity and visual quality. The first is a noise sampling technique during training phase which is critical in generating diverse appearances. The second is a semantic-aware zoom mechanism and a novel depth loss, the former producing appearances of high textual fidelity by separate fine-tuning of specific body parts and the latter improving geometry quality greatly by smoothing the generated mesh in the features space. Extensive experiments show that DivAvatar is highly versatile in generating avatars of diverse appearances.