Abstract:Reinforcement Learning with Verifiable Rewards (RLVR) is a central technique for improving long-horizon reasoning in Large Language Models (LLMs). However, existing RLVR methods often encourage unnecessarily long reasoning rollouts, which can degrade reasoning coherence and exhaust the available context budget. Existing approaches to long-context organization often depend on external mechanisms to organize rollouts, rather than enabling the model to manage its own reasoning trajectory. To address this limitation, we propose ReSum, a novel RLVR framework that enables LLMs to compress and organize their reasoning trajectories through self-summarization. Our pilot studies show that self-summarization stabilizes generation by lowering token-level entropy, and that introducing a ``summarization'' phrase can substantially mitigate errors propagated from an incorrect rollout prefix. Motivated by these findings, ReSum adopts a summarization-aware adaptive rollout mechanism that contrastively evaluates whether self-summarization benefits the ongoing reasoning process. Specifically, when the model spontaneously triggers self-summarization, ReSum masks the summarization phrase to create a contrastive branch; for non-summarization positions, it instead randomly injects the phrase to create a matched branch. We further design a summarization-aware advantage to enable finer-grained comparison between contrastive rollout trajectories. Extensive experiments show that ReSum improves performance at an average of 4\% while reducing rollout length by 18.6\%.
Abstract:Recent advances in agentic Reinforcement Learning (RL) have substantially improved the multi-turn tool-use capabilities of large language model agents. However, most existing methods assign credit over coarse heuristic units, such as tool-call boundaries or fixed workflows, making it difficult to identify which intermediate decisions influence downstream outcomes. In this work, we study agentic RL from two perspectives: \textit{where to branch and how to assign credit after branching}. Our pilot analysis shows that influential decision points are broadly distributed throughout the generated sequence rather than concentrated at tool calls, while token entropy alone does not reliably reflect their impact on final outcomes. Motivated by these observations, we propose \textbf{Agentic Procedural Policy Optimization (APPO)}, which shifts branching and credit assignment from coarse interaction units to fine-grained decision points in the sequence. APPO selects branching locations using a Branching Score that combines token uncertainty with policy-induced likelihood gains of subsequent continuations, enabling more targeted exploration while filtering out spurious high-entropy positions. It further introduces procedure-level advantage scaling to better distribute credit across branched rollouts. Experiments on 13 benchmarks show that APPO consistently improves strong agentic RL baselines by nearly 4 points, while keeping efficient tool-calls and maintaining behavior interpretability.
Abstract:Although Large Language Model (LLM) agents have demonstrated strong performance on complex tasks, their learning is often limited by inefficient interaction feedback and static training environments, which hinder broader generalization. To address these limitations, this paper introduces Role-Agent, \textcolor{black}{a framework} that harnesses a single LLM to function concurrently as both the agent and the environment, enabling a bootstrapped co-evolution. Role-Agent comprises two synergistic components: World-In-Agent (WIA) and Agent-In-World (AIW). In WIA, the LLM acts as the agent and predicts future states after each action; the alignment between predicted and actual states is then used as a process reward, encouraging environment-aware reasoning. In AIW, the LLM analyzes failure modes from failed trajectories and retrieves tasks with similar failure patterns, thereby reshaping the training data distribution for targeted practice. Experiments on multiple benchmarks show that Role-Agent consistently improves performance, yielding an average gain of over 4\% over strong baselines.
Abstract:Agentic reinforcement learning (RL) for Large Language Models (LLMs) critically depends on the exploration capability of the base policy, as training signals emerge only within its in-capability region. For tasks where the base policy cannot reach reward states, additional training or external guidance is needed to recover effective learning signals. Rather than relying on costly iterative supervised fine tuning (SFT), we exploit the abundant action data generated in everyday human interactions. We propose \textsc{ActGuide-RL}, which injects action data as plan-style reference guidance, enabling the agentic policy to overcome reachability barriers to reward states. Guided and unguided rollouts are then jointly optimized via mixed-policy training, internalizing the exploration gains back into the unguided policy. Motivated by a theoretical and empirical analysis of the benefit-risk trade-off, we adopt a minimal intervention principle that invokes guidance only as an adaptive fallback, matching task difficulty while minimizing off-policy risk. On search-agent benchmarks, \textsc{ActGuide-RL} substantially improves over zero RL (+10.7 pp on GAIA and +19 pp on XBench with Qwen3-4B), and performs on par with the SFT+RL pipeline without any cold start. This suggests a new paradigm for agentic RL that reduces the reliance on heavy SFT data by using scalable action guidance instead.
Abstract:Large language model (LLM) agents such as OpenClaw rely on reusable skills to perform complex tasks, yet these skills remain largely static after deployment. As a result, similar workflows, tool usage patterns, and failure modes are repeatedly rediscovered across users, preventing the system from improving with experience. While interactions from different users provide complementary signals about when a skill works or fails, existing systems lack a mechanism to convert such heterogeneous experiences into reliable skill updates. To address these issues, we present SkillClaw, a framework for collective skill evolution in multi-user agent ecosystems, which treats cross-user and over-time interactions as the primary signal for improving skills. SkillClaw continuously aggregates trajectories generated during use and processes them with an autonomous evolver, which identifies recurring behavioral patterns and translates them into updates to the skill set by refining existing skills or extending them with new capabilities. The resulting skills are maintained in a shared repository and synchronized across users, allowing improvements discovered in one context to propagate system-wide while requiring no additional effort from users. By integrating multi-user experience into ongoing skill updates, SkillClaw enables cross-user knowledge transfer and cumulative capability improvement, and experiments on WildClawBench show that limited interaction and feedback, it significantly improves the performance of Qwen3-Max in real-world agent scenarios.
Abstract:Multimodal reward models are crucial for aligning multimodal large language models with human preferences. Recent works have incorporated reasoning capabilities into these models, achieving promising results. However, training these models suffers from two critical challenges: (1) the inherent noise in preference datasets, which degrades model performance, and (2) the inefficiency of conventional training methods, which ignore the differences in sample difficulty. In this paper, we identify a strong correlation between response entropy and accuracy, indicating that entropy can serve as a reliable and unsupervised proxy for annotation noise and sample difficulty. Based on this insight, we propose a novel Entropy-Guided Training (EGT) approach for multimodal reasoning reward models, which combines two strategies: (1) entropy-guided data curation to mitigate the impact of unreliable samples, and (2) an entropy-guided training strategy that progressively introduces more complex examples. Extensive experiments across three benchmarks show that the EGT-trained model consistently outperforms state-of-the-art multimodal reward models.
Abstract:As LLMs shift toward autonomous agents, Deep Research has emerged as a pivotal metric. However, existing academic benchmarks like BrowseComp often fail to meet real-world demands for open-ended research, which requires robust skills in intent recognition, long-horizon decision-making, and cross-source verification. To address this, we introduce Step-DeepResearch, a cost-effective, end-to-end agent. We propose a Data Synthesis Strategy Based on Atomic Capabilities to reinforce planning and report writing, combined with a progressive training path from agentic mid-training to SFT and RL. Enhanced by a Checklist-style Judger, this approach significantly improves robustness. Furthermore, to bridge the evaluation gap in the Chinese domain, we establish ADR-Bench for realistic deep research scenarios. Experimental results show that Step-DeepResearch (32B) scores 61.4% on Scale AI Research Rubrics. On ADR-Bench, it significantly outperforms comparable models and rivals SOTA closed-source models like OpenAI and Gemini DeepResearch. These findings prove that refined training enables medium-sized models to achieve expert-level capabilities at industry-leading cost-efficiency.




Abstract:Tooth arrangement is an essential step in the digital orthodontic planning process. Existing learning-based methods use hidden teeth features to directly regress teeth motions, which couples target pose perception and motion regression. It could lead to poor perceptions of three-dimensional transformation. They also ignore the possible overlaps or gaps between teeth of predicted dentition, which is generally unacceptable. Therefore, we propose DTAN, a differentiable collision-supervised tooth arrangement network, decoupling predicting tasks and feature modeling. DTAN decouples the tooth arrangement task by first predicting the hidden features of the final teeth poses and then using them to assist in regressing the motions between the beginning and target teeth. To learn the hidden features better, DTAN also decouples the teeth-hidden features into geometric and positional features, which are further supervised by feature consistency constraints. Furthermore, we propose a novel differentiable collision loss function for point cloud data to constrain the related gestures between teeth, which can be easily extended to other 3D point cloud tasks. We propose an arch-width guided tooth arrangement network, named C-DTAN, to make the results controllable. We construct three different tooth arrangement datasets and achieve drastically improved performance on accuracy and speed compared with existing methods.