Diffusion models, emerging as powerful deep generative tools, excel in various applications. They operate through a two-steps process: introducing noise into training samples and then employing a model to convert random noise into new samples (e.g., images). However, their remarkable generative performance is hindered by slow training and sampling. This is due to the necessity of tracking extensive forward and reverse diffusion trajectories, and employing a large model with numerous parameters across multiple timesteps (i.e., noise levels). To tackle these challenges, we present a multi-stage framework inspired by our empirical findings. These observations indicate the advantages of employing distinct parameters tailored to each timestep while retaining universal parameters shared across all time steps. Our approach involves segmenting the time interval into multiple stages where we employ custom multi-decoder U-net architecture that blends time-dependent models with a universally shared encoder. Our framework enables the efficient distribution of computational resources and mitigates inter-stage interference, which substantially improves training efficiency. Extensive numerical experiments affirm the effectiveness of our framework, showcasing significant training and sampling efficiency enhancements on three state-of-the-art diffusion models, including large-scale latent diffusion models. Furthermore, our ablation studies illustrate the impact of two important components in our framework: (i) a novel timestep clustering algorithm for stage division, and (ii) an innovative multi-decoder U-net architecture, seamlessly integrating universal and customized hyperparameters.
Recently, diffusion models have emerged as powerful deep generative models, showcasing cutting-edge performance across various applications such as image generation, solving inverse problems, and text-to-image synthesis. These models generate new data (e.g., images) by transforming random noise inputs through a reverse diffusion process. In this work, we uncover a distinct and prevalent phenomenon within diffusion models in contrast to most other generative models, which we refer to as ``consistent model reproducibility''. To elaborate, our extensive experiments have consistently shown that when starting with the same initial noise input and sampling with a deterministic solver, diffusion models tend to produce nearly identical output content. This consistency holds true regardless of the choices of model architectures and training procedures. Additionally, our research has unveiled that this exceptional model reproducibility manifests in two distinct training regimes: (i) ``memorization regime,'' characterized by a significantly overparameterized model which attains reproducibility mainly by memorizing the training data; (ii) ``generalization regime,'' in which the model is trained on an extensive dataset, and its reproducibility emerges with the model's generalization capabilities. Our analysis provides theoretical justification for the model reproducibility in ``memorization regime''. Moreover, our research reveals that this valuable property generalizes to many variants of diffusion models, including conditional diffusion models, diffusion models for solving inverse problems, and fine-tuned diffusion models. A deeper understanding of this phenomenon has the potential to yield more interpretable and controllable data generative processes based on diffusion models.
Transparent objects present multiple distinct challenges to visual perception systems. First, their lack of distinguishing visual features makes transparent objects harder to detect and localize than opaque objects. Even humans find certain transparent surfaces with little specular reflection or refraction, like glass doors, difficult to perceive. A second challenge is that depth sensors typically used for opaque object perception cannot obtain accurate depth measurements on transparent surfaces due to their unique reflective properties. Stemming from these challenges, we observe that transparent object instances within the same category, such as cups, look more similar to each other than to ordinary opaque objects of that same category. Given this observation, the present paper explores the possibility of category-level transparent object pose estimation rather than instance-level pose estimation. We propose \textit{\textbf{TransNet}}, a two-stage pipeline that estimates category-level transparent object pose using localized depth completion and surface normal estimation. TransNet is evaluated in terms of pose estimation accuracy on a large-scale transparent object dataset and compared to a state-of-the-art category-level pose estimation approach. Results from this comparison demonstrate that TransNet achieves improved pose estimation accuracy on transparent objects. Moreover, we use TransNet to build an autonomous transparent object manipulation system for robotic pick-and-place and pouring tasks.
Transparent objects present multiple distinct challenges to visual perception systems. First, their lack of distinguishing visual features makes transparent objects harder to detect and localize than opaque objects. Even humans find certain transparent surfaces with little specular reflection or refraction, e.g. glass doors, difficult to perceive. A second challenge is that common depth sensors typically used for opaque object perception cannot obtain accurate depth measurements on transparent objects due to their unique reflective properties. Stemming from these challenges, we observe that transparent object instances within the same category (e.g. cups) look more similar to each other than to ordinary opaque objects of that same category. Given this observation, the present paper sets out to explore the possibility of category-level transparent object pose estimation rather than instance-level pose estimation. We propose TransNet, a two-stage pipeline that learns to estimate category-level transparent object pose using localized depth completion and surface normal estimation. TransNet is evaluated in terms of pose estimation accuracy on a recent, large-scale transparent object dataset and compared to a state-of-the-art category-level pose estimation approach. Results from this comparison demonstrate that TransNet achieves improved pose estimation accuracy on transparent objects and key findings from the included ablation studies suggest future directions for performance improvements.
Transparent objects are ubiquitous in household settings and pose distinct challenges for visual sensing and perception systems. The optical properties of transparent objects leave conventional 3D sensors alone unreliable for object depth and pose estimation. These challenges are highlighted by the shortage of large-scale RGB-Depth datasets focusing on transparent objects in real-world settings. In this work, we contribute a large-scale real-world RGB-Depth transparent object dataset named ClearPose to serve as a benchmark dataset for segmentation, scene-level depth completion and object-centric pose estimation tasks. The ClearPose dataset contains over 350K labeled real-world RGB-Depth frames and 4M instance annotations covering 63 household objects. The dataset includes object categories commonly used in daily life under various lighting and occluding conditions as well as challenging test scenarios such as cases of occlusion by opaque or translucent objects, non-planar orientations, presence of liquids, etc. We benchmark several state-of-the-art depth completion and object pose estimation deep neural networks on ClearPose.
Visual perception tasks often require vast amounts of labelled data, including 3D poses and image space segmentation masks. The process of creating such training data sets can prove difficult or time-intensive to scale up to efficacy for general use. Consider the task of pose estimation for rigid objects. Deep neural network based approaches have shown good performance when trained on large, public datasets. However, adapting these networks for other novel objects, or fine-tuning existing models for different environments, requires significant time investment to generate newly labelled instances. Towards this end, we propose ProgressLabeller as a method for more efficiently generating large amounts of 6D pose training data from color images sequences for custom scenes in a scalable manner. ProgressLabeller is intended to also support transparent or translucent objects, for which the previous methods based on depth dense reconstruction will fail. We demonstrate the effectiveness of ProgressLabeller by rapidly create a dataset of over 1M samples with which we fine-tune a state-of-the-art pose estimation network in order to markedly improve the downstream robotic grasp success rates. ProgressLabeller will be made publicly available soon.