We study the problem of multi-task learning under user-level differential privacy, in which $n$ users contribute data to $m$ tasks, each involving a subset of users. One important aspect of the problem, that can significantly impact quality, is the distribution skew among tasks. Certain tasks may have much fewer data samples than others, making them more susceptible to the noise added for privacy. It is natural to ask whether algorithms can adapt to this skew to improve the overall utility. We give a systematic analysis of the problem, by studying how to optimally allocate a user's privacy budget among tasks. We propose a generic algorithm, based on an adaptive reweighting of the empirical loss, and show that when there is task distribution skew, this gives a quantifiable improvement of excess empirical risk. Experimental studies on recommendation problems that exhibit a long tail of small tasks, demonstrate that our methods significantly improve utility, achieving the state of the art on two standard benchmarks.
Recent works have demonstrated that neural networks exhibit extreme simplicity bias(SB). That is, they learn only the simplest features to solve a task at hand, even in the presence of other, more robust but more complex features. Due to the lack of a general and rigorous definition of features, these works showcase SB on semi-synthetic datasets such as Color-MNIST, MNIST-CIFAR where defining features is relatively easier. In this work, we rigorously define as well as thoroughly establish SB for one hidden layer neural networks. More concretely, (i) we define SB as the network essentially being a function of a low dimensional projection of the inputs (ii) theoretically, we show that when the data is linearly separable, the network primarily depends on only the linearly separable ($1$-dimensional) subspace even in the presence of an arbitrarily large number of other, more complex features which could have led to a significantly more robust classifier, (iii) empirically, we show that models trained on real datasets such as Imagenette and Waterbirds-Landbirds indeed depend on a low dimensional projection of the inputs, thereby demonstrating SB on these datasets, iv) finally, we present a natural ensemble approach that encourages diversity in models by training successive models on features not used by earlier models, and demonstrate that it yields models that are significantly more robust to Gaussian noise.
ADHD is a prevalent disorder among the younger population. Standard evaluation techniques currently use evaluation forms, interviews with the patient, and more. However, its symptoms are similar to those of many other disorders like depression, conduct disorder, and oppositional defiant disorder, and these current diagnosis techniques are not very effective. Thus, a sophisticated computing model holds the potential to provide a promising diagnosis solution to this problem. This work attempts to explore methods to diagnose ADHD using combinations of multiple established machine learning techniques like neural networks and SVM models on the ADHD200 dataset and explore the field of neuroscience. In this work, multiclass classification is performed on phenotypic data using an SVM model. The better results have been analyzed on the phenotypic data compared to other supervised learning techniques like Logistic regression, KNN, AdaBoost, etc. In addition, neural networks have been implemented on functional connectivity from the MRI data of a sample of 40 subjects provided to achieve high accuracy without prior knowledge of neuroscience. It is combined with the phenotypic classifier using the ensemble technique to get a binary classifier. It is further trained and tested on 400 out of 824 subjects from the ADHD200 data set and achieved an accuracy of 92.5% for binary classification The training and testing accuracy has been achieved upto 99% using ensemble classifier.
We study the canonical statistical estimation problem of linear regression from $n$ i.i.d.~examples under $(\varepsilon,\delta)$-differential privacy when some response variables are adversarially corrupted. We propose a variant of the popular differentially private stochastic gradient descent (DP-SGD) algorithm with two innovations: a full-batch gradient descent to improve sample complexity and a novel adaptive clipping to guarantee robustness. When there is no adversarial corruption, this algorithm improves upon the existing state-of-the-art approach and achieves a near optimal sample complexity. Under label-corruption, this is the first efficient linear regression algorithm to guarantee both $(\varepsilon,\delta)$-DP and robustness. Synthetic experiments confirm the superiority of our approach.
We consider the problem of latent bandits with cluster structure where there are multiple users, each with an associated multi-armed bandit problem. These users are grouped into \emph{latent} clusters such that the mean reward vectors of users within the same cluster are identical. At each round, a user, selected uniformly at random, pulls an arm and observes a corresponding noisy reward. The goal of the users is to maximize their cumulative rewards. This problem is central to practical recommendation systems and has received wide attention of late \cite{gentile2014online, maillard2014latent}. Now, if each user acts independently, then they would have to explore each arm independently and a regret of $\Omega(\sqrt{\mathsf{MNT}})$ is unavoidable, where $\mathsf{M}, \mathsf{N}$ are the number of arms and users, respectively. Instead, we propose LATTICE (Latent bAndiTs via maTrIx ComplEtion) which allows exploitation of the latent cluster structure to provide the minimax optimal regret of $\widetilde{O}(\sqrt{(\mathsf{M}+\mathsf{N})\mathsf{T}})$, when the number of clusters is $\widetilde{O}(1)$. This is the first algorithm to guarantee such a strong regret bound. LATTICE is based on a careful exploitation of arm information within a cluster while simultaneously clustering users. Furthermore, it is computationally efficient and requires only $O(\log{\mathsf{T}})$ calls to an offline matrix completion oracle across all $\mathsf{T}$ rounds.
In molecular research, simulation \& design of molecules are key areas with significant implications for drug development, material science, and other fields. Current classical computational power falls inadequate to simulate any more than small molecules, let alone protein chains on hundreds of peptide. Therefore these experiment are done physically in wet-lab, but it takes a lot of time \& not possible to examine every molecule due to the size of the search area, tens of billions of dollars are spent every year in these research experiments. Molecule simulation \& design has lately advanced significantly by machine learning models, A fresh perspective on the issue of chemical synthesis is provided by deep generative models for graph-structured data. By optimising differentiable models that produce molecular graphs directly, it is feasible to avoid costly search techniques in the discrete and huge space of chemical structures. But these models also suffer from computational limitations when dimensions become huge and consume huge amount of resources. Quantum Generative machine learning in recent years have shown some empirical results promising significant advantages over classical counterparts.
Quantum computing has gained a lot of attention recently, and scientists have seen potential applications in this field using quantum computing for Cryptography and Communication to Machine Learning and Healthcare. Protein folding has been one of the most interesting areas to study, and it is also one of the biggest problems of biochemistry. Each protein folds distinctively, and the difficulty of finding its stable shape rapidly increases with an increase in the number of amino acids in the chain. A moderate protein has about 100 amino acids, and the number of combinations one needs to verify to find the stable structure is enormous. At some point, the number of these combinations will be so vast that classical computers cannot even attempt to solve them. In this paper, we examine how this problem can be solved with the help of quantum computing using two different algorithms, Variational Quantum Eigensolver (VQE) and Quantum Approximate Optimization Algorithm (QAOA), using Qiskit Nature. We compare the results of different quantum hardware and simulators and check how error mitigation affects the performance. Further, we make comparisons with SoTA algorithms and evaluate the reliability of the method.
In this work, we consider the problem of collaborative multi-user reinforcement learning. In this setting there are multiple users with the same state-action space and transition probabilities but with different rewards. Under the assumption that the reward matrix of the $N$ users has a low-rank structure -- a standard and practically successful assumption in the offline collaborative filtering setting -- the question is can we design algorithms with significantly lower sample complexity compared to the ones that learn the MDP individually for each user. Our main contribution is an algorithm which explores rewards collaboratively with $N$ user-specific MDPs and can learn rewards efficiently in two key settings: tabular MDPs and linear MDPs. When $N$ is large and the rank is constant, the sample complexity per MDP depends logarithmically over the size of the state-space, which represents an exponential reduction (in the state-space size) when compared to the standard ``non-collaborative'' algorithms.
Meta-learning is critical for a variety of practical ML systems -- like personalized recommendations systems -- that are required to generalize to new tasks despite a small number of task-specific training points. Existing meta-learning techniques use two complementary approaches of either learning a low-dimensional representation of points for all tasks, or task-specific fine-tuning of a global model trained using all the tasks. In this work, we propose a novel meta-learning framework that combines both the techniques to enable handling of a large number of data-starved tasks. Our framework models network weights as a sum of low-rank and sparse matrices. This allows us to capture information from multiple domains together in the low-rank part while still allowing task specific personalization using the sparse part. We instantiate and study the framework in the linear setting, where the problem reduces to that of estimating the sum of a rank-$r$ and a $k$-column sparse matrix using a small number of linear measurements. We propose an alternating minimization method with hard thresholding -- AMHT-LRS -- to learn the low-rank and sparse part effectively and efficiently. For the realizable, Gaussian data setting, we show that AMHT-LRS indeed solves the problem efficiently with nearly optimal samples. We extend AMHT-LRS to ensure that it preserves privacy of each individual user in the dataset, while still ensuring strong generalization with nearly optimal number of samples. Finally, on multiple datasets, we demonstrate that the framework allows personalized models to obtain superior performance in the data-scarce regime.
Deep Neural Networks are known to be brittle to even minor distribution shifts compared to the training distribution. While one line of work has demonstrated that Simplicity Bias (SB) of DNNs - bias towards learning only the simplest features - is a key reason for this brittleness, another recent line of work has surprisingly found that diverse/ complex features are indeed learned by the backbone, and their brittleness is due to the linear classification head relying primarily on the simplest features. To bridge the gap between these two lines of work, we first hypothesize and verify that while SB may not altogether preclude learning complex features, it amplifies simpler features over complex ones. Namely, simple features are replicated several times in the learned representations while complex features might not be replicated. This phenomenon, we term Feature Replication Hypothesis, coupled with the Implicit Bias of SGD to converge to maximum margin solutions in the feature space, leads the models to rely mostly on the simple features for classification. To mitigate this bias, we propose Feature Reconstruction Regularizer (FRR) to ensure that the learned features can be reconstructed back from the logits. The use of {\em FRR} in linear layer training (FRR-L) encourages the use of more diverse features for classification. We further propose to finetune the full network by freezing the weights of the linear layer trained using FRR-L, to refine the learned features, making them more suitable for classification. Using this simple solution, we demonstrate up to 15% gains in OOD accuracy on the recently introduced semi-synthetic datasets with extreme distribution shifts. Moreover, we demonstrate noteworthy gains over existing SOTA methods on the standard OOD benchmark DomainBed as well.