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Nicholas Waytowich

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On games and simulators as a platform for development of artificial intelligence for command and control

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Oct 21, 2021
Vinicius G. Goecks, Nicholas Waytowich, Derrik E. Asher, Song Jun Park, Mark Mittrick, John Richardson, Manuel Vindiola, Anne Logie, Mark Dennison, Theron Trout, Priya Narayanan, Alexander Kott

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Interactive Hierarchical Guidance using Language

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Oct 09, 2021
Bharat Prakash, Nicholas Waytowich, Tim Oates, Tinoosh Mohsenin

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Mobile Manipulation Leveraging Multiple Views

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Oct 02, 2021
David Watkins-Valls, Peter K Allen, Henrique Maia, Madhavan Seshadri, Jonathan Sanabria, Nicholas Waytowich, Jacob Varley

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A Narration-based Reward Shaping Approach using Grounded Natural Language Commands

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Oct 31, 2019
Nicholas Waytowich, Sean L. Barton, Vernon Lawhern, Garrett Warnell

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Learning from Observations Using a Single Video Demonstration and Human Feedback

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Sep 29, 2019
Sunil Gandhi, Tim Oates, Tinoosh Mohsenin, Nicholas Waytowich

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Learning Your Way Without Map or Compass: Panoramic Target Driven Visual Navigation

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Sep 20, 2019
David Watkins-Valls, Jingxi Xu, Nicholas Waytowich, Peter Allen

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Inferring and Learning Multi-Robot Policies by Observing an Expert

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Sep 17, 2019
Pietro Pierpaoli, Harish Ravichandar, Nicholas Waytowich, Anqi Li, Derrik Asher, Magnus Egerstedt

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Grounding Natural Language Commands to StarCraft II Game States for Narration-Guided Reinforcement Learning

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Apr 24, 2019
Nicholas Waytowich, Sean L. Barton, Vernon Lawhern, Ethan Stump, Garrett Warnell

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Improving Safety in Reinforcement Learning Using Model-Based Architectures and Human Intervention

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Mar 22, 2019
Bharat Prakash, Mohit Khatwani, Nicholas Waytowich, Tinoosh Mohsenin

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Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces

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Jan 19, 2018
Garrett Warnell, Nicholas Waytowich, Vernon Lawhern, Peter Stone

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