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Simplex Neural Population Learning: Any-Mixture Bayes-Optimality in Symmetric Zero-sum Games


May 31, 2022
Siqi Liu, Marc Lanctot, Luke Marris, Nicolas Heess


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NeuPL: Neural Population Learning


Feb 15, 2022
Siqi Liu, Luke Marris, Daniel Hennes, Josh Merel, Nicolas Heess, Thore Graepel


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Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers


Jun 22, 2021
Luke Marris, Paul Muller, Marc Lanctot, Karl Tuyls, Thore Graepel

* ICML 2021, 9 pages, coded implementation available in https://github.com/deepmind/open_spiel/ (jpsro.py in examples) 

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From Motor Control to Team Play in Simulated Humanoid Football


May 25, 2021
Siqi Liu, Guy Lever, Zhe Wang, Josh Merel, S. M. Ali Eslami, Daniel Hennes, Wojciech M. Czarnecki, Yuval Tassa, Shayegan Omidshafiei, Abbas Abdolmaleki, Noah Y. Siegel, Leonard Hasenclever, Luke Marris, Saran Tunyasuvunakool, H. Francis Song, Markus Wulfmeier, Paul Muller, Tuomas Haarnoja, Brendan D. Tracey, Karl Tuyls, Thore Graepel, Nicolas Heess


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A Generalized Training Approach for Multiagent Learning


Sep 27, 2019
Paul Muller, Shayegan Omidshafiei, Mark Rowland, Karl Tuyls, Julien Perolat, Siqi Liu, Daniel Hennes, Luke Marris, Marc Lanctot, Edward Hughes, Zhe Wang, Guy Lever, Nicolas Heess, Thore Graepel, Remi Munos


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Human-level performance in first-person multiplayer games with population-based deep reinforcement learning


Jul 03, 2018
Max Jaderberg, Wojciech M. Czarnecki, Iain Dunning, Luke Marris, Guy Lever, Antonio Garcia Castaneda, Charles Beattie, Neil C. Rabinowitz, Ari S. Morcos, Avraham Ruderman, Nicolas Sonnerat, Tim Green, Louise Deason, Joel Z. Leibo, David Silver, Demis Hassabis, Koray Kavukcuoglu, Thore Graepel


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