Non-Rigid Structure-from-Motion (NRSfM) problem aims to recover 3D geometry of a deforming object from its 2D feature correspondences across multiple frames. Classical approaches to this problem assume a small number of feature points and, ignore the local non-linearities of the shape deformation, and therefore, struggles to reliably model non-linear deformations. Furthermore, available dense NRSfM algorithms are often hurdled by scalability, computations, noisy measurements and, restricted to model just global deformation. In this paper, we propose algorithms that can overcome these limitations with the previous methods and, at the same time, can recover a reliable dense 3D structure of a non-rigid object with higher accuracy. Assuming that a deforming shape is composed of a union of local linear subspace and, span a global low-rank space over multiple frames enables us to efficiently model complex non-rigid deformations. To that end, each local linear subspace is represented using Grassmannians and, the global 3D shape across multiple frames is represented using a low-rank representation. We show that our approach significantly improves accuracy, scalability, and robustness against noise. Also, our representation naturally allows for simultaneous reconstruction and clustering framework which in general is observed to be more suitable for NRSfM problems. Our method currently achieves leading performance on the standard benchmark datasets.
We address the problem of semantic nighttime image segmentation and improve the state-of-the-art, by adapting daytime models to nighttime without using nighttime annotations. Moreover, we design a new evaluation framework to address the substantial uncertainty of semantics in nighttime images. Our central contributions are: 1) a curriculum framework to gradually adapt semantic segmentation models from day to night through progressively darker times of day, exploiting cross-time-of-day correspondences between daytime images from a reference map and dark images to guide the label inference in the dark domains; 2) a novel uncertainty-aware annotation and evaluation framework and metric for semantic segmentation, including image regions beyond human recognition capability in the evaluation in a principled fashion; 3) the Dark Zurich dataset, comprising 2416 unlabeled nighttime and 2920 unlabeled twilight images with correspondences to their daytime counterparts plus a set of 201 nighttime images with fine pixel-level annotations created with our protocol, which serves as a first benchmark for our novel evaluation. Experiments show that our map-guided curriculum adaptation significantly outperforms state-of-the-art methods on nighttime sets both for standard metrics and our uncertainty-aware metric. Furthermore, our uncertainty-aware evaluation reveals that selective invalidation of predictions can improve results on data with ambiguous content such as our benchmark and profit safety-oriented applications involving invalid inputs.
Is it possible to automatically classify images without the use of ground-truth annotations? Or when even the classes themselves, are not a priori known? These remain important, and open questions in computer vision. Several approaches have tried to tackle this problem in an end-to-end fashion. In this paper, we deviate from recent works, and advocate a two-step approach where feature learning and clustering are decoupled. First, a self-supervised task from representation learning is employed to obtain semantically meaningful features. Second, we use the obtained features as a prior in a learnable clustering approach. In doing so, we remove the ability for cluster learning to depend on low-level features, which is present in current end-to-end learning approaches. Experimental evaluation shows that we outperform state-of-the-art methods by huge margins, in particular +26.9% on CIFAR10, +21.5% on CIFAR100-20 and +11.7% on STL10 in terms of classification accuracy. Furthermore, results on ImageNet show that our approach is the first to scale well up to 200 randomly selected classes, obtaining 69.3% top-1 and 85.5% top-5 accuracy, and marking a difference of less than 7.5% with fully-supervised methods. Finally, we applied our approach to all 1000 classes on ImageNet, and found the results to be very encouraging. The code will be made publicly available.
We propose the first practical multitask image enhancement network, that is able to learn one-to-many and many-to-one image mappings. We show that our model outperforms the current state of the art in learning a single enhancement mapping, while having significantly fewer parameters than its competitors. Furthermore, the model achieves even higher performance on learning multiple mappings simultaneously, by taking advantage of shared representations. Our network is based on the recently proposed SGN architecture, with modifications targeted at incorporating global features and style adaption. Finally, we present an unpaired learning method for multitask image enhancement, that is based on generative adversarial networks (GANs).
Current state-of-the-art trackers only rely on a target appearance model in order to localize the object in each frame. Such approaches are however prone to fail in case of e.g. fast appearance changes or presence of distractor objects, where a target appearance model alone is insufficient for robust tracking. Having the knowledge about the presence and locations of other objects in the surrounding scene can be highly beneficial in such cases. This scene information can be propagated through the sequence and used to, for instance, explicitly avoid distractor objects and eliminate target candidate regions. In this work, we propose a novel tracking architecture which can utilize scene information for tracking. Our tracker represents such information as dense localized state vectors, which can encode, for example, if the local region is target, background, or distractor. These state vectors are propagated through the sequence and combined with the appearance model output to localize the target. Our network is learned to effectively utilize the scene information by directly maximizing tracking performance on video segments. The proposed approach sets a new state-of-the-art on 3 tracking benchmarks, achieving an AO score of 63.6% on the recent GOT-10k dataset.
Video object segmentation (VOS) is a highly challenging problem, since the target object is only defined during inference with a given first-frame reference mask. The problem of how to capture and utilize this limited target information remains a fundamental research question. We address this by introducing an end-to-end trainable VOS architecture that integrates a differentiable few-shot learning module. This internal learner is designed to predict a powerful parametric model of the target by minimizing a segmentation error in the first frame. We further go beyond standard few-shot learning techniques by learning what the few-shot learner should learn. This allows us to achieve a rich internal representation of the target in the current frame, significantly increasing the segmentation accuracy of our approach. We perform extensive experiments on multiple benchmarks. Our approach sets a new state-of-the-art on the large-scale YouTube-VOS 2018 dataset by achieving an overall score of 81.5, corresponding to a 2.6% relative improvement over the previous best result.
This work studies the problem of predicting the sequence of future actions for surround vehicles in real-world driving scenarios. To this aim, we make three main contributions. The first contribution is an automatic method to convert the trajectories recorded in real-world driving scenarios to action sequences with the help of HD maps. The method enables automatic dataset creation for this task from large-scale driving data. Our second contribution lies in applying the method to the well-known traffic agent tracking and prediction dataset Argoverse, resulting in 228,000 action sequences. Additionally, 2,245 action sequences were manually annotated for testing. The third contribution is to propose a novel action sequence prediction method by integrating past positions and velocities of the traffic agents, map information and social context into a single end-to-end trainable neural network. Our experiments prove the merit of the data creation method and the value of the created dataset - prediction performance improves consistently with the size of the dataset and shows that our action prediction method outperforms comparing models.
Despite the recent progress in deep learning, most approaches still go for a silo-like solution, focusing on learning each task in isolation: training a separate neural network for each individual task. Many real-world problems, however, call for a multi-modal approach and, therefore, for multi-tasking models. Multi-task learning (MTL) aims to leverage useful information across tasks to improve the generalization capability of a model. In this survey, we provide a well-rounded view on state-of-the-art MTL techniques within the context of deep neural networks. Our contributions concern the following. First, we consider MTL from a network architecture point-of-view. We include an extensive overview and discuss the advantages/disadvantages of recent popular MTL models. Second, we examine various optimization methods to tackle the joint learning of multiple tasks. We summarize the qualitative elements of these works and explore their commonalities and differences. Finally, we provide an extensive experimental evaluation across a variety of datasets to examine the pros and cons of different methods, including both architectural and optimization based strategies.
Recent advances in image generation gave rise to powerful tools for semantic image editing. However, existing approaches can either operate on a single image or require an abundance of additional information. They are not capable of handling the complete set of editing operations, that is addition, manipulation or removal of semantic concepts. To address these limitations, we propose SESAME, a novel generator-discriminator pair for Semantic Editing of Scenes by Adding, Manipulating or Erasing objects. In our setup, the user provides the semantic labels of the areas to be edited and the generator synthesizes the corresponding pixels. In contrast to previous methods that employ a discriminator that trivially concatenates semantics and image as an input, the SESAME discriminator is composed of two input streams that independently process the image and its semantics, using the latter to manipulate the results of the former. We evaluate our model on a diverse set of datasets and report state-of-the-art performance on two tasks: (a) image manipulation and (b) image generation conditioned on semantic labels.
In this paper, we propose a Hierarchical Learned Video Compression (HLVC) method with three hierarchical quality layers and a recurrent enhancement network. The frames in the first layer are compressed by an image compression method with the highest quality. Using these frames as references, we propose the Bi-Directional Deep Compression (BDDC) network to compress the second layer with relatively high quality. Then, the third layer frames are compressed with the lowest quality, by the proposed Single Motion Deep Compression (SMDC) network, which adopts a single motion map to estimate the motions of multiple frames, thus saving bits for motion information. In our deep decoder, we develop the Weighted Recurrent Quality Enhancement (WRQE) network, which takes both compressed frames and the bit stream as inputs. In the recurrent cell of WRQE, the memory and update signal are weighted by quality features to reasonably leverage multi-frame information for enhancement. In our HLVC approach, the hierarchical quality benefits the coding efficiency, since the high quality information facilitates the compression and enhancement of low quality frames at encoder and decoder sides, respectively. Finally, the experiments validate that our HLVC approach advances the state-of-the-art of deep video compression methods, and outperforms the "Low-Delay P (LDP) very fast" mode of x265 in terms of both PSNR and MS-SSIM. The project page is at https://github.com/RenYang-home/HLVC.