Learning from unstructured and uncurated data has become the dominant paradigm for generative approaches in language and vision. Such unstructured and unguided behavior data, commonly known as play, is also easier to collect in robotics but much more difficult to learn from due to its inherently multimodal, noisy, and suboptimal nature. In this paper, we study this problem of learning goal-directed skill policies from unstructured play data which is labeled with language in hindsight. Specifically, we leverage advances in diffusion models to learn a multi-task diffusion model to extract robotic skills from play data. Using a conditional denoising diffusion process in the space of states and actions, we can gracefully handle the complexity and multimodality of play data and generate diverse and interesting robot behaviors. To make diffusion models more useful for skill learning, we encourage robotic agents to acquire a vocabulary of skills by introducing discrete bottlenecks into the conditional behavior generation process. In our experiments, we demonstrate the effectiveness of our approach across a wide variety of environments in both simulation and the real world. Results visualizations and videos at https://play-fusion.github.io
Neural Networks (GNNs) have recently emerged as a promising approach to tackling power allocation problems in wireless networks. Since unpaired transmitters and receivers are often spatially distant, the distanced-based threshold is proposed to reduce the computation time by excluding or including the channel state information in GNNs. In this paper, we are the first to introduce a neighbour-based threshold approach to GNNs to reduce the time complexity. Furthermore, we conduct a comprehensive analysis of both distance-based and neighbour-based thresholds and provide recommendations for selecting the appropriate value in different communication channel scenarios. We design the corresponding distance-based and neighbour-based Graph Neural Networks with the aim of allocating transmit powers to maximise the network throughput. Our results show that our proposed GNNs offer significant advantages in terms of reducing time complexity while preserving strong performance. Besides, we show that by choosing a suitable threshold, the time complexity is reduced from O(|V|^2) to O(|V|), where |V| is the total number of transceiver pairs.
Building a robot that can understand and learn to interact by watching humans has inspired several vision problems. However, despite some successful results on static datasets, it remains unclear how current models can be used on a robot directly. In this paper, we aim to bridge this gap by leveraging videos of human interactions in an environment centric manner. Utilizing internet videos of human behavior, we train a visual affordance model that estimates where and how in the scene a human is likely to interact. The structure of these behavioral affordances directly enables the robot to perform many complex tasks. We show how to seamlessly integrate our affordance model with four robot learning paradigms including offline imitation learning, exploration, goal-conditioned learning, and action parameterization for reinforcement learning. We show the efficacy of our approach, which we call VRB, across 4 real world environments, over 10 different tasks, and 2 robotic platforms operating in the wild. Results, visualizations and videos at https://robo-affordances.github.io/
Due to mutual interference between users, power allocation problems in wireless networks are often non-convex and computationally challenging. Graph neural networks (GNNs) have recently emerged as a promising approach to tackling these problems and an approach that exploits the underlying topology of wireless networks. In this paper, we propose a novel graph representation method for wireless networks that include full-duplex (FD) nodes. We then design a corresponding FD Graph Neural Network (F-GNN) with the aim of allocating transmit powers to maximise the network throughput. Our results show that our F-GNN achieves state-of-art performance with significantly less computation time. Besides, F-GNN offers an excellent trade-off between performance and complexity compared to classical approaches. We further refine this trade-off by introducing a distance-based threshold for inclusion or exclusion of edges in the network. We show that an appropriately chosen threshold reduces required training time by roughly 20% with a relatively minor loss in performance.
The goal of high-utility sequential pattern mining (HUSPM) is to efficiently discover profitable or useful sequential patterns in a large number of sequences. However, simply being aware of utility-eligible patterns is insufficient for making predictions. To compensate for this deficiency, high-utility sequential rule mining (HUSRM) is designed to explore the confidence or probability of predicting the occurrence of consequence sequential patterns based on the appearance of premise sequential patterns. It has numerous applications, such as product recommendation and weather prediction. However, the existing algorithm, known as HUSRM, is limited to extracting all eligible rules while neglecting the correlation between the generated sequential rules. To address this issue, we propose a novel algorithm called correlated high-utility sequential rule miner (CoUSR) to integrate the concept of correlation into HUSRM. The proposed algorithm requires not only that each rule be correlated but also that the patterns in the antecedent and consequent of the high-utility sequential rule be correlated. The algorithm adopts a utility-list structure to avoid multiple database scans. Additionally, several pruning strategies are used to improve the algorithm's efficiency and performance. Based on several real-world datasets, subsequent experiments demonstrated that CoUSR is effective and efficient in terms of operation time and memory consumption.
Analyzing sequence data usually leads to the discovery of interesting patterns and then anomaly detection. In recent years, numerous frameworks and methods have been proposed to discover interesting patterns in sequence data as well as detect anomalous behavior. However, existing algorithms mainly focus on frequency-driven analytic, and they are challenging to be applied in real-world settings. In this work, we present a new anomaly detection framework called DUOS that enables Discovery of Utility-aware Outlier Sequential rules from a set of sequences. In this pattern-based anomaly detection algorithm, we incorporate both the anomalousness and utility of a group, and then introduce the concept of utility-aware outlier sequential rule (UOSR). We show that this is a more meaningful way for detecting anomalies. Besides, we propose some efficient pruning strategies w.r.t. upper bounds for mining UOSR, as well as the outlier detection. An extensive experimental study conducted on several real-world datasets shows that the proposed DUOS algorithm has a better effectiveness and efficiency. Finally, DUOS outperforms the baseline algorithm and has a suitable scalability.
Based on the analysis of the proportion of utility in the supporting transactions used in the field of data mining, high utility-occupancy pattern mining (HUOPM) has recently attracted widespread attention. Unlike high-utility pattern mining (HUPM), which involves the enumeration of high-utility (e.g., profitable) patterns, HUOPM aims to find patterns representing a collection of existing transactions. In practical applications, however, not all patterns are used or valuable. For example, a pattern might contain too many items, that is, the pattern might be too specific and therefore lack value for users in real life. To achieve qualified patterns with a flexible length, we constrain the minimum and maximum lengths during the mining process and introduce a novel algorithm for the mining of flexible high utility-occupancy patterns. Our algorithm is referred to as HUOPM+. To ensure the flexibility of the patterns and tighten the upper bound of the utility-occupancy, a strategy called the length upper-bound (LUB) is presented to prune the search space. In addition, a utility-occupancy nested list (UO-nlist) and a frequency-utility-occupancy table (FUO-table) are employed to avoid multiple scans of the database. Evaluation results of the subsequent experiments confirm that the proposed algorithm can effectively control the length of the derived patterns, for both real-world and synthetic datasets. Moreover, it can decrease the execution time and memory consumption.
Traffic forecasting is a core element of intelligent traffic monitoring system. Approaches based on graph neural networks have been widely used in this task to effectively capture spatial and temporal dependencies of road networks. However, these approaches can not effectively define the complicated network topology. Besides, their cascade network structures have limitations in transmitting distinct features in the time and space dimensions. In this paper, we propose a Multi-adaptive Spatiotemporal-flow Graph Neural Network (MAF-GNN) for traffic speed forecasting. MAF-GNN introduces an effective Multi-adaptive Adjacency Matrices Mechanism to capture multiple latent spatial dependencies between traffic nodes. Additionally, we propose Spatiotemporal-flow Modules aiming to further enhance feature propagation in both time and space dimensions. MAF-GNN achieves better performance than other models on two real-world datasets of public traffic network, METR-LA and PeMS-Bay, demonstrating the effectiveness of the proposed approach.
We introduce a framework that abstracts Reinforcement Learning (RL) as a sequence modeling problem. This allows us to draw upon the simplicity and scalability of the Transformer architecture, and associated advances in language modeling such as GPT-x and BERT. In particular, we present Decision Transformer, an architecture that casts the problem of RL as conditional sequence modeling. Unlike prior approaches to RL that fit value functions or compute policy gradients, Decision Transformer simply outputs the optimal actions by leveraging a causally masked Transformer. By conditioning an autoregressive model on the desired return (reward), past states, and actions, our Decision Transformer model can generate future actions that achieve the desired return. Despite its simplicity, Decision Transformer matches or exceeds the performance of state-of-the-art model-free offline RL baselines on Atari, OpenAI Gym, and Key-to-Door tasks.