Pioneering efforts have verified the effectiveness of the diffusion models in exploring the informative uncertainty for recommendation. Considering the difference between recommendation and image synthesis tasks, existing methods have undertaken tailored refinements to the diffusion and reverse process. However, these approaches typically use the highest-score item in corpus for user interest prediction, leading to the ignorance of the user's generalized preference contained within other items, thereby remaining constrained by the data sparsity issue. To address this issue, this paper presents a novel Plug-in Diffusion Model for Recommendation (PDRec) framework, which employs the diffusion model as a flexible plugin to jointly take full advantage of the diffusion-generating user preferences on all items. Specifically, PDRec first infers the users' dynamic preferences on all items via a time-interval diffusion model and proposes a Historical Behavior Reweighting (HBR) mechanism to identify the high-quality behaviors and suppress noisy behaviors. In addition to the observed items, PDRec proposes a Diffusion-based Positive Augmentation (DPA) strategy to leverage the top-ranked unobserved items as the potential positive samples, bringing in informative and diverse soft signals to alleviate data sparsity. To alleviate the false negative sampling issue, PDRec employs Noise-free Negative Sampling (NNS) to select stable negative samples for ensuring effective model optimization. Extensive experiments and analyses on four datasets have verified the superiority of the proposed PDRec over the state-of-the-art baselines and showcased the universality of PDRec as a flexible plugin for commonly-used sequential encoders in different recommendation scenarios. The code is available in https://github.com/hulkima/PDRec.
Pre-trained recommendation models (PRMs) have attracted widespread attention recently. However, their totally different model structure, huge model size and computation cost hinder their application in practical recommender systems. Hence, it is highly essential to explore how to practically utilize PRMs in real-world recommendations. In this paper, we propose a novel joint knowledge distillation from different pre-trained recommendation models named PRM-KD for recommendation, which takes full advantages of diverse PRMs as teacher models for enhancing student models efficiently. Specifically, PRM-KD jointly distills diverse informative knowledge from multiple representative PRMs such as UniSRec, Recformer, and UniM^2Rec. The knowledge from the above PRMs are then smartly integrated into the student recommendation model considering their confidence and consistency. We further verify the universality of PRM-KD with various types of student models, including sequential recommendation, feature interaction, and graph-based models. Extensive experiments on five real-world datasets demonstrate the effectiveness and efficacy of PRM-KD, which could be viewed as an economical shortcut in practically and conveniently making full use of different PRMs in online systems.
Recently, there has been an emergence of employing LLM-powered agents as believable human proxies, based on their remarkable decision-making capability. However, existing studies mainly focus on simulating human dialogue. Human non-verbal behaviors, such as item clicking in recommender systems, although implicitly exhibiting user preferences and could enhance the modeling of users, have not been deeply explored. The main reasons lie in the gap between language modeling and behavior modeling, as well as the incomprehension of LLMs about user-item relations. To address this issue, we propose AgentCF for simulating user-item interactions in recommender systems through agent-based collaborative filtering. We creatively consider not only users but also items as agents, and develop a collaborative learning approach that optimizes both kinds of agents together. Specifically, at each time step, we first prompt the user and item agents to interact autonomously. Then, based on the disparities between the agents' decisions and real-world interaction records, user and item agents are prompted to reflect on and adjust the misleading simulations collaboratively, thereby modeling their two-sided relations. The optimized agents can also propagate their preferences to other agents in subsequent interactions, implicitly capturing the collaborative filtering idea. Overall, the optimized agents exhibit diverse interaction behaviors within our framework, including user-item, user-user, item-item, and collective interactions. The results show that these agents can demonstrate personalized behaviors akin to those of real-world individuals, sparking the development of next-generation user behavior simulation.
Recommendation systems rely on historical clicks to learn user interests and provide appropriate items. However, current studies tend to treat clicks equally, which may ignore the assorted intensities of user interests in different clicks. In this paper, we aim to achieve multi-granularity Click confidence Learning via Self-Distillation in recommendation (CLSD). Due to the lack of supervised signals in click confidence, we first apply self-supervised learning to obtain click confidence scores via a global self-distillation method. After that, we define a local confidence function to adapt confidence scores at the user group level, since the confidence distributions can be varied among user groups. With the combination of multi-granularity confidence learning, we can distinguish the quality of clicks and model user interests more accurately without involving extra data and model structures. The significant improvements over different backbones on industrial offline and online experiments in a real-world recommender system prove the effectiveness of our model. Recently, CLSD has been deployed on a large-scale recommender system, affecting over 400 million users.
Personalized recommendation relies on user historical behaviors to provide user-interested items, and thus seriously struggles with the data sparsity issue. A powerful positive item augmentation is beneficial to address the sparsity issue, while few works could jointly consider both the accuracy and diversity of these augmented training labels. In this work, we propose a novel model-agnostic Diversified self-distillation guided positive augmentation (DivSPA) for accurate and diverse positive item augmentations. Specifically, DivSPA first conducts three types of retrieval strategies to collect high-quality and diverse positive item candidates according to users' overall interests, short-term intentions, and similar users. Next, a self-distillation module is conducted to double-check and rerank these candidates as the final positive augmentations. Extensive offline and online evaluations verify the effectiveness of our proposed DivSPA on both accuracy and diversity. DivSPA is simple and effective, which could be conveniently adapted to other base models and systems. Currently, DivSPA has been deployed on multiple widely-used real-world recommender systems.
There are roughly three stages in real industrial recommendation systems, candidates generation (retrieval), ranking and reranking. Individual-level diversity and system-level diversity are both important for industrial recommender systems. The former focus on each single user's experience, while the latter focus on the difference among users. Graph-based retrieval strategies are inevitably hijacked by heavy users and popular items, leading to the convergence of candidates for users and the lack of system-level diversity. Meanwhile, in the reranking phase, Determinantal Point Process (DPP) is deployed to increase individual-level diverisity. Heavily relying on the semantic information of items, DPP suffers from clickbait and inaccurate attributes. Besides, most studies only focus on one of the two levels of diversity, and ignore the mutual influence among different stages in real recommender systems. We argue that individual-level diversity and system-level diversity should be viewed as an integrated problem, and we provide an efficient and deployable solution for web-scale recommenders. Generally, we propose to employ the retrieval graph information in diversity-based reranking, by which to weaken the hidden similarity of items exposed to users, and consequently gain more graph explorations to improve the system-level diveristy. Besides, we argue that users' propensity for diversity changes over time in content feed recommendation. Therefore, with the explored graph, we also propose to capture the user's real-time personalized propensity to the diversity. We implement and deploy the combined system in WeChat App's Top Stories used by hundreds of millions of users. Offline simulations and online A/B tests show our solution can effectively improve both user engagement and system revenue.
In the past decades, recommender systems have attracted much attention in both research and industry communities, and a large number of studies have been devoted to developing effective recommendation models. Basically speaking, these models mainly learn the underlying user preference from historical behavior data, and then estimate the user-item matching relationships for recommendations. Inspired by the recent progress on large language models (LLMs), we take a different approach to developing the recommendation models, considering recommendation as instruction following by LLMs. The key idea is that the preferences or needs of a user can be expressed in natural language descriptions (called instructions), so that LLMs can understand and further execute the instruction for fulfilling the recommendation task. Instead of using public APIs of LLMs, we instruction tune an open-source LLM (3B Flan-T5-XL), in order to better adapt LLMs to recommender systems. For this purpose, we first design a general instruction format for describing the preference, intention, task form and context of a user in natural language. Then we manually design 39 instruction templates and automatically generate a large amount of user-personalized instruction data (252K instructions) with varying types of preferences and intentions. To demonstrate the effectiveness of our approach, we instantiate the instruction templates into several widely-studied recommendation (or search) tasks, and conduct extensive experiments on these tasks with real-world datasets. Experiment results show that the proposed approach can outperform several competitive baselines, including the powerful GPT-3.5, on these evaluation tasks. Our approach sheds light on developing more user-friendly recommender systems, in which users can freely communicate with the system and obtain more accurate recommendations via natural language instructions.
Cross-domain recommendation (CDR) aims to leverage the users' behaviors in both source and target domains to improve the target domain's performance. Conventional CDR methods typically explore the dual relations between the source and target domains' behavior sequences. However, they ignore modeling the third sequence of mixed behaviors that naturally reflects the user's global preference. To address this issue, we present a novel and model-agnostic Triple sequence learning for cross-domain recommendation (Tri-CDR) framework to jointly model the source, target, and mixed behavior sequences in CDR. Specifically, Tri-CDR independently models the hidden user representations for the source, target, and mixed behavior sequences, and proposes a triple cross-domain attention (TCA) to emphasize the informative knowledge related to both user's target-domain preference and global interests in three sequences. To comprehensively learn the triple correlations, we design a novel triple contrastive learning (TCL) that jointly considers coarse-grained similarities and fine-grained distinctions among three sequences, ensuring the alignment while preserving the information diversity in multi-domain. We conduct extensive experiments and analyses on two real-world datasets with four domains. The significant improvements of Tri-CDR with different sequential encoders on all datasets verify the effectiveness and universality. The source code will be released in the future.
In this work, we revisit the Transformer-based pre-trained language models and identify two problems that may limit the expressiveness of the model. Firstly, existing relative position encoding models (e.g., T5 and DEBERTA) confuse two heterogeneous information: relative distance and direction. It may make the model unable to capture the associative semantics of the same direction or the same distance, which in turn affects the performance of downstream tasks. Secondly, we notice the pre-trained BERT with Mask Language Modeling (MLM) pre-training objective outputs similar token representations and attention weights of different heads, which may impose difficulties in capturing discriminative semantic representations. Motivated by the above investigation, we propose two novel techniques to improve pre-trained language models: Decoupled Directional Relative Position (DDRP) encoding and MTH pre-training objective. DDRP decouples the relative distance features and the directional features in classical relative position encoding for better position information understanding. MTH designs two novel auxiliary losses besides MLM to enlarge the dissimilarities between (a) last hidden states of different tokens, and (b) attention weights of different heads, alleviating homogenization and anisotropic problem in representation learning for better optimization. Extensive experiments and ablation studies on GLUE benchmark demonstrate the effectiveness of our proposed methods.
The click behavior is the most widely-used user positive feedback in recommendation. However, simply considering each click equally in training may suffer from clickbaits and title-content mismatching, and thus fail to precisely capture users' real satisfaction on items. Dwell time could be viewed as a high-quality quantitative indicator of user preferences on each click, while existing recommendation models do not fully explore the modeling of dwell time. In this work, we focus on reweighting clicks with dwell time in recommendation. Precisely, we first define a new behavior named valid read, which helps to select high-quality click instances for different users and items via dwell time. Next, we propose a normalized dwell time function to reweight click signals in training, which could better guide our model to provide a high-quality and efficient reading. The Click reweighting model achieves significant improvements on both offline and online evaluations in a real-world system.