ByteDance
Abstract:Large-scale place recognition is a fundamental but challenging task, which plays an increasingly important role in autonomous driving and robotics. Existing methods have achieved acceptable good performance, however, most of them are concentrating on designing elaborate global descriptor learning network structures. The importance of feature generalization and descriptor post-enhancing has long been neglected. In this work, we propose a novel method named GIDP to learn a Good Initialization and Inducing Descriptor Poseenhancing for Large-scale Place Recognition. In particular, an unsupervised momentum contrast point cloud pretraining module and a reranking-based descriptor post-enhancing module are proposed respectively in GIDP. The former aims at learning a good initialization for the point cloud encoding network before training the place recognition model, while the later aims at post-enhancing the predicted global descriptor through reranking at inference time. Extensive experiments on both indoor and outdoor datasets demonstrate that our method can achieve state-of-the-art performance using simple and general point cloud encoding backbones.
Abstract:In this paper, we research the new topic of object effects recommendation in micro-video platforms, which is a challenging but important task for many practical applications such as advertisement insertion. To avoid the problem of introducing background bias caused by directly learning video content from image frames, we propose to utilize the meaningful body language hidden in 3D human pose for recommendation. To this end, in this work, a novel human pose driven object effects recommendation network termed PoseRec is introduced. PoseRec leverages the advantages of 3D human pose detection and learns information from multi-frame 3D human pose for video-item registration, resulting in high quality object effects recommendation performance. Moreover, to solve the inherent ambiguity and sparsity issues that exist in object effects recommendation, we further propose a novel item-aware implicit prototype learning module and a novel pose-aware transductive hard-negative mining module to better learn pose-item relationships. What's more, to benchmark methods for the new research topic, we build a new dataset for object effects recommendation named Pose-OBE. Extensive experiments on Pose-OBE demonstrate that our method can achieve superior performance than strong baselines.
Abstract:In theory, the success of unsupervised domain adaptation (UDA) largely relies on domain gap estimation. However, for source free UDA, the source domain data can not be accessed during adaptation, which poses great challenge of measuring the domain gap. In this paper, we propose to use many classifiers to learn the source domain decision boundaries, which provides a tighter upper bound of the domain gap, even if both of the domain data can not be simultaneously accessed. The source model is trained to push away each pair of classifiers whilst ensuring the correctness of the decision boundaries. In this sense, our many classifiers model separates the source different categories as far as possible which induces the maximum disagreement of many classifiers in the target domain, thus the transferable source domain knowledge is maximized. For adaptation, the source model is adapted to maximize the agreement among pairs of the classifiers. Thus the target features are pushed away from the decision boundaries. Experiments on several datasets of UDA show that our approach achieves state of the art performance among source free UDA approaches and can even compete to source available UDA methods.
Abstract:The 4K content can deliver a more immersive visual experience to consumers due to the huge improvement of spatial resolution. However, existing blind image quality assessment (BIQA) methods are not suitable for the original and upscaled 4K contents due to the expanded resolution and specific distortions. In this paper, we propose a deep learning-based BIQA model for 4K content, which on one hand can recognize true and pseudo 4K content and on the other hand can evaluate their perceptual visual quality. Considering the characteristic that high spatial resolution can represent more abundant high-frequency information, we first propose a Grey-level Co-occurrence Matrix (GLCM) based texture complexity measure to select three representative image patches from a 4K image, which can reduce the computational complexity and is proven to be very effective for the overall quality prediction through experiments. Then we extract different kinds of visual features from the intermediate layers of the convolutional neural network (CNN) and integrate them into the quality-aware feature representation. Finally, two multilayer perception (MLP) networks are utilized to map the quality-aware features into the class probability and the quality score for each patch respectively. The overall quality index is obtained through the average pooling of patch results. The proposed model is trained through the multi-task learning manner and we introduce an uncertainty principle to balance the losses of the classification and regression tasks. The experimental results show that the proposed model outperforms all compared BIQA metrics on four 4K content quality assessment databases.
Abstract:Point clouds scanned by real-world sensors are always incomplete, irregular, and noisy, making the point cloud completion task become increasingly more important. Though many point cloud completion methods have been proposed, most of them require a large number of paired complete-incomplete point clouds for training, which is labor exhausted. In contrast, this paper proposes a novel Reconstruction-Aware Prior Distillation semi-supervised point cloud completion method named RaPD, which takes advantage of a two-stage training scheme to reduce the dependence on a large-scale paired dataset. In training stage 1, the so-called deep semantic prior is learned from both unpaired complete and unpaired incomplete point clouds using a reconstruction-aware pretraining process. While in training stage 2, we introduce a semi-supervised prior distillation process, where an encoder-decoder-based completion network is trained by distilling the prior into the network utilizing only a small number of paired training samples. A self-supervised completion module is further introduced, excavating the value of a large number of unpaired incomplete point clouds, leading to an increase in the network's performance. Extensive experiments on several widely used datasets demonstrate that RaPD, the first semi-supervised point cloud completion method, achieves superior performance to previous methods on both homologous and heterologous scenarios.
Abstract:Recently, RGBD-based category-level 6D object pose estimation has achieved promising improvement in performance, however, the requirement of depth information prohibits broader applications. In order to relieve this problem, this paper proposes a novel approach named Object Level Depth reconstruction Network (OLD-Net) taking only RGB images as input for category-level 6D object pose estimation. We propose to directly predict object-level depth from a monocular RGB image by deforming the category-level shape prior into object-level depth and the canonical NOCS representation. Two novel modules named Normalized Global Position Hints (NGPH) and Shape-aware Decoupled Depth Reconstruction (SDDR) module are introduced to learn high fidelity object-level depth and delicate shape representations. At last, the 6D object pose is solved by aligning the predicted canonical representation with the back-projected object-level depth. Extensive experiments on the challenging CAMERA25 and REAL275 datasets indicate that our model, though simple, achieves state-of-the-art performance.
Abstract:Graph neural networks (GNNs) have extended the success of deep neural networks (DNNs) to non-Euclidean graph data, achieving ground-breaking performance on various tasks such as node classification and graph property prediction. Nonetheless, existing systems are inefficient to train large graphs with billions of nodes and edges with GPUs. The main bottlenecks are the process of preparing data for GPUs - subgraph sampling and feature retrieving. This paper proposes BGL, a distributed GNN training system designed to address the bottlenecks with a few key ideas. First, we propose a dynamic cache engine to minimize feature retrieving traffic. By a co-design of caching policy and the order of sampling, we find a sweet spot of low overhead and high cache hit ratio. Second, we improve the graph partition algorithm to reduce cross-partition communication during subgraph sampling. Finally, careful resource isolation reduces contention between different data preprocessing stages. Extensive experiments on various GNN models and large graph datasets show that BGL significantly outperforms existing GNN training systems by 20.68x on average.
Abstract:Recently, category-level 6D object pose estimation has achieved significant improvements with the development of reconstructing canonical 3D representations. However, the reconstruction quality of existing methods is still far from excellent. In this paper, we propose a novel Adversarial Canonical Representation Reconstruction Network named ACR-Pose. ACR-Pose consists of a Reconstructor and a Discriminator. The Reconstructor is primarily composed of two novel sub-modules: Pose-Irrelevant Module (PIM) and Relational Reconstruction Module (RRM). PIM tends to learn canonical-related features to make the Reconstructor insensitive to rotation and translation, while RRM explores essential relational information between different input modalities to generate high-quality features. Subsequently, a Discriminator is employed to guide the Reconstructor to generate realistic canonical representations. The Reconstructor and the Discriminator learn to optimize through adversarial training. Experimental results on the prevalent NOCS-CAMERA and NOCS-REAL datasets demonstrate that our method achieves state-of-the-art performance.
Abstract:Unlike other metaheuristics, differential Evolution (DE) employs a crossover operation filtering variables to be mutated, which contributes to its successful applications in a variety of complicated optimization problems. However, the underlying working principles of the crossover operation is not yet fully understood. In this paper, we try to reveal the influence of the binomial crossover by performing a theoretical comparison between the $(1+1)EA$ and its variants, the $(1+1)EA_{C}$ and the $(1+1)EA_{CM}$. Generally, the introduction of the binomial crossover contributes to the enhancement of the exploration ability as well as degradation of the exploitation ability, and under some conditions, leads to the dominance of the transition matrix for binary optimization problems. As a result, both the $(1+1)EA_{C}$ and the $(1+1)EA_{CM}$ outperform the $(1+1)EA$ on the unimodal OneMax problem, but do not always dominate it on the Deceptive problem. Finally, we perform exploration analysis by investigating probabilities to transfer from non-optimal statuses to the optimal status of the Deceptive problem, inspired by which adaptive strategies are proposed to improve the ability of global exploration. It suggests that incorporation of the binomial crossover could be a feasible strategy to improve the performances of randomized search heuristics.
Abstract:Semantic Role Labeling (SRL) aims at recognizing the predicate-argument structure of a sentence and can be decomposed into two subtasks: predicate disambiguation and argument labeling. Prior work deals with these two tasks independently, which ignores the semantic connection between the two tasks. In this paper, we propose to use the machine reading comprehension (MRC) framework to bridge this gap. We formalize predicate disambiguation as multiple-choice machine reading comprehension, where the descriptions of candidate senses of a given predicate are used as options to select the correct sense. The chosen predicate sense is then used to determine the semantic roles for that predicate, and these semantic roles are used to construct the query for another MRC model for argument labeling. In this way, we are able to leverage both the predicate semantics and the semantic role semantics for argument labeling. We also propose to select a subset of all the possible semantic roles for computational efficiency. Experiments show that the proposed framework achieves state-of-the-art results on both span and dependency benchmarks.