Abstract:Spatial perception and reasoning from visual observations require recovering geometric structure, establishing correspondences, and understanding spatial relations. Existing approaches typically address these capabilities separately using task-specific architectures or external geometric modules, limiting knowledge transfer among complementary representations of the same physical scene. We introduce SPARGen, a unified multimodal framework that casts 3D reconstruction, dense correspondence, and spatial reasoning as instruction-conditioned generation tasks. SPARGen serializes compact structured and linguistic outputs as token sequences while generating dense geometric fields in image-aligned forms, enabling spatial supervision to jointly shape shared representations within a native multimodal generative model. Experiments across benchmarks for 3D reconstruction, correspondence, and spatial reasoning show that SPARGen achieves competitive performance across heterogeneous spatial tasks within a single native multimodal generative framework.
Abstract:We formulate computer vision as unified multimodal generation, where heterogeneous visual tasks are expressed in the native text and image generation spaces of a unified multimodal model, without task-specific architectures. Under this formulation, SenseNova-Vision uses natural-language instructions and optional visual prompts to specify tasks, target regions or views, and decoding conventions, and generates responses as text for symbolic outputs, images for dense spatial predictions, or mixed text-and-image outputs for compositional tasks. To support large-scale training, we convert diverse computer vision annotations into instruction-response examples compatible with these generation spaces, resulting in the SenseNova-Vision Corpus, a computer-vision instruction-response corpus spanning text, image, and mixed targets. Starting from an off-the-shelf pretrained unified multimodal model, SenseNova-Vision is trained primarily on this corpus, with auxiliary multimodal data used as a capability-preserving mixture, and requires no task-specific prediction heads or architectural modifications. The resulting model covers a broad range of vision tasks, including detection, OCR, keypoint estimation, segmentation, depth estimation, surface normal prediction, point maps, and camera pose estimation, while supporting language-defined variants that combine category, color, region, and other visual cues. Experiments show that a single unified model can match leading task-specialized systems across structured visual understanding, dense geometric prediction, segmentation, and multi-view visual geometry. These results suggest unified multimodal generation as a scalable route for integrating computer vision capabilities into general-purpose foundation models. The model and corpus are publicly available.
Abstract:Large language models (LLMs) often solve a task when all instructions are given in a single prompt, but fail when the same information is revealed gradually across turns. When a clean FULL prompt and a RAW-SHARDED conversation contain the same complete user evidence, the model should still arrive at the same answer. We argue that a key reason for this gap is self-anchored drift: responses produced under partial information introduce unsupported assumptions, and those assumptions later distort the final answer. To reduce this effect, we propose Canonical-Context On-Policy Distillation (CCOPD). During training, the same base model is used in two roles: a frozen teacher conditioned on the clean FULL prompt and a trainable student that receives the same evidence incrementally through a multi-turn conversation; CCOPD aligns the student's behavior on its own trajectories with the teacher's canonical full-context behavior. Trained only on math problem conversations, CCOPD yields a 32\% average relative improvement in RAW-SHARDED performance over the original base model across math and five zero-shot out-of-domain task families, while largely preserving full-context performance. Further analyses suggest that CCOPD strengthens grounding in user evidence and reduces sensitivity to contamination from earlier assistant turns.
Abstract:This paper aims to model the dynamics of 3D Gaussians from visual observations to support temporal extrapolation. Existing dynamic 3D reconstruction methods often struggle to effectively learn underlying dynamics or rely heavily on manually defined physical priors, which limits their extrapolation capabilities. To address this issue, we propose a novel dynamic 3D Gaussian Splatting prior-free motion extrapolation framework based on particle dynamics systems. The core advantage of our method lies in its ability to learn differential equations that describe the dynamics of 3D Gaussians, and follow them during future frame extrapolation. Instead of simply fitting to the observed visual frame sequence, we aim to more effectively model the gaussian particle dynamics system. To this end, we introduce a dynamics latent state vector into the standard Gaussian kernel and design a dynamics latent space encoder to extract initial state. Subsequently, we introduce a Neural ODEs-based dynamics module that models the temporal evolution of Gaussian in dynamics latent space. Finally, a Gaussian kernel space decoder is used to decode latent state at the specific time step into the deformation. Experimental results demonstrate that the proposed method achieves comparable rendering quality with existing approaches in reconstruction tasks, and significantly outperforms them in future frame extrapolation. Our code is available at https://github.com/QuanJinSheng/ParticleGS.
Abstract:Generative artificial intelligence (AI) has made significant progress across various domains in recent years. Building on the rapid advancements in 2D, video, and 3D content generation fields, 4D generation has emerged as a novel and rapidly evolving research area, attracting growing attention. 4D generation focuses on creating dynamic 3D assets with spatiotemporal consistency based on user input, offering greater creative freedom and richer immersive experiences. This paper presents a comprehensive survey of the 4D generation field, systematically summarizing its core technologies, developmental trajectory, key challenges, and practical applications, while also exploring potential future research directions. The survey begins by introducing various fundamental 4D representation models, followed by a review of 4D generation frameworks built upon these representations and the key technologies that incorporate motion and geometry priors into 4D assets. We summarize five major challenges of 4D generation: consistency, controllability, diversity, efficiency, and fidelity, accompanied by an outline of existing solutions to address these issues. We systematically analyze applications of 4D generation, spanning dynamic object generation, scene generation, digital human synthesis, 4D editing, and autonomous driving. Finally, we provide an in-depth discussion of the obstacles currently hindering the development of the 4D generation. This survey offers a clear and comprehensive overview of 4D generation, aiming to stimulate further exploration and innovation in this rapidly evolving field. Our code is publicly available at: https://github.com/MiaoQiaowei/Awesome-4D.