A data marketplace is an online venue that brings data owners, data brokers, and data consumers together and facilitates commoditisation of data amongst them. Data pricing, as a key function of a data marketplace, demands quantifying the monetary value of data. A considerable number of studies on data pricing can be found in literature. This paper attempts to comprehensively review the state-of-the-art on existing data pricing studies to provide a general understanding of this emerging research area. Our key contribution lies in a new taxonomy of data pricing studies that unifies different attributes determining data prices. The basis of our framework categorises these studies by the kind of market structure, be it sell-side, buy-side, or two-sided. Then in a sell-side market, the studies are further divided by query type, which defines the way a data consumer accesses data, while in a buy-side market, the studies are divided according to privacy notion, which defines the way to quantify privacy of data owners. In a two-sided market, both privacy notion and query type are used as criteria. We systematically examine the studies falling into each category in our taxonomy. Lastly, we discuss gaps within the existing research and define future research directions.
Next POI recommendation intends to forecast users' immediate future movements given their current status and historical information, yielding great values for both users and service providers. However, this problem is perceptibly complex because various data trends need to be considered together. This includes the spatial locations, temporal contexts, user's preferences, etc. Most existing studies view the next POI recommendation as a sequence prediction problem while omitting the collaborative signals from other users. Instead, we propose a user-agnostic global trajectory flow map and a novel Graph Enhanced Transformer model (GETNext) to better exploit the extensive collaborative signals for a more accurate next POI prediction, and alleviate the cold start problem in the meantime. GETNext incorporates the global transition patterns, user's general preference, spatio-temporal context, and time-aware category embeddings together into a transformer model to make the prediction of user's future moves. With this design, our model outperforms the state-of-the-art methods with a large margin and also sheds light on the cold start challenges within the spatio-temporal involved recommendation problems.
Correlated Equilibrium (CE) is a well-established solution concept that captures coordination among agents and enjoys good algorithmic properties. In real-world multi-agent systems, in addition to being in an equilibrium, agents' policies are often expected to meet requirements with respect to safety, and fairness. Such additional requirements can often be expressed in terms of the state density which measures the state-visitation frequencies during the course of a game. However, existing CE notions or CE-finding approaches cannot explicitly specify a CE with particular properties concerning state density; they do so implicitly by either modifying reward functions or using value functions as the selection criteria. The resulting CE may thus not fully fulfil the state-density requirements. In this paper, we propose Density-Based Correlated Equilibria (DBCE), a new notion of CE that explicitly takes state density as selection criterion. Concretely, we instantiate DBCE by specifying different state-density requirements motivated by real-world applications. To compute DBCE, we put forward the Density Based Correlated Policy Iteration algorithm for the underlying control problem. We perform experiments on various games where results demonstrate the advantage of our CE-finding approach over existing methods in scenarios with state-density concerns.
Unsupervised/self-supervised graph neural networks (GNN) are vulnerable to inherent randomness in the input graph data which greatly affects the performance of the model in downstream tasks. In this paper, we alleviate the interference of graph randomness and learn appropriate representations of nodes without label information. To this end, we propose USER, an unsupervised robust version of graph neural networks that is based on structural entropy. We analyze the property of intrinsic connectivity and define intrinsic connectivity graph. We also identify the rank of the adjacency matrix as a crucial factor in revealing a graph that provides the same embeddings as the intrinsic connectivity graph. We then introduce structural entropy in the objective function to capture such a graph. Extensive experiments conducted on clustering and link prediction tasks under random-noises and meta-attack over three datasets show USER outperforms benchmarks and is robust to heavier randomness.
Non-intrusive load monitoring (NILM) aims to decompose aggregated electrical usage signal into appliance-specific power consumption and it amounts to a classical example of blind source separation tasks. Leveraging recent progress on deep learning techniques, we design a new neural NILM model Multi-State Dual CNN (MSDC). Different from previous models, MSDC explicitly extracts information about the appliance's multiple states and state transitions, which in turn regulates the prediction of signals for appliances. More specifically, we employ a dual-CNN architecture: one CNN for outputting state distributions and the other for predicting the power of each state. A new technique is invented that utilizes conditional random fields (CRF) to capture state transitions. Experiments on two real-world datasets REDD and UK-DALE demonstrate that our model significantly outperform state-of-the-art models while having good generalization capacity, achieving 6%-10% MAE gain and 33%-51% SAE gain to unseen appliances.
Few-shot learning (FSL) is an emergent paradigm of learning that attempts to learn with low sample complexity to mimic the way humans can learn, generalise and extrapolate based on only a few examples. While FSL attempts to mimic these human characteristics, fundamentally, the task of FSL as conventionally described and modelled using meta-learning with episodic-based training does not fully align with how humans acquire and reason with knowledge. FSL with episodic training, while only using $K$ instances of each test class, still requires a large number of labelled instances from disjoint training classes. In this paper, we introduce the novel task of constrained few-shot learning (CFSL), a special case of FSL where the number of training instances of each class is constrained to be less than some value $M$ thus applying a similar restriction during training and test. We propose a method for CFSL leveraging Cat2Vec using a novel categorical contrastive loss inspired by cognitive theories such as fuzzy trace theory and prototype theory.
Combining deep learning with symbolic logic reasoning aims to capitalize on the success of both fields and is drawing increasing attention. Inspired by DeepLogic, an end-to-end model trained to perform inference on logic programs, we introduce IMA-GloVe-GA, an iterative neural inference network for multi-step reasoning expressed in natural language. In our model, reasoning is performed using an iterative memory neural network based on RNN with a gate attention mechanism. We evaluate IMA-GloVe-GA on three datasets: PARARULES, CONCEPTRULES V1 and CONCEPTRULES V2. Experimental results show DeepLogic with gate attention can achieve higher test accuracy than DeepLogic and other RNN baseline models. Our model achieves better out-of-distribution generalisation than RoBERTa-Large when the rules have been shuffled. Furthermore, to address the issue of unbalanced distribution of reasoning depths in the current multi-step reasoning datasets, we develop PARARULE-Plus, a large dataset with more examples that require deeper reasoning steps. Experimental results show that the addition of PARARULE-Plus can increase the model's performance on examples requiring deeper reasoning depths. The source code and data are available at https://github.com/Strong-AI-Lab/Multi-Step-Deductive-Reasoning-Over-Natural-Language.
Understanding, modelling and predicting human risky decision-making is challenging due to intrinsic individual differences and irrationality. Fuzzy trace theory (FTT) is a powerful paradigm that explains human decision-making by incorporating gists, i.e., fuzzy representations of information which capture only its quintessential meaning. Inspired by Broniatowski and Reyna's FTT cognitive model, we propose a computational framework which combines the effects of the underlying semantics and sentiments on text-based decision-making. In particular, we introduce Category-2-Vector to learn categorical gists and categorical sentiments, and demonstrate how our computational model can be optimised to predict risky decision-making in groups and individuals.
The recent mean field game (MFG) formalism has enabled the application of inverse reinforcement learning (IRL) methods in large-scale multi-agent systems, with the goal of inferring reward signals that can explain demonstrated behaviours of large populations. The existing IRL methods for MFGs are built upon reducing an MFG to a Markov decision process (MDP) defined on the collective behaviours and average rewards of the population. However, this paper reveals that the reduction from MFG to MDP holds only for the fully cooperative setting. This limitation invalidates existing IRL methods on MFGs with non-cooperative environments. To measure more general behaviours in large populations, we study the use of individual behaviours to infer ground-truth reward functions for MFGs. We propose Mean Field IRL (MFIRL), the first dedicated IRL framework for MFGs that can handle both cooperative and non-cooperative environments. Based on this theoretically justified framework, we develop a practical algorithm effective for MFGs with unknown dynamics. We evaluate MFIRL on both cooperative and mixed cooperative-competitive scenarios with many agents. Results demonstrate that MFIRL excels in reward recovery, sample efficiency and robustness in the face of changing dynamics.
Automated question quality rating (AQQR) aims to evaluate question quality through computational means, thereby addressing emerging challenges in online learnersourced question repositories. Existing methods for AQQR rely solely on explicitly-defined criteria such as readability and word count, while not fully utilising the power of state-of-the-art deep-learning techniques. We propose DeepQR, a novel neural-network model for AQQR that is trained using multiple-choice-question (MCQ) datasets collected from PeerWise, a widely-used learnersourcing platform. Along with designing DeepQR, we investigate models based on explicitly-defined features, or semantic features, or both. We also introduce a self-attention mechanism to capture semantic correlations between MCQ components, and a contrastive-learning approach to acquire question representations using quality ratings. Extensive experiments on datasets collected from eight university-level courses illustrate that DeepQR has superior performance over six comparative models.