We present ProsAudit, a benchmark in English to assess structural prosodic knowledge in self-supervised learning (SSL) speech models. It consists of two subtasks, their corresponding metrics, an evaluation dataset. In the protosyntax task, the model must correctly identify strong versus weak prosodic boundaries. In the lexical task, the model needs to correctly distinguish between pauses inserted between words and within words. We also provide human evaluation scores on this benchmark. We evaluated a series of SSL models and found that they were all able to perform above chance on both tasks, even when trained on an unseen language. However, non-native models performed significantly worse than native ones on the lexical task, highlighting the importance of lexical knowledge in this task. We also found a clear effect of size with models trained on more data performing better in the two subtasks.
Unsupervised speech representations have taken off, with benchmarks (SUPERB, ZeroSpeech) demonstrating major progress on semi-supervised speech recognition, speech synthesis, and speech-only language modelling. Inspiration comes from the promise of ``discovering the phonemes'' of a language or a similar low-bitrate encoding. However, one of the critical properties of phoneme transcriptions is context-invariance: the phonetic context of a speech sound can have massive influence on the way it is pronounced, while the text remains stable. This is what allows tokens of the same word to have the same transcriptions -- key to language understanding. Current benchmarks do not measure context-invariance. We develop a new version of the ZeroSpeech ABX benchmark that measures context-invariance, and apply it to recent self-supervised representations. We demonstrate that the context-independence of representations is predictive of the stability of word-level representations. We suggest research concentrate on improving context-independence of self-supervised and unsupervised representations.
Recent progress in self-supervised or unsupervised machine learning has opened the possibility of building a full speech processing system from raw audio without using any textual representations or expert labels such as phonemes, dictionaries or parse trees. The contribution of the Zero Resource Speech Challenge series since 2015 has been to break down this long-term objective into four well-defined tasks -- Acoustic Unit Discovery, Spoken Term Discovery, Discrete Resynthesis, and Spoken Language Modeling -- and introduce associated metrics and benchmarks enabling model comparison and cumulative progress. We present an overview of the six editions of this challenge series since 2015, discuss the lessons learned, and outline the areas which need more work or give puzzling results.
Most automatic speech processing systems are sensitive to the acoustic environment, with degraded performance when applied to noisy or reverberant speech. But how can one tell whether speech is noisy or reverberant? We propose Brouhaha, a pipeline to simulate audio segments recorded in noisy and reverberant conditions. We then use the simulated audio to jointly train the Brouhaha model for voice activity detection, signal-to-noise ratio estimation, and C50 room acoustics prediction. We show how the predicted SNR and C50 values can be used to investigate and help diagnose errors made by automatic speech processing tools (such as pyannote.audio for speaker diarization or OpenAI's Whisper for automatic speech recognition). Both our pipeline and a pretrained model are open source and shared with the speech community.
Word or word-fragment based Language Models (LM) are typically preferred over character-based ones in many downstream applications. This may not be surprising as words seem more linguistically relevant units than characters. Words provide at least two kinds of relevant information: boundary information and meaningful units. However, word boundary information may be absent or unreliable in the case of speech input (word boundaries are not marked explicitly in the speech stream). Here, we systematically compare LSTMs as a function of the input unit (character, phoneme, word, word part), with or without gold boundary information. We probe linguistic knowledge in the networks at the lexical, syntactic and semantic levels using three speech-adapted black box NLP psycholinguistically-inpired benchmarks (pWUGGY, pBLIMP, pSIMI). We find that the absence of boundaries costs between 2\% and 28\% in relative performance depending on the task. We show that gold boundaries can be replaced by automatically found ones obtained with an unsupervised segmentation algorithm, and that even modest segmentation performance gives a gain in performance on two of the three tasks compared to basic character/phone based models without boundary information.
Self-supervised representations have been extensively studied for discriminative and generative tasks. However, their robustness capabilities have not been extensively investigated. This work focuses on self-supervised representations for spoken generative language models. First, we empirically demonstrate how current state-of-the-art speech representation models lack robustness to basic signal variations that do not alter the spoken information. To overcome this, we propose an effective and efficient method to learn robust self-supervised speech representation for generative spoken language modeling. The proposed approach is based on applying a set of signal transformations to the speech signal and optimizing the model using an iterative pseudo-labeling scheme. Our method significantly improves over the evaluated baselines when considering encoding metrics. We additionally evaluate our method on the speech-to-speech translation task. We consider Spanish-English and French-English conversions and empirically demonstrate the benefits of following the proposed approach.
Lewis signaling games are a class of simple communication games for simulating the emergence of language. In these games, two agents must agree on a communication protocol in order to solve a cooperative task. Previous work has shown that agents trained to play this game with reinforcement learning tend to develop languages that display undesirable properties from a linguistic point of view (lack of generalization, lack of compositionality, etc). In this paper, we aim to provide better understanding of this phenomenon by analytically studying the learning problem in Lewis games. As a core contribution, we demonstrate that the standard objective in Lewis games can be decomposed in two components: a co-adaptation loss and an information loss. This decomposition enables us to surface two potential sources of overfitting, which we show may undermine the emergence of a structured communication protocol. In particular, when we control for overfitting on the co-adaptation loss, we recover desired properties in the emergent languages: they are more compositional and generalize better.
According to the Language Familiarity Effect (LFE), people are better at discriminating between speakers of their native language. Although this cognitive effect was largely studied in the literature, experiments have only been conducted on a limited number of language pairs and their results only show the presence of the effect without yielding a gradual measure that may vary across language pairs. In this work, we show that the computational model of LFE introduced by Thorburn, Feldmand and Schatz (2019) can address these two limitations. In a first experiment, we attest to this model's capacity to obtain a gradual measure of the LFE by replicating behavioural findings on native and accented speech. In a second experiment, we evaluate LFE on a large number of language pairs, including many which have never been tested on humans. We show that the effect is replicated across a wide array of languages, providing further evidence of its universality. Building on the gradual measure of LFE, we also show that languages belonging to the same family yield smaller scores, supporting the idea of an effect of language distance on LFE.
Finding word boundaries in continuous speech is challenging as there is little or no equivalent of a 'space' delimiter between words. Popular Bayesian non-parametric models for text segmentation use a Dirichlet process to jointly segment sentences and build a lexicon of word types. We introduce DP-Parse, which uses similar principles but only relies on an instance lexicon of word tokens, avoiding the clustering errors that arise with a lexicon of word types. On the Zero Resource Speech Benchmark 2017, our model sets a new speech segmentation state-of-the-art in 5 languages. The algorithm monotonically improves with better input representations, achieving yet higher scores when fed with weakly supervised inputs. Despite lacking a type lexicon, DP-Parse can be pipelined to a language model and learn semantic and syntactic representations as assessed by a new spoken word embedding benchmark.
We introduce a simple neural encoder architecture that can be trained using an unsupervised contrastive learning objective which gets its positive samples from data-augmented k-Nearest Neighbors search. We show that when built on top of recent self-supervised audio representations, this method can be applied iteratively and yield competitive SSE as evaluated on two tasks: query-by-example of random sequences of speech, and spoken term discovery. On both tasks our method pushes the state-of-the-art by a significant margin across 5 different languages. Finally, we establish a benchmark on a query-by-example task on the LibriSpeech dataset to monitor future improvements in the field.