Scene graph generation (SGG) endeavors to predict visual relationships between pairs of objects within an image. Prevailing SGG methods traditionally assume a one-off learning process for SGG. This conventional paradigm may necessitate repetitive training on all previously observed samples whenever new relationships emerge, mitigating the risk of forgetting previously acquired knowledge. This work seeks to address this pitfall inherent in a suite of prior relationship predictions. Motivated by the achievements of in-context learning in pretrained language models, our approach imbues the model with the capability to predict relationships and continuously acquire novel knowledge without succumbing to catastrophic forgetting. To achieve this goal, we introduce a novel and pragmatic framework for scene graph generation, namely Lifelong Scene Graph Generation (LSGG), where tasks, such as predicates, unfold in a streaming fashion. In this framework, the model is constrained to exclusive training on the present task, devoid of access to previously encountered training data, except for a limited number of exemplars, but the model is tasked with inferring all predicates it has encountered thus far. Rigorous experiments demonstrate the superiority of our proposed method over state-of-the-art SGG models in the context of LSGG across a diverse array of metrics. Besides, extensive experiments on the two mainstream benchmark datasets, VG and Open-Image(v6), show the superiority of our proposed model to a number of competitive SGG models in terms of continuous learning and conventional settings. Moreover, comprehensive ablation experiments demonstrate the effectiveness of each component in our model.
This paper reviews the video extreme super-resolution challenge associated with the AIM 2020 workshop at ECCV 2020. Common scaling factors for learned video super-resolution (VSR) do not go beyond factor 4. Missing information can be restored well in this region, especially in HR videos, where the high-frequency content mostly consists of texture details. The task in this challenge is to upscale videos with an extreme factor of 16, which results in more serious degradations that also affect the structural integrity of the videos. A single pixel in the low-resolution (LR) domain corresponds to 256 pixels in the high-resolution (HR) domain. Due to this massive information loss, it is hard to accurately restore the missing information. Track 1 is set up to gauge the state-of-the-art for such a demanding task, where fidelity to the ground truth is measured by PSNR and SSIM. Perceptually higher quality can be achieved in trade-off for fidelity by generating plausible high-frequency content. Track 2 therefore aims at generating visually pleasing results, which are ranked according to human perception, evaluated by a user study. In contrast to single image super-resolution (SISR), VSR can benefit from additional information in the temporal domain. However, this also imposes an additional requirement, as the generated frames need to be consistent along time.