We present 3DiFACE, a novel method for personalized speech-driven 3D facial animation and editing. While existing methods deterministically predict facial animations from speech, they overlook the inherent one-to-many relationship between speech and facial expressions, i.e., there are multiple reasonable facial expression animations matching an audio input. It is especially important in content creation to be able to modify generated motion or to specify keyframes. To enable stochasticity as well as motion editing, we propose a lightweight audio-conditioned diffusion model for 3D facial motion. This diffusion model can be trained on a small 3D motion dataset, maintaining expressive lip motion output. In addition, it can be finetuned for specific subjects, requiring only a short video of the person. Through quantitative and qualitative evaluations, we show that our method outperforms existing state-of-the-art techniques and yields speech-driven animations with greater fidelity and diversity.
Generating both plausible and accurate full body avatar motion is the key to the quality of immersive experiences in mixed reality scenarios. Head-Mounted Devices (HMDs) typically only provide a few input signals, such as head and hands 6-DoF. Recently, different approaches achieved impressive performance in generating full body motion given only head and hands signal. However, to the best of our knowledge, all existing approaches rely on full hand visibility. While this is the case when, e.g., using motion controllers, a considerable proportion of mixed reality experiences do not involve motion controllers and instead rely on egocentric hand tracking. This introduces the challenge of partial hand visibility owing to the restricted field of view of the HMD. In this paper, we propose the first unified approach, HMD-NeMo, that addresses plausible and accurate full body motion generation even when the hands may be only partially visible. HMD-NeMo is a lightweight neural network that predicts the full body motion in an online and real-time fashion. At the heart of HMD-NeMo is the spatio-temporal encoder with novel temporally adaptable mask tokens that encourage plausible motion in the absence of hand observations. We perform extensive analysis of the impact of different components in HMD-NeMo and introduce a new state-of-the-art on AMASS dataset through our evaluation.
Automatic perception of human behaviors during social interactions is crucial for AR/VR applications, and an essential component is estimation of plausible 3D human pose and shape of our social partners from the egocentric view. One of the biggest challenges of this task is severe body truncation due to close social distances in egocentric scenarios, which brings large pose ambiguities for unseen body parts. To tackle this challenge, we propose a novel scene-conditioned diffusion method to model the body pose distribution. Conditioned on the 3D scene geometry, the diffusion model generates bodies in plausible human-scene interactions, with the sampling guided by a physics-based collision score to further resolve human-scene inter-penetrations. The classifier-free training enables flexible sampling with different conditions and enhanced diversity. A visibility-aware graph convolution model guided by per-joint visibility serves as the diffusion denoiser to incorporate inter-joint dependencies and per-body-part control. Extensive evaluations show that our method generates bodies in plausible interactions with 3D scenes, achieving both superior accuracy for visible joints and diversity for invisible body parts. The code will be available at https://sanweiliti.github.io/egohmr/egohmr.html.
Speech-driven 3D facial animation has been widely explored, with applications in gaming, character animation, virtual reality, and telepresence systems. State-of-the-art methods deform the face topology of the target actor to sync the input audio without considering the identity-specific speaking style and facial idiosyncrasies of the target actor, thus, resulting in unrealistic and inaccurate lip movements. To address this, we present Imitator, a speech-driven facial expression synthesis method, which learns identity-specific details from a short input video and produces novel facial expressions matching the identity-specific speaking style and facial idiosyncrasies of the target actor. Specifically, we train a style-agnostic transformer on a large facial expression dataset which we use as a prior for audio-driven facial expressions. Based on this prior, we optimize for identity-specific speaking style based on a short reference video. To train the prior, we introduce a novel loss function based on detected bilabial consonants to ensure plausible lip closures and consequently improve the realism of the generated expressions. Through detailed experiments and a user study, we show that our approach produces temporally coherent facial expressions from input audio while preserving the speaking style of the target actors.
Synthetic data is becoming increasingly common for training computer vision models for a variety of tasks. Notably, such data has been applied in tasks related to humans such as 3D pose estimation where data is either difficult to create or obtain in realistic settings. Comparatively, there has been less work into synthetic animal data and it's uses for training models. Consequently, we introduce a parametric canine model, DynaDog+T, for generating synthetic canine images and data which we use for a common computer vision task, binary segmentation, which would otherwise be difficult due to the lack of available data.
The automatic extraction of animal \reb{3D} pose from images without markers is of interest in a range of scientific fields. Most work to date predicts animal pose from RGB images, based on 2D labelling of joint positions. However, due to the difficult nature of obtaining training data, no ground truth dataset of 3D animal motion is available to quantitatively evaluate these approaches. In addition, a lack of 3D animal pose data also makes it difficult to train 3D pose-prediction methods in a similar manner to the popular field of body-pose prediction. In our work, we focus on the problem of 3D canine pose estimation from RGBD images, recording a diverse range of dog breeds with several Microsoft Kinect v2s, simultaneously obtaining the 3D ground truth skeleton via a motion capture system. We generate a dataset of synthetic RGBD images from this data. A stacked hourglass network is trained to predict 3D joint locations, which is then constrained using prior models of shape and pose. We evaluate our model on both synthetic and real RGBD images and compare our results to previously published work fitting canine models to images. Finally, despite our training set consisting only of dog data, visual inspection implies that our network can produce good predictions for images of other quadrupeds -- e.g. horses or cats -- when their pose is similar to that contained in our training set.
Current unsupervised image-to-image translation techniques struggle to focus their attention on individual objects without altering the background or the way multiple objects interact within a scene. Motivated by the important role of attention in human perception, we tackle this limitation by introducing unsupervised attention mechanisms that are jointly adversarialy trained with the generators and discriminators. We demonstrate qualitatively and quantitatively that our approach is able to attend to relevant regions in the image without requiring supervision, and that by doing so it achieves more realistic mappings compared to recent approaches.
It is difficult to recover the motion field from a real-world footage given a mixture of camera shake and other photometric effects. In this paper we propose a hybrid framework by interleaving a Convolutional Neural Network (CNN) and a traditional optical flow energy. We first conduct a CNN architecture using a novel learnable directional filtering layer. Such layer encodes the angle and distance similarity matrix between blur and camera motion, which is able to enhance the blur features of the camera-shake footages. The proposed CNNs are then integrated into an iterative optical flow framework, which enable the capability of modelling and solving both the blind deconvolution and the optical flow estimation problems simultaneously. Our framework is trained end-to-end on a synthetic dataset and yields competitive precision and performance against the state-of-the-art approaches.
In this paper we present a dense ground truth dataset of nonrigidly deforming real-world scenes. Our dataset contains both long and short video sequences, and enables the quantitatively evaluation for RGB based tracking and registration methods. To construct ground truth for the RGB sequences, we simultaneously capture Near-Infrared (NIR) image sequences where dense markers - visible only in NIR - represent ground truth positions. This allows for comparison with automatically tracked RGB positions and the formation of error metrics. Most previous datasets containing nonrigidly deforming sequences are based on synthetic data. Our capture protocol enables us to acquire real-world deforming objects with realistic photometric effects - such as blur and illumination change - as well as occlusion and complex deformations. A public evaluation website is constructed to allow for ranking of RGB image based optical flow and other dense tracking algorithms, with various statistical measures. Furthermore, we present an RGB-NIR multispectral optical flow model allowing for energy optimization by adoptively combining featured information from both the RGB and the complementary NIR channels. In our experiments we evaluate eight existing RGB based optical flow methods on our new dataset. We also evaluate our hybrid optical flow algorithm by comparing to two existing multispectral approaches, as well as varying our input channels across RGB, NIR and RGB-NIR.