Human Pose Estimation (HPE) is widely used in various fields, including motion analysis, healthcare, and virtual reality. However, the great expenses of labeled real-world datasets present a significant challenge for HPE. To overcome this, one approach is to train HPE models on synthetic datasets and then perform domain adaptation (DA) on real-world data. Unfortunately, existing DA methods for HPE neglect data privacy and security by using both source and target data in the adaptation process. To this end, we propose a new task, named source-free domain adaptive HPE, which aims to address the challenges of cross-domain learning of HPE without access to source data during the adaptation process. We further propose a novel framework that consists of three models: source model, intermediate model, and target model, which explores the task from both source-protect and target-relevant perspectives. The source-protect module preserves source information more effectively while resisting noise, and the target-relevant module reduces the sparsity of spatial representations by building a novel spatial probability space, and pose-specific contrastive learning and information maximization are proposed on the basis of this space. Comprehensive experiments on several domain adaptive HPE benchmarks show that the proposed method outperforms existing approaches by a considerable margin. The codes are available at https://github.com/davidpengucf/SFDAHPE.
Human-centric visual understanding is an important desideratum for effective human-robot interaction. In order to navigate crowded public places, social robots must be able to interpret the activity of the surrounding humans. This paper addresses one key aspect of human-centric visual understanding, multi-person pose estimation. Achieving good performance on multi-person pose estimation in crowded scenes is difficult due to the challenges of occluded joints and instance separation. In order to tackle these challenges and overcome the limitations of image features in representing invisible body parts, we propose a novel prompt-based pose inference strategy called LAMP (Language Assisted Multi-person Pose estimation). By utilizing the text representations generated by a well-trained language model (CLIP), LAMP can facilitate the understanding of poses on the instance and joint levels, and learn more robust visual representations that are less susceptible to occlusion. This paper demonstrates that language-supervised training boosts the performance of single-stage multi-person pose estimation, and both instance-level and joint-level prompts are valuable for training. The code is available at https://github.com/shengnanh20/LAMP.
When multiple users share a common link in direct transmission, packet loss and network collision may occur due to the simultaneous arrival of traffics at the source node. To tackle this problem, users may resort to an indirect path: the packet flows are first relayed through a sidelink to another source node, then transmitted to the destination. This behavior brings the problems of packet routing or load balancing: (1) how to maximize the total traffic in a collaborative way; (2) how self-interested users choose routing strategies to minimize their individual packet loss independently. In this work, we propose a generalized mathematical framework to tackle the packet and load balancing issue in loss networks. In centralized scenarios with a planner, we provide a polynomial-time algorithm to compute the system optimum point where the total traffic rate is maximized. Conversely, in decentralized settings with autonomous users making distributed decisions, the system converges to an equilibrium where no user can reduce their loss probability through unilateral deviation. We thereby provide a full characterization of Nash equilibrium and examine the efficiency loss stemming from selfish behaviors, both theoretically and empirically. In general, the performance degradation caused by selfish behaviors is not catastrophic; however, this gap is not monotonic and can have extreme values in certain specific scenarios.
User selection has become crucial for decreasing the communication costs of federated learning (FL) over wireless networks. However, centralized user selection causes additional system complexity. This study proposes a network intrinsic approach of distributed user selection that leverages the radio resource competition mechanism in random access. Taking the carrier sensing multiple access (CSMA) mechanism as an example of random access, we manipulate the contention window (CW) size to prioritize certain users for obtaining radio resources in each round of training. Training data bias is used as a target scenario for FL with user selection. Prioritization is based on the distance between the newly trained local model and the global model of the previous round. To avoid excessive contribution by certain users, a counting mechanism is used to ensure fairness. Simulations with various datasets demonstrate that this method can rapidly achieve convergence similar to that of the centralized user selection approach.
Language models~(LMs) gradually become general-purpose interfaces in the interactive and embodied world, where the understanding of physical concepts is an essential prerequisite. However, it is not yet clear whether LMs can understand physical concepts in the human world. To investigate this, we design a benchmark VEC that covers the tasks of (i) Visual concepts, such as the shape and material of objects, and (ii) Embodied Concepts, learned from the interaction with the world such as the temperature of objects. Our zero (few)-shot prompting results show that the understanding of certain visual concepts emerges as scaling up LMs, but there are still basic concepts to which the scaling law does not apply. For example, OPT-175B performs close to humans with a zero-shot accuracy of 85\% on the material concept, yet behaves like random guessing on the mass concept. Instead, vision-augmented LMs such as CLIP and BLIP achieve a human-level understanding of embodied concepts. Analysis indicates that the rich semantics in visual representation can serve as a valuable source of embodied knowledge. Inspired by this, we propose a distillation method to transfer embodied knowledge from VLMs to LMs, achieving performance gain comparable with that by scaling up the parameters of LMs 134x. Our dataset is available at \url{https://github.com/TobiasLee/VEC}
Previous studies have shown that large language models (LLMs) like GPTs store massive factual knowledge in their parameters. However, the stored knowledge could be false or out-dated. Traditional knowledge editing methods refine LLMs via fine-tuning on texts containing specific knowledge. However, with the increasing scales of LLMs, these gradient-based approaches bring large computation costs. The trend of model-as-a-service also makes it impossible to modify knowledge in black-box LMs. Inspired by in-context learning (ICL), a new paradigm based on demonstration contexts without parameter updating, we explore whether ICL can edit factual knowledge. To answer this question, we give a comprehensive empirical study of ICL strategies. Experiments show that in-context knowledge editing (IKE), without any gradient and parameter updating, achieves a competitive success rate compared to gradient-based methods on GPT-J (6B) but with much fewer side effects, including less over-editing on similar but unrelated facts and less knowledge forgetting on previously stored knowledge. We also apply the method to larger LMs with tens or hundreds of parameters like OPT-175B, which shows the scalability of our method. The code is available at https://github.com/Zce1112zslx/IKE.
We introduce PaLM 2, a new state-of-the-art language model that has better multilingual and reasoning capabilities and is more compute-efficient than its predecessor PaLM. PaLM 2 is a Transformer-based model trained using a mixture of objectives. Through extensive evaluations on English and multilingual language, and reasoning tasks, we demonstrate that PaLM 2 has significantly improved quality on downstream tasks across different model sizes, while simultaneously exhibiting faster and more efficient inference compared to PaLM. This improved efficiency enables broader deployment while also allowing the model to respond faster, for a more natural pace of interaction. PaLM 2 demonstrates robust reasoning capabilities exemplified by large improvements over PaLM on BIG-Bench and other reasoning tasks. PaLM 2 exhibits stable performance on a suite of responsible AI evaluations, and enables inference-time control over toxicity without additional overhead or impact on other capabilities. Overall, PaLM 2 achieves state-of-the-art performance across a diverse set of tasks and capabilities. When discussing the PaLM 2 family, it is important to distinguish between pre-trained models (of various sizes), fine-tuned variants of these models, and the user-facing products that use these models. In particular, user-facing products typically include additional pre- and post-processing steps. Additionally, the underlying models may evolve over time. Therefore, one should not expect the performance of user-facing products to exactly match the results reported in this report.