Abstract:Ultra-high-resolution image sensors offer the potential to capture fine spatial details critical for many visual perception tasks, but acquiring and processing all pixels at full resolution is often infeasible under realistic bandwidth, latency, and power constraints. Existing approaches address this challenge through acquisition strategies such as spatial or temporal downsampling, which irrevocably discard information before task relevance can be assessed. In this work, we introduce a real-time, predictive, and task-aware foveated imaging system that operates directly at image acquisition time. Leveraging emerging dual-stream sensor architectures, our method dynamically allocates limited pixel bandwidth to task-relevant regions of interest while maintaining a low-resolution global context. We formulate foveated acquisition as a sensor attention policy-learning problem, in which past observations guide actions that determine future measurements, closing the perception-acquisition loop. Through extensive simulation across multiple perception tasks, we demonstrate that our approach achieves high task performance under strict pixel budgets and significantly outperforms relevant baselines operating at the same bandwidth. We further validate our system on a 200-megapixel dual-stream sensor, capturing real-world videos under realistic bandwidth and latency constraints, demonstrating the practical feasibility of task-driven, acquisition-time foveated imaging.
Abstract:Generating geometrically consistent videos remains an open challenge: text-to-video diffusion models trained on web-scale data treat geometry only implicitly, leading to object deformation, texture drift, and non-rigid backgrounds under camera motion. Existing solutions either improve consistency as a byproduct, apply only to static scenes or realign the latent space of the model completely. We introduce a geometry-consistency reward that directly measures whether motion in a generated video is compatible with a coherent scene. Our key insight is that in physically consistent videos, background motion should be explainable by rigid camera-induced flow, while independently moving objects should preserve appearance identity along motion trajectories. We operationalize this using optical flow, depth--pose predictions, and feature-based correspondence to separate rigid and dynamic regions and evaluate their respective consistency. Integrating this reward with reinforcement fine-tuning transforms geometric consistency from an emergent property into an explicit optimization objective for video generators. The approach is model agnostic and applies to diverse dynamic scenes containing both camera and object motion. Experiments show substantial reductions in temporal geometric artifacts over strong baselines while preserving perceptual quality. Code and model weights are published.
Abstract:We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V) or image (I2V) prompt. However, the capability to reconstruct the real world under arbitrary weather conditions and dynamic object configurations is essential for downstream applications including autonomous driving and robotics simulation. To this end, we present CityRAG, a video generative model that leverages large corpora of geo-registered data as context to ground generation to the physical scene, while maintaining learned priors for complex motion and appearance changes. CityRAG relies on temporally unaligned training data, which teaches the model to semantically disentangle the underlying scene from its transient attributes. Our experiments demonstrate that CityRAG can generate coherent minutes-long, physically grounded video sequences, maintain weather and lighting conditions over thousands of frames, achieve loop closure, and navigate complex trajectories to reconstruct real-world geography.




Abstract:We present a system using Multimodal LLMs (MLLMs) to analyze a large database with tens of millions of images captured at different times, with the aim of discovering patterns in temporal changes. Specifically, we aim to capture frequent co-occurring changes ("trends") across a city over a certain period. Unlike previous visual analyses, our analysis answers open-ended queries (e.g., "what are the frequent types of changes in the city?") without any predetermined target subjects or training labels. These properties cast prior learning-based or unsupervised visual analysis tools unsuitable. We identify MLLMs as a novel tool for their open-ended semantic understanding capabilities. Yet, our datasets are four orders of magnitude too large for an MLLM to ingest as context. So we introduce a bottom-up procedure that decomposes the massive visual analysis problem into more tractable sub-problems. We carefully design MLLM-based solutions to each sub-problem. During experiments and ablation studies with our system, we find it significantly outperforms baselines and is able to discover interesting trends from images captured in large cities (e.g., "addition of outdoor dining,", "overpass was painted blue," etc.). See more results and interactive demos at https://boyangdeng.com/visual-chronicles.




Abstract:Robust weed detection remains a challenging task in precision weeding, requiring not only potent weed detection models but also large-scale, labeled data. However, the labeled data adequate for model training is practically difficult to come by due to the time-consuming, labor-intensive process that requires specialized expertise to recognize plant species. This study introduces semi-supervised object detection (SSOD) methods for leveraging unlabeled data for enhanced weed detection and proposes a new YOLOv8-based SSOD method, i.e., WeedTeacher. An experimental comparison of four SSOD methods, including three existing frameworks (i.e., DenseTeacher, EfficientTeacher, and SmallTeacher) and WeedTeacher, alongside fully supervised baselines, was conducted for weed detection in both in-domain and cross-domain contexts. A new, diverse weed dataset was created as the testbed, comprising a total of 19,931 field images from two differing domains, including 8,435 labeled (basic-domain) images acquired by handholding devices from 2021 to 2023 and 11,496 unlabeled (new-domain) images acquired by a ground-based mobile platform in 2024. The in-domain experiment with models trained using 10% of the labeled, basic-domain images and tested on the remaining 90% of the data, showed that the YOLOv8-basedWeedTeacher achieved the highest accuracy among all four SSOD methods, with an improvement of 2.6% mAP@50 and 3.1% mAP@50:95 over its supervised baseline (i.e., YOLOv8l). In the cross-domain experiment where the unlabeled new-domain data was incorporated, all four SSOD methods, however, resulted in no or limited improvements over their supervised counterparts. Research is needed to address the difficulty of cross-domain data utilization for robust weed detection.




Abstract:We present a method for generating Streetscapes-long sequences of views through an on-the-fly synthesized city-scale scene. Our generation is conditioned by language input (e.g., city name, weather), as well as an underlying map/layout hosting the desired trajectory. Compared to recent models for video generation or 3D view synthesis, our method can scale to much longer-range camera trajectories, spanning several city blocks, while maintaining visual quality and consistency. To achieve this goal, we build on recent work on video diffusion, used within an autoregressive framework that can easily scale to long sequences. In particular, we introduce a new temporal imputation method that prevents our autoregressive approach from drifting from the distribution of realistic city imagery. We train our Streetscapes system on a compelling source of data-posed imagery from Google Street View, along with contextual map data-which allows users to generate city views conditioned on any desired city layout, with controllable camera poses. Please see more results at our project page at https://boyangdeng.com/streetscapes.




Abstract:Generative models have increasingly impacted relative tasks, from computer vision to interior design and other fields. Stable diffusion is an outstanding diffusion model that paves the way for producing high-resolution images with thorough details from text prompts or reference images. It will be an interesting topic about gaining improvements for small datasets with image-sparse categories. This study utilized seven common categories and three widespread weed species to evaluate the efficiency of a stable diffusion model. In detail, Stable diffusion was used to generate synthetic images belonging to these classes; three techniques (i.e., Image-to-image translation, Dreambooth, and ControlNet) based on stable diffusion were leveraged for image generation with different focuses. Then, classification and detection tasks were conducted based on these synthetic images, whose performance was compared to the models trained on original images. Promising results have been achieved in some classes. This seminal study may expedite the adaption of stable diffusion models to different fields.




Abstract:Artificial Intelligence(AI) widely applies in Image Classification and Recognition, Text Understanding and Natural Language Processing, which makes great progress. In this paper, we introduced AI into the fruit quality detection field. We designed a fruit sugar degree regression model using an Artificial Neural Network based on spectra of fruits within the visible/near-infrared(V/NIR)range. After analysis of fruit spectra, we innovatively proposed a new neural network structure: low layers consist of a Multilayer Perceptron(MLP), a middle layer is a 2-dimensional correlation matrix layer, and high layers consist of several Convolutional Neural Network(CNN) layers. In this study, we used fruit sugar value as a detection target, collecting two fruits called Gan Nan Navel and Tian Shan Pear as samples, doing experiments respectively, and comparing their results. We used Analysis of Variance(ANOVA) to evaluate the reliability of the dataset we collected. Then, we tried multiple strategies to process spectrum data, evaluating their effects. In this paper, we tried to add Wavelet Decomposition(WD) to reduce feature dimensions and a Genetic Algorithm(GA) to find excellent features. Then, we compared Neural Network models with traditional Partial Least Squares(PLS) based models. We also compared the neural network structure we designed(MLP-CNN) with other traditional neural network structures. In this paper, we proposed a new evaluation standard derived from dataset standard deviation(STD) for evaluating detection performance, validating the viability of using an artificial neural network model to do fruit sugar degree nondestructive detection.




Abstract:Unsupervised learning of 3D human faces from unstructured 2D image data is an active research area. While recent works have achieved an impressive level of photorealism, they commonly lack control of lighting, which prevents the generated assets from being deployed in novel environments. To this end, we introduce LumiGAN, an unconditional Generative Adversarial Network (GAN) for 3D human faces with a physically based lighting module that enables relighting under novel illumination at inference time. Unlike prior work, LumiGAN can create realistic shadow effects using an efficient visibility formulation that is learned in a self-supervised manner. LumiGAN generates plausible physical properties for relightable faces, including surface normals, diffuse albedo, and specular tint without any ground truth data. In addition to relightability, we demonstrate significantly improved geometry generation compared to state-of-the-art non-relightable 3D GANs and notably better photorealism than existing relightable GANs.




Abstract:Modeling the 3D world from sensor data for simulation is a scalable way of developing testing and validation environments for robotic learning problems such as autonomous driving. However, manually creating or re-creating real-world-like environments is difficult, expensive, and not scalable. Recent generative model techniques have shown promising progress to address such challenges by learning 3D assets using only plentiful 2D images -- but still suffer limitations as they leverage either human-curated image datasets or renderings from manually-created synthetic 3D environments. In this paper, we introduce GINA-3D, a generative model that uses real-world driving data from camera and LiDAR sensors to create realistic 3D implicit neural assets of diverse vehicles and pedestrians. Compared to the existing image datasets, the real-world driving setting poses new challenges due to occlusions, lighting-variations and long-tail distributions. GINA-3D tackles these challenges by decoupling representation learning and generative modeling into two stages with a learned tri-plane latent structure, inspired by recent advances in generative modeling of images. To evaluate our approach, we construct a large-scale object-centric dataset containing over 520K images of vehicles and pedestrians from the Waymo Open Dataset, and a new set of 80K images of long-tail instances such as construction equipment, garbage trucks, and cable cars. We compare our model with existing approaches and demonstrate that it achieves state-of-the-art performance in quality and diversity for both generated images and geometries.