This study introduces a two-scale Graph Neural Operator (GNO), namely, LatticeGraphNet (LGN), designed as a surrogate model for costly nonlinear finite-element simulations of three-dimensional latticed parts and structures. LGN has two networks: LGN-i, learning the reduced dynamics of lattices, and LGN-ii, learning the mapping from the reduced representation onto the tetrahedral mesh. LGN can predict deformation for arbitrary lattices, therefore the name operator. Our approach significantly reduces inference time while maintaining high accuracy for unseen simulations, establishing the use of GNOs as efficient surrogate models for evaluating mechanical responses of lattices and structures.
Traditional neuromorphic hardware architectures rely on event-driven computation, where the asynchronous transmission of events, such as spikes, triggers local computations within synapses and neurons. While machine learning frameworks are commonly used for gradient-based training, their emphasis on dense data structures poses challenges for processing asynchronous data such as spike trains. This problem is particularly pronounced for typical tensor data structures. In this context, we present a novel library (jaxsnn) built on top of JAX, that departs from conventional machine learning frameworks by providing flexibility in the data structures used and the handling of time, while maintaining Autograd functionality and composability. Our library facilitates the simulation of spiking neural networks and gradient estimation, with a focus on compatibility with time-continuous neuromorphic backends, such as the BrainScaleS-2 system, during the forward pass. This approach opens avenues for more efficient and flexible training of spiking neural networks, bridging the gap between traditional neuromorphic architectures and contemporary machine learning frameworks.
Tendon-based underactuated hands are intended to be simple, compliant and affordable. Often, they are 3D printed and do not include tactile sensors. Hence, performing in-hand object recognition with direct touch sensing is not feasible. Adding tactile sensors can complicate the hardware and introduce extra costs to the robotic hand. Also, the common approach of visual perception may not be available due to occlusions. In this paper, we explore whether kinesthetic haptics can provide in-direct information regarding the geometry of a grasped object during in-hand manipulation with an underactuated hand. By solely sensing actuator positions and torques over a period of time during motion, we show that a classifier can recognize an object from a set of trained ones with a high success rate of almost 95%. In addition, the implementation of a real-time majority vote during manipulation further improves recognition. Additionally, a trained classifier is also shown to be successful in distinguishing between shape categories rather than just specific objects.
High-quality data is one of the key requirements for any engineering application. In earthquake engineering practice, accurate data is pivotal in predicting the response of structure or damage detection process in an Structural Health Monitoring (SHM) application with less uncertainty. However, obtaining high-resolution data is fraught with challenges, such as significant costs, extensive data channels, and substantial storage requirements. To address these challenges, this study employs super-resolution generative adversarial networks (SRGANs) to improve the resolution of time-history data such as the data obtained by a sensor network in an SHM application, marking the first application of SRGANs in earthquake engineering domain. The time-series data are transformed into RGB values, converting raw data into images. SRGANs are then utilized to upscale these low-resolution images, thereby enhancing the overall sensor resolution. This methodology not only offers potential reductions in data storage requirements but also simplifies the sensor network, which could result in lower installation and maintenance costs. The proposed SRGAN method is rigorously evaluated using real seismic data, and its performance is compared with traditional enhancement techniques. The findings of this study pave the way for cost-effective and efficient improvements in the resolution of sensors used in SHM systems, with promising implications for the safety and sustainability of infrastructures worldwide.
In the realm of robot-assisted minimally invasive surgery, dynamic scene reconstruction can significantly enhance downstream tasks and improve surgical outcomes. Neural Radiance Fields (NeRF)-based methods have recently risen to prominence for their exceptional ability to reconstruct scenes. Nonetheless, these methods are hampered by slow inference, prolonged training, and substantial computational demands. Additionally, some rely on stereo depth estimation, which is often infeasible due to the high costs and logistical challenges associated with stereo cameras. Moreover, the monocular reconstruction quality for deformable scenes is currently inadequate. To overcome these obstacles, we present Endo-4DGS, an innovative, real-time endoscopic dynamic reconstruction approach that utilizes 4D Gaussian Splatting (GS) and requires no ground truth depth data. This method extends 3D GS by incorporating a temporal component and leverages a lightweight MLP to capture temporal Gaussian deformations. This effectively facilitates the reconstruction of dynamic surgical scenes with variable conditions. We also integrate Depth-Anything to generate pseudo-depth maps from monocular views, enhancing the depth-guided reconstruction process. Our approach has been validated on two surgical datasets, where it can effectively render in real-time, compute efficiently, and reconstruct with remarkable accuracy. These results underline the vast potential of Endo-4DGS to improve surgical assistance.
Neural marked temporal point processes have been a valuable addition to the existing toolbox of statistical parametric models for continuous-time event data. These models are useful for sequences where each event is associated with a single item (a single type of event or a "mark") -- but such models are not suited for the practical situation where each event is associated with a set of items. In this work, we develop a general framework for modeling set-valued data in continuous-time, compatible with any intensity-based recurrent neural point process model. In addition, we develop inference methods that can use such models to answer probabilistic queries such as "the probability of item $A$ being observed before item $B$," conditioned on sequence history. Computing exact answers for such queries is generally intractable for neural models due to both the continuous-time nature of the problem setting and the combinatorially-large space of potential outcomes for each event. To address this, we develop a class of importance sampling methods for querying with set-based sequences and demonstrate orders-of-magnitude improvements in efficiency over direct sampling via systematic experiments with four real-world datasets. We also illustrate how to use this framework to perform model selection using likelihoods that do not involve one-step-ahead prediction.
This paper investigates a deep reinforcement learning (DRL)-based approach for managing channel access in wireless networks. Specifically, we consider a scenario in which an intelligent user device (iUD) shares a time-varying uplink wireless channel with several fixed transmission schedule user devices (fUDs) and an unknown-schedule malicious jammer. The iUD aims to harmoniously coexist with the fUDs, avoid the jammer, and adaptively learn an optimal channel access strategy in the face of dynamic channel conditions, to maximize the network's sum cross-layer achievable rate (SCLAR). Through extensive simulations, we demonstrate that when we appropriately define the state space, action space, and rewards within the DRL framework, the iUD can effectively coexist with other UDs and optimize the network's SCLAR. We show that the proposed algorithm outperforms the tabular Q-learning and a fully connected deep neural network approach.
Vertebral morphological measurements are important across various disciplines, including spinal biomechanics and clinical applications, pre- and post-operatively. These measurements also play a crucial role in anthropological longitudinal studies, where spinal metrics are repeatedly documented over extended periods. Traditionally, such measurements have been manually conducted, a process that is time-consuming. In this study, we introduce a novel, fully automated method for measuring vertebral morphology using 3D meshes of lumbar and thoracic spine models.Our experimental results demonstrate the method's capability to accurately measure low-resolution patient-specific vertebral meshes with mean absolute error (MAE) of 1.09 mm and those derived from artificially created lumbar spines, where the average MAE value was 0.7 mm. Our qualitative analysis indicates that measurements obtained using our method on 3D spine models can be accurately reprojected back onto the original medical images if these images are available.
We introduce an Ordinary Differential Equation (ODE) based deep generative method for learning a conditional distribution, named the Conditional Follmer Flow. Starting from a standard Gaussian distribution, the proposed flow could efficiently transform it into the target conditional distribution at time 1. For effective implementation, we discretize the flow with Euler's method where we estimate the velocity field nonparametrically using a deep neural network. Furthermore, we derive a non-asymptotic convergence rate in the Wasserstein distance between the distribution of the learned samples and the target distribution, providing the first comprehensive end-to-end error analysis for conditional distribution learning via ODE flow. Our numerical experiments showcase its effectiveness across a range of scenarios, from standard nonparametric conditional density estimation problems to more intricate challenges involving image data, illustrating its superiority over various existing conditional density estimation methods.
We study a general clustering setting in which we have $n$ elements to be clustered, and we aim to perform as few queries as possible to an oracle that returns a noisy sample of the similarity between two elements. Our setting encompasses many application domains in which the similarity function is costly to compute and inherently noisy. We propose two novel formulations of online learning problems rooted in the paradigm of Pure Exploration in Combinatorial Multi-Armed Bandits (PE-CMAB): fixed confidence and fixed budget settings. For both settings, we design algorithms that combine a sampling strategy with a classic approximation algorithm for correlation clustering and study their theoretical guarantees. Our results are the first examples of polynomial-time algorithms that work for the case of PE-CMAB in which the underlying offline optimization problem is NP-hard.