Topic:Image To Image Translation
What is Image To Image Translation? Image-to-image translation is the process of converting an image from one domain to another using deep learning techniques.
Papers and Code
Mar 19, 2025
Abstract:Implicit neural representations (INRs) encode signals in neural network weights as a memory-efficient representation, decoupling sampling resolution from the associated resource costs. Current INR image classification methods are demonstrated on low-resolution data and are sensitive to image-space transformations. We attribute these issues to the global, fully-connected MLP neural network architecture encoding of current INRs, which lack mechanisms for local representation: MLPs are sensitive to absolute image location and struggle with high-frequency details. We propose ARC: Anchored Representation Clouds, a novel INR architecture that explicitly anchors latent vectors locally in image-space. By introducing spatial structure to the latent vectors, ARC captures local image data which in our testing leads to state-of-the-art implicit image classification of both low- and high-resolution images and increased robustness against image-space translation. Code can be found at https://github.com/JLuij/anchored_representation_clouds.
* Accepted at the ICLR 2025 Workshop on Neural Network Weights as a New
Data Modality
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Apr 01, 2025
Abstract:Recent advancements in image and video synthesis have opened up new promise in generative games. One particularly intriguing application is transforming characters from anime films into interactive, playable entities. This allows players to immerse themselves in the dynamic anime world as their favorite characters for life simulation through language instructions. Such games are defined as infinite game since they eliminate predetermined boundaries and fixed gameplay rules, where players can interact with the game world through open-ended language and experience ever-evolving storylines and environments. Recently, a pioneering approach for infinite anime life simulation employs large language models (LLMs) to translate multi-turn text dialogues into language instructions for image generation. However, it neglects historical visual context, leading to inconsistent gameplay. Furthermore, it only generates static images, failing to incorporate the dynamics necessary for an engaging gaming experience. In this work, we propose AnimeGamer, which is built upon Multimodal Large Language Models (MLLMs) to generate each game state, including dynamic animation shots that depict character movements and updates to character states, as illustrated in Figure 1. We introduce novel action-aware multimodal representations to represent animation shots, which can be decoded into high-quality video clips using a video diffusion model. By taking historical animation shot representations as context and predicting subsequent representations, AnimeGamer can generate games with contextual consistency and satisfactory dynamics. Extensive evaluations using both automated metrics and human evaluations demonstrate that AnimeGamer outperforms existing methods in various aspects of the gaming experience. Codes and checkpoints are available at https://github.com/TencentARC/AnimeGamer.
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Mar 31, 2025
Abstract:Despite advances in embodied AI, agent reasoning systems still struggle to capture the fundamental conceptual structures that humans naturally use to understand and interact with their environment. To address this, we propose a novel framework that bridges embodied cognition theory and agent systems by leveraging a formal characterization of image schemas, which are defined as recurring patterns of sensorimotor experience that structure human cognition. By customizing LLMs to translate natural language descriptions into formal representations based on these sensorimotor patterns, we will be able to create a neurosymbolic system that grounds the agent's understanding in fundamental conceptual structures. We argue that such an approach enhances both efficiency and interpretability while enabling more intuitive human-agent interactions through shared embodied understanding.
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Mar 28, 2025
Abstract:Time-resolved CBCT imaging, which reconstructs a dynamic sequence of CBCTs reflecting intra-scan motion (one CBCT per x-ray projection without phase sorting or binning), is highly desired for regular and irregular motion characterization, patient setup, and motion-adapted radiotherapy. Representing patient anatomy and associated motion fields as 3D Gaussians, we developed a Gaussian representation-based framework (PMF-STGR) for fast and accurate dynamic CBCT reconstruction. PMF-STGR comprises three major components: a dense set of 3D Gaussians to reconstruct a reference-frame CBCT for the dynamic sequence; another 3D Gaussian set to capture three-level, coarse-to-fine motion-basis-components (MBCs) to model the intra-scan motion; and a CNN-based motion encoder to solve projection-specific temporal coefficients for the MBCs. Scaled by the temporal coefficients, the learned MBCs will combine into deformation vector fields to deform the reference CBCT into projection-specific, time-resolved CBCTs to capture the dynamic motion. Due to the strong representation power of 3D Gaussians, PMF-STGR can reconstruct dynamic CBCTs in a 'one-shot' training fashion from a standard 3D CBCT scan, without using any prior anatomical or motion model. We evaluated PMF-STGR using XCAT phantom simulations and real patient scans. Metrics including the image relative error, structural-similarity-index-measure, tumor center-of-mass-error, and landmark localization error were used to evaluate the accuracy of solved dynamic CBCTs and motion. PMF-STGR shows clear advantages over a state-of-the-art, INR-based approach, PMF-STINR. Compared with PMF-STINR, PMF-STGR reduces reconstruction time by 50% while reconstructing less blurred images with better motion accuracy. With improved efficiency and accuracy, PMF-STGR enhances the applicability of dynamic CBCT imaging for potential clinical translation.
* 25 pages, 5 figures
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Mar 12, 2025
Abstract:We introduce Reangle-A-Video, a unified framework for generating synchronized multi-view videos from a single input video. Unlike mainstream approaches that train multi-view video diffusion models on large-scale 4D datasets, our method reframes the multi-view video generation task as video-to-videos translation, leveraging publicly available image and video diffusion priors. In essence, Reangle-A-Video operates in two stages. (1) Multi-View Motion Learning: An image-to-video diffusion transformer is synchronously fine-tuned in a self-supervised manner to distill view-invariant motion from a set of warped videos. (2) Multi-View Consistent Image-to-Images Translation: The first frame of the input video is warped and inpainted into various camera perspectives under an inference-time cross-view consistency guidance using DUSt3R, generating multi-view consistent starting images. Extensive experiments on static view transport and dynamic camera control show that Reangle-A-Video surpasses existing methods, establishing a new solution for multi-view video generation. We will publicly release our code and data. Project page: https://hyeonho99.github.io/reangle-a-video/
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Mar 15, 2025
Abstract:Projector-camera systems (ProCams) simulation aims to model the physical project-and-capture process and associated scene parameters of a ProCams, and is crucial for spatial augmented reality (SAR) applications such as ProCams relighting and projector compensation. Recent advances use an end-to-end neural network to learn the project-and-capture process. However, these neural network-based methods often implicitly encapsulate scene parameters, such as surface material, gamma, and white balance in the network parameters, and are less interpretable and hard for novel scene simulation. Moreover, neural networks usually learn the indirect illumination implicitly in an image-to-image translation way which leads to poor performance in simulating complex projection effects such as soft-shadow and interreflection. In this paper, we introduce a novel path tracing-based differentiable projector-camera systems (DPCS), offering a differentiable ProCams simulation method that explicitly integrates multi-bounce path tracing. Our DPCS models the physical project-and-capture process using differentiable physically-based rendering (PBR), enabling the scene parameters to be explicitly decoupled and learned using much fewer samples. Moreover, our physically-based method not only enables high-quality downstream ProCams tasks, such as ProCams relighting and projector compensation, but also allows novel scene simulation using the learned scene parameters. In experiments, DPCS demonstrates clear advantages over previous approaches in ProCams simulation, offering better interpretability, more efficient handling of complex interreflection and shadow, and requiring fewer training samples.
* 16 pages,16 figures
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Mar 12, 2025
Abstract:Latent Diffusion Models (LDMs) are known to have an unstable generation process, where even small perturbations or shifts in the input noise can lead to significantly different outputs. This hinders their applicability in applications requiring consistent results. In this work, we redesign LDMs to enhance consistency by making them shift-equivariant. While introducing anti-aliasing operations can partially improve shift-equivariance, significant aliasing and inconsistency persist due to the unique challenges in LDMs, including 1) aliasing amplification during VAE training and multiple U-Net inferences, and 2) self-attention modules that inherently lack shift-equivariance. To address these issues, we redesign the attention modules to be shift-equivariant and propose an equivariance loss that effectively suppresses the frequency bandwidth of the features in the continuous domain. The resulting alias-free LDM (AF-LDM) achieves strong shift-equivariance and is also robust to irregular warping. Extensive experiments demonstrate that AF-LDM produces significantly more consistent results than vanilla LDM across various applications, including video editing and image-to-image translation. Code is available at: https://github.com/SingleZombie/AFLDM
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Mar 12, 2025
Abstract:The relationship between muscle activity and resulting facial expressions is crucial for various fields, including psychology, medicine, and entertainment. The synchronous recording of facial mimicry and muscular activity via surface electromyography (sEMG) provides a unique window into these complex dynamics. Unfortunately, existing methods for facial analysis cannot handle electrode occlusion, rendering them ineffective. Even with occlusion-free reference images of the same person, variations in expression intensity and execution are unmatchable. Our electromyography-informed facial expression reconstruction (EIFER) approach is a novel method to restore faces under sEMG occlusion faithfully in an adversarial manner. We decouple facial geometry and visual appearance (e.g., skin texture, lighting, electrodes) by combining a 3D Morphable Model (3DMM) with neural unpaired image-to-image translation via reference recordings. Then, EIFER learns a bidirectional mapping between 3DMM expression parameters and muscle activity, establishing correspondence between the two domains. We validate the effectiveness of our approach through experiments on a dataset of synchronized sEMG recordings and facial mimicry, demonstrating faithful geometry and appearance reconstruction. Further, we synthesize expressions based on muscle activity and how observed expressions can predict dynamic muscle activity. Consequently, EIFER introduces a new paradigm for facial electromyography, which could be extended to other forms of multi-modal face recordings.
* Accepted at CVPR 2025, 41 pages, 37 figures, 8 tables
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Mar 17, 2025
Abstract:Many applications of computer vision rely on the alignment of similar but non-identical images. We present a fast algorithm for aligning heterogeneous images based on optimal transport. Our approach combines the speed of fast Fourier methods with the robustness of sliced probability metrics and allows us to efficiently compute the alignment between two $L \times L$ images using the sliced 2-Wasserstein distance in $O(L^2 \log L)$ operations. We show that our method is robust to translations, rotations and deformations in the images.
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Apr 03, 2025
Abstract:Existing makeup techniques often require designing multiple models to handle different inputs and align features across domains for different makeup tasks, e.g., beauty filter, makeup transfer, and makeup removal, leading to increased complexity. Another limitation is the absence of text-guided makeup try-on, which is more user-friendly without needing reference images. In this study, we make the first attempt to use a single model for various makeup tasks. Specifically, we formulate different makeup tasks as cross-domain translations and leverage a cross-domain diffusion model to accomplish all tasks. Unlike existing methods that rely on separate encoder-decoder configurations or cycle-based mechanisms, we propose using different domain embeddings to facilitate domain control. This allows for seamless domain switching by merely changing embeddings with a single model, thereby reducing the reliance on additional modules for different tasks. Moreover, to support precise text-to-makeup applications, we introduce the MT-Text dataset by extending the MT dataset with textual annotations, advancing the practicality of makeup technologies.
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