Facial recognition is an AI-based technique for identifying or confirming an individual's identity using their face. It maps facial features from an image or video and then compares the information with a collection of known faces to find a match.
Dynamic Facial Expression Recognition(DFER) is a rapidly evolving field of research that focuses on the recognition of time-series facial expressions. While previous research on DFER has concentrated on feature learning from a deep learning perspective, we put forward an AU-enhanced Dynamic Facial Expression Recognition architecture, namely AU-DFER, that incorporates AU-expression knowledge to enhance the effectiveness of deep learning modeling. In particular, the contribution of the Action Units(AUs) to different expressions is quantified, and a weight matrix is designed to incorporate a priori knowledge. Subsequently, the knowledge is integrated with the learning outcomes of a conventional deep learning network through the introduction of AU loss. The design is incorporated into the existing optimal model for dynamic expression recognition for the purpose of validation. Experiments are conducted on three recent mainstream open-source approaches to DFER on the principal datasets in this field. The results demonstrate that the proposed architecture outperforms the state-of-the-art(SOTA) methods without the need for additional arithmetic and generally produces improved results. Furthermore, we investigate the potential of AU loss function redesign to address data label imbalance issues in established dynamic expression datasets. To the best of our knowledge, this is the first attempt to integrate quantified AU-expression knowledge into various DFER models. We also devise strategies to tackle label imbalance, or minor class problems. Our findings suggest that employing a diverse strategy of loss function design can enhance the effectiveness of DFER. This underscores the criticality of addressing data imbalance challenges in mainstream datasets within this domain. The source code is available at https://github.com/Cross-Innovation-Lab/AU-DFER.
The goal of this investigation is to quantify to what extent computer vision methods can correctly classify facial expressions on a sign language dataset. We extend our experiments by recognizing expressions using only the upper or lower part of the face, which is needed to further investigate the difference in emotion manifestation between hearing and deaf subjects. To take into account the peculiar color profile of a dataset, our method introduces a color normalization stage based on histogram equalization and fine-tuning. The results show the ability to correctly recognize facial expressions with 83.8% mean sensitivity and very little variance (.042) among classes. Like for humans, recognition of expressions from the lower half of the face (79.6%) is higher than that from the upper half (77.9%). Noticeably, the classification accuracy from the upper half of the face is higher than human level.
Visual speech recognition is a technique to identify spoken content in silent speech videos, which has raised significant attention in recent years. Advancements in data-driven deep learning methods have significantly improved both the speed and accuracy of recognition. However, these deep learning methods can be effected by visual disturbances, such as lightning conditions, skin texture and other user-specific features. Data-driven approaches could reduce the performance degradation caused by these visual disturbances using models pretrained on large-scale datasets. But these methods often require large amounts of training data and computational resources, making them costly. To reduce the influence of user-specific features and enhance performance with limited data, this paper proposed a landmark guided visual feature extractor. Facial landmarks are used as auxiliary information to aid in training the visual feature extractor. A spatio-temporal multi-graph convolutional network is designed to fully exploit the spatial locations and spatio-temporal features of facial landmarks. Additionally, a multi-level lip dynamic fusion framework is introduced to combine the spatio-temporal features of the landmarks with the visual features extracted from the raw video frames. Experimental results show that this approach performs well with limited data and also improves the model's accuracy on unseen speakers.
Affective tactile interaction constitutes a fundamental component of human communication. In natural human-human encounters, touch is seldom experienced in isolation; rather, it is inherently multisensory. Individuals not only perceive the physical sensation of touch but also register the accompanying auditory cues generated through contact. The integration of haptic and auditory information forms a rich and nuanced channel for emotional expression. While extensive research has examined how robots convey emotions through facial expressions and speech, their capacity to communicate social gestures and emotions via touch remains largely underexplored. To address this gap, we developed a multimodal interaction system incorporating a 5*5 grid of 25 vibration motors synchronized with audio playback, enabling robots to deliver combined haptic-audio stimuli. In an experiment involving 32 Chinese participants, ten emotions and six social gestures were presented through vibration, sound, or their combination. Participants rated each stimulus on arousal and valence scales. The results revealed that (1) the combined haptic-audio modality significantly enhanced decoding accuracy compared to single modalities; (2) each individual channel-vibration or sound-effectively supported certain emotions recognition, with distinct advantages depending on the emotional expression; and (3) gestures alone were generally insufficient for conveying clearly distinguishable emotions. These findings underscore the importance of multisensory integration in affective human-robot interaction and highlight the complementary roles of haptic and auditory cues in enhancing emotional communication.
Facial expression recognition (FER) in 3D and 4D domains presents a significant challenge in affective computing due to the complexity of spatial and temporal facial dynamics. Its success is crucial for advancing applications in human behavior understanding, healthcare monitoring, and human-computer interaction. In this work, we propose FACET-VLM, a vision-language framework for 3D/4D FER that integrates multiview facial representation learning with semantic guidance from natural language prompts. FACET-VLM introduces three key components: Cross-View Semantic Aggregation (CVSA) for view-consistent fusion, Multiview Text-Guided Fusion (MTGF) for semantically aligned facial emotions, and a multiview consistency loss to enforce structural coherence across views. Our model achieves state-of-the-art accuracy across multiple benchmarks, including BU-3DFE, Bosphorus, BU-4DFE, and BP4D-Spontaneous. We further extend FACET-VLM to 4D micro-expression recognition (MER) on the 4DME dataset, demonstrating strong performance in capturing subtle, short-lived emotional cues. The extensive experimental results confirm the effectiveness and substantial contributions of each individual component within the framework. Overall, FACET-VLM offers a robust, extensible, and high-performing solution for multimodal FER in both posed and spontaneous settings.




Our purpose is to improve performance-based animation which can drive believable 3D stylized characters that are truly perceptual. By combining traditional blendshape animation techniques with multiple machine learning models, we present both non-real time and real time solutions which drive character expressions in a geometrically consistent and perceptually valid way. For the non-real time system, we propose a 3D emotion transfer network makes use of a 2D human image to generate a stylized 3D rig parameters. For the real time system, we propose a blendshape adaption network which generates the character rig parameter motions with geometric consistency and temporally stability. We demonstrate the effectiveness of our system by comparing to a commercial product Faceware. Results reveal that ratings of the recognition, intensity, and attractiveness of expressions depicted for animated characters via our systems are statistically higher than Faceware. Our results may be implemented into the animation pipeline, and provide animators with a system for creating the expressions they wish to use more quickly and accurately.




Automatic real personality recognition (RPR) aims to evaluate human real personality traits from their expressive behaviours. However, most existing solutions generally act as external observers to infer observers' personality impressions based on target individuals' expressive behaviours, which significantly deviate from their real personalities and consistently lead to inferior recognition performance. Inspired by the association between real personality and human internal cognition underlying the generation of expressive behaviours, we propose a novel RPR approach that efficiently simulates personalised internal cognition from easy-accessible external short audio-visual behaviours expressed by the target individual. The simulated personalised cognition, represented as a set of network weights that enforce the personalised network to reproduce the individual-specific facial reactions, is further encoded as a novel graph containing two-dimensional node and edge feature matrices, with a novel 2D Graph Neural Network (2D-GNN) proposed for inferring real personality traits from it. To simulate real personality-related cognition, an end-to-end strategy is designed to jointly train our cognition simulation, 2D graph construction, and personality recognition modules.
Emotion recognition through body movements has emerged as a compelling and privacy-preserving alternative to traditional methods that rely on facial expressions or physiological signals. Recent advancements in 3D skeleton acquisition technologies and pose estimation algorithms have significantly enhanced the feasibility of emotion recognition based on full-body motion. This survey provides a comprehensive and systematic review of skeleton-based emotion recognition techniques. First, we introduce psychological models of emotion and examine the relationship between bodily movements and emotional expression. Next, we summarize publicly available datasets, highlighting the differences in data acquisition methods and emotion labeling strategies. We then categorize existing methods into posture-based and gait-based approaches, analyzing them from both data-driven and technical perspectives. In particular, we propose a unified taxonomy that encompasses four primary technical paradigms: Traditional approaches, Feat2Net, FeatFusionNet, and End2EndNet. Representative works within each category are reviewed and compared, with benchmarking results across commonly used datasets. Finally, we explore the extended applications of emotion recognition in mental health assessment, such as detecting depression and autism, and discuss the open challenges and future research directions in this rapidly evolving field.
While 3D facial animation has made impressive progress, challenges still exist in realizing fine-grained stylized 3D facial expression manipulation due to the lack of appropriate datasets. In this paper, we introduce the AUBlendSet, a 3D facial dataset based on AU-Blendshape representation for fine-grained facial expression manipulation across identities. AUBlendSet is a blendshape data collection based on 32 standard facial action units (AUs) across 500 identities, along with an additional set of facial postures annotated with detailed AUs. Based on AUBlendSet, we propose AUBlendNet to learn AU-Blendshape basis vectors for different character styles. AUBlendNet predicts, in parallel, the AU-Blendshape basis vectors of the corresponding style for a given identity mesh, thereby achieving stylized 3D emotional facial manipulation. We comprehensively validate the effectiveness of AUBlendSet and AUBlendNet through tasks such as stylized facial expression manipulation, speech-driven emotional facial animation, and emotion recognition data augmentation. Through a series of qualitative and quantitative experiments, we demonstrate the potential and importance of AUBlendSet and AUBlendNet in 3D facial animation tasks. To the best of our knowledge, AUBlendSet is the first dataset, and AUBlendNet is the first network for continuous 3D facial expression manipulation for any identity through facial AUs. Our source code is available at https://github.com/wslh852/AUBlendNet.git.
Facial Expression Recognition (FER) systems based on deep learning have achieved impressive performance in recent years. However, these models often exhibit demographic biases, particularly with respect to age, which can compromise their fairness and reliability. In this work, we present a comprehensive study of age-related bias in deep FER models, with a particular focus on the elderly population. We first investigate whether recognition performance varies across age groups, which expressions are most affected, and whether model attention differs depending on age. Using Explainable AI (XAI) techniques, we identify systematic disparities in expression recognition and attention patterns, especially for "neutral", "sadness", and "anger" in elderly individuals. Based on these findings, we propose and evaluate three bias mitigation strategies: Multi-task Learning, Multi-modal Input, and Age-weighted Loss. Our models are trained on a large-scale dataset, AffectNet, with automatically estimated age labels and validated on balanced benchmark datasets that include underrepresented age groups. Results show consistent improvements in recognition accuracy for elderly individuals, particularly for the most error-prone expressions. Saliency heatmap analysis reveals that models trained with age-aware strategies attend to more relevant facial regions for each age group, helping to explain the observed improvements. These findings suggest that age-related bias in FER can be effectively mitigated using simple training modifications, and that even approximate demographic labels can be valuable for promoting fairness in large-scale affective computing systems.