Three-dimensional perception from multi-view cameras is a crucial component in autonomous driving systems, which involves multiple tasks like 3D object detection and bird's-eye-view (BEV) semantic segmentation. To improve perception precision, large image encoders, high-resolution images, and long-term temporal inputs have been adopted in recent 3D perception models, bringing remarkable performance gains. However, these techniques are often incompatible in training and inference scenarios due to computational resource constraints. Besides, modern autonomous driving systems prefer to adopt an end-to-end framework for multi-task 3D perception, which can simplify the overall system architecture and reduce the implementation complexity. However, conflict between tasks often arises when optimizing multiple tasks jointly within an end-to-end 3D perception model. To alleviate these issues, we present an end-to-end framework named HENet for multi-task 3D perception in this paper. Specifically, we propose a hybrid image encoding network, using a large image encoder for short-term frames and a small image encoder for long-term temporal frames. Then, we introduce a temporal feature integration module based on the attention mechanism to fuse the features of different frames extracted by the two aforementioned hybrid image encoders. Finally, according to the characteristics of each perception task, we utilize BEV features of different grid sizes, independent BEV encoders, and task decoders for different tasks. Experimental results show that HENet achieves state-of-the-art end-to-end multi-task 3D perception results on the nuScenes benchmark, including 3D object detection and BEV semantic segmentation. The source code and models will be released at https://github.com/VDIGPKU/HENet.
Three-dimensional object detection is one of the key tasks in autonomous driving. To reduce costs in practice, low-cost multi-view cameras for 3D object detection are proposed to replace the expansive LiDAR sensors. However, relying solely on cameras is difficult to achieve highly accurate and robust 3D object detection. An effective solution to this issue is combining multi-view cameras with the economical millimeter-wave radar sensor to achieve more reliable multi-modal 3D object detection. In this paper, we introduce RCBEVDet, a radar-camera fusion 3D object detection method in the bird's eye view (BEV). Specifically, we first design RadarBEVNet for radar BEV feature extraction. RadarBEVNet consists of a dual-stream radar backbone and a Radar Cross-Section (RCS) aware BEV encoder. In the dual-stream radar backbone, a point-based encoder and a transformer-based encoder are proposed to extract radar features, with an injection and extraction module to facilitate communication between the two encoders. The RCS-aware BEV encoder takes RCS as the object size prior to scattering the point feature in BEV. Besides, we present the Cross-Attention Multi-layer Fusion module to automatically align the multi-modal BEV feature from radar and camera with the deformable attention mechanism, and then fuse the feature with channel and spatial fusion layers. Experimental results show that RCBEVDet achieves new state-of-the-art radar-camera fusion results on nuScenes and view-of-delft (VoD) 3D object detection benchmarks. Furthermore, RCBEVDet achieves better 3D detection results than all real-time camera-only and radar-camera 3D object detectors with a faster inference speed at 21~28 FPS. The source code will be released at https://github.com/VDIGPKU/RCBEVDet.
We present GALA3D, generative 3D GAussians with LAyout-guided control, for effective compositional text-to-3D generation. We first utilize large language models (LLMs) to generate the initial layout and introduce a layout-guided 3D Gaussian representation for 3D content generation with adaptive geometric constraints. We then propose an object-scene compositional optimization mechanism with conditioned diffusion to collaboratively generate realistic 3D scenes with consistent geometry, texture, scale, and accurate interactions among multiple objects while simultaneously adjusting the coarse layout priors extracted from the LLMs to align with the generated scene. Experiments show that GALA3D is a user-friendly, end-to-end framework for state-of-the-art scene-level 3D content generation and controllable editing while ensuring the high fidelity of object-level entities within the scene. Source codes and models will be available at https://gala3d.github.io/.
We present DrivingGaussian, an efficient and effective framework for surrounding dynamic autonomous driving scenes. For complex scenes with moving objects, we first sequentially and progressively model the static background of the entire scene with incremental static 3D Gaussians. We then leverage a composite dynamic Gaussian graph to handle multiple moving objects, individually reconstructing each object and restoring their accurate positions and occlusion relationships within the scene. We further use a LiDAR prior for Gaussian Splatting to reconstruct scenes with greater details and maintain panoramic consistency. DrivingGaussian outperforms existing methods in driving scene reconstruction and enables photorealistic surround-view synthesis with high-fidelity and multi-camera consistency. The source code and trained models will be released.
In this work, we build a modular-designed codebase, formulate strong training recipes, design an error diagnosis toolbox, and discuss current methods for image-based 3D object detection. In particular, different from other highly mature tasks, e.g., 2D object detection, the community of image-based 3D object detection is still evolving, where methods often adopt different training recipes and tricks resulting in unfair evaluations and comparisons. What is worse, these tricks may overwhelm their proposed designs in performance, even leading to wrong conclusions. To address this issue, we build a module-designed codebase and formulate unified training standards for the community. Furthermore, we also design an error diagnosis toolbox to measure the detailed characterization of detection models. Using these tools, we analyze current methods in-depth under varying settings and provide discussions for some open questions, e.g., discrepancies in conclusions on KITTI-3D and nuScenes datasets, which have led to different dominant methods for these datasets. We hope that this work will facilitate future research in image-based 3D object detection. Our codes will be released at \url{https://github.com/OpenGVLab/3dodi}
Recent novel view synthesis methods obtain promising results for relatively small scenes, e.g., indoor environments and scenes with a few objects, but tend to fail for unbounded outdoor scenes with a single image as input. In this paper, we introduce SAMPLING, a Scene-adaptive Hierarchical Multiplane Images Representation for Novel View Synthesis from a Single Image based on improved multiplane images (MPI). Observing that depth distribution varies significantly for unbounded outdoor scenes, we employ an adaptive-bins strategy for MPI to arrange planes in accordance with each scene image. To represent intricate geometry and multi-scale details, we further introduce a hierarchical refinement branch, which results in high-quality synthesized novel views. Our method demonstrates considerable performance gains in synthesizing large-scale unbounded outdoor scenes using a single image on the KITTI dataset and generalizes well to the unseen Tanks and Temples dataset.The code and models will soon be made available.
Stable Diffusion (SD) customization approaches enable users to personalize SD model outputs, greatly enhancing the flexibility and diversity of AI art. However, they also allow individuals to plagiarize specific styles or subjects from copyrighted images, which raises significant concerns about potential copyright infringement. To address this issue, we propose an invisible data-free universal adversarial watermark (DUAW), aiming to protect a myriad of copyrighted images from different customization approaches across various versions of SD models. First, DUAW is designed to disrupt the variational autoencoder during SD customization. Second, DUAW operates in a data-free context, where it is trained on synthetic images produced by a Large Language Model (LLM) and a pretrained SD model. This approach circumvents the necessity of directly handling copyrighted images, thereby preserving their confidentiality. Once crafted, DUAW can be imperceptibly integrated into massive copyrighted images, serving as a protective measure by inducing significant distortions in the images generated by customized SD models. Experimental results demonstrate that DUAW can effectively distort the outputs of fine-tuned SD models, rendering them discernible to both human observers and a simple classifier.
Dynamic neural network is an emerging research topic in deep learning. With adaptive inference, dynamic models can achieve remarkable accuracy and computational efficiency. However, it is challenging to design a powerful dynamic detector, because of no suitable dynamic architecture and exiting criterion for object detection. To tackle these difficulties, we propose a dynamic framework for object detection, named DynamicDet. Firstly, we carefully design a dynamic architecture based on the nature of the object detection task. Then, we propose an adaptive router to analyze the multi-scale information and to decide the inference route automatically. We also present a novel optimization strategy with an exiting criterion based on the detection losses for our dynamic detectors. Last, we present a variable-speed inference strategy, which helps to realize a wide range of accuracy-speed trade-offs with only one dynamic detector. Extensive experiments conducted on the COCO benchmark demonstrate that the proposed DynamicDet achieves new state-of-the-art accuracy-speed trade-offs. For instance, with comparable accuracy, the inference speed of our dynamic detector Dy-YOLOv7-W6 surpasses YOLOv7-E6 by 12%, YOLOv7-D6 by 17%, and YOLOv7-E6E by 39%. The code is available at https://github.com/VDIGPKU/DynamicDet.
Knowledge distillation is a popular technique for transferring the knowledge from a large teacher model to a smaller student model by mimicking. However, distillation by directly aligning the feature maps between teacher and student may enforce overly strict constraints on the student thus degrade the performance of the student model. To alleviate the above feature misalignment issue, existing works mainly focus on spatially aligning the feature maps of the teacher and the student, with pixel-wise transformation. In this paper, we newly find that aligning the feature maps between teacher and student along the channel-wise dimension is also effective for addressing the feature misalignment issue. Specifically, we propose a learnable nonlinear channel-wise transformation to align the features of the student and the teacher model. Based on it, we further propose a simple and generic framework for feature distillation, with only one hyper-parameter to balance the distillation loss and the task specific loss. Extensive experimental results show that our method achieves significant performance improvements in various computer vision tasks including image classification (+3.28% top-1 accuracy for MobileNetV1 on ImageNet-1K), object detection (+3.9% bbox mAP for ResNet50-based Faster-RCNN on MS COCO), instance segmentation (+2.8% Mask mAP for ResNet50-based Mask-RCNN), and semantic segmentation (+4.66% mIoU for ResNet18-based PSPNet in semantic segmentation on Cityscapes), which demonstrates the effectiveness and the versatility of the proposed method. The code will be made publicly available.
Current outdoor LiDAR-based 3D object detection methods mainly adopt the training-from-scratch paradigm. Unfortunately, this paradigm heavily relies on large-scale labeled data, whose collection can be expensive and time-consuming. Self-supervised pre-training is an effective and desirable way to alleviate this dependence on extensive annotated data. Recently, masked modeling has become a successful self-supervised learning approach for point clouds. However, current works mainly focus on synthetic or indoor datasets. When applied to large-scale and sparse outdoor point clouds, they fail to yield satisfactory results. In this work, we present BEV-MAE, a simple masked autoencoder pre-training framework for 3D object detection on outdoor point clouds. Specifically, we first propose a bird's eye view (BEV) guided masking strategy to guide the 3D encoder learning feature representation in a BEV perspective and avoid complex decoder design during pre-training. Besides, we introduce a learnable point token to maintain a consistent receptive field size of the 3D encoder with fine-tuning for masked point cloud inputs. Finally, based on the property of outdoor point clouds, i.e., the point clouds of distant objects are more sparse, we propose point density prediction to enable the 3D encoder to learn location information, which is essential for object detection. Experimental results show that BEV-MAE achieves new state-of-the-art self-supervised results on both Waymo and nuScenes with diverse 3D object detectors. Furthermore, with only 20% data and 7% training cost during pre-training, BEV-MAE achieves comparable performance with the state-of-the-art method ProposalContrast. The source code and pre-trained models will be made publicly available.