Abstract:Sign Language Representation Learning (SLRL) is crucial for a range of sign language-related downstream tasks such as Sign Language Translation (SLT) and Sign Language Retrieval (SLRet). Recently, many gloss-based and gloss-free SLRL methods have been proposed, showing promising performance. Among them, the gloss-free approach shows promise for strong scalability without relying on gloss annotations. However, it currently faces suboptimal solutions due to challenges in encoding the intricate, context-sensitive characteristics of sign language videos, mainly struggling to discern essential sign features using a non-monotonic video-text alignment strategy. Therefore, we introduce an innovative pretraining paradigm for gloss-free SLRL, called C${^2}$RL, in this paper. Specifically, rather than merely incorporating a non-monotonic semantic alignment of video and text to learn language-oriented sign features, we emphasize two pivotal aspects of SLRL: Implicit Content Learning (ICL) and Explicit Context Learning (ECL). ICL delves into the content of communication, capturing the nuances, emphasis, timing, and rhythm of the signs. In contrast, ECL focuses on understanding the contextual meaning of signs and converting them into equivalent sentences. Despite its simplicity, extensive experiments confirm that the joint optimization of ICL and ECL results in robust sign language representation and significant performance gains in gloss-free SLT and SLRet tasks. Notably, C${^2}$RL improves the BLEU-4 score by +5.3 on P14T, +10.6 on CSL-daily, +6.2 on OpenASL, and +1.3 on How2Sign. It also boosts the R@1 score by +8.3 on P14T, +14.4 on CSL-daily, and +5.9 on How2Sign. Additionally, we set a new baseline for the OpenASL dataset in the SLRet task.
Abstract:Speech-driven 3D facial animation has improved a lot recently while most related works only utilize acoustic modality and neglect the influence of visual and textual cues, leading to unsatisfactory results in terms of precision and coherence. We argue that visual and textual cues are not trivial information. Therefore, we present a novel framework, namely PMMTalk, using complementary Pseudo Multi-Modal features for improving the accuracy of facial animation. The framework entails three modules: PMMTalk encoder, cross-modal alignment module, and PMMTalk decoder. Specifically, the PMMTalk encoder employs the off-the-shelf talking head generation architecture and speech recognition technology to extract visual and textual information from speech, respectively. Subsequently, the cross-modal alignment module aligns the audio-image-text features at temporal and semantic levels. Then PMMTalk decoder is employed to predict lip-syncing facial blendshape coefficients. Contrary to prior methods, PMMTalk only requires an additional random reference face image but yields more accurate results. Additionally, it is artist-friendly as it seamlessly integrates into standard animation production workflows by introducing facial blendshape coefficients. Finally, given the scarcity of 3D talking face datasets, we introduce a large-scale 3D Chinese Audio-Visual Facial Animation (3D-CAVFA) dataset. Extensive experiments and user studies show that our approach outperforms the state of the art. We recommend watching the supplementary video.
Abstract:The COVID-19 pandemic has led to the saturation of public health services worldwide. In this scenario, the early diagnosis of SARS-Cov-2 infections can help to stop or slow the spread of the virus and to manage the demand upon health services. This is especially important when resources are also being stretched by heightened demand linked to other seasonal diseases, such as the flu. In this context, the organisers of the DiCOVA 2021 challenge have collected a database with the aim of diagnosing COVID-19 through the use of coughing audio samples. This work presents the details of the automatic system for COVID-19 detection from cough recordings presented by team PANACEA. This team consists of researchers from two European academic institutions and one company: EURECOM (France), University of Granada (Spain), and Biometric Vox S.L. (Spain). We developed several systems based on established signal processing and machine learning methods. Our best system employs a Teager energy operator cepstral coefficients (TECCs) based frontend and Light gradient boosting machine (LightGBM) backend. The AUC obtained by this system on the test set is 76.31% which corresponds to a 10% improvement over the official baseline.
Abstract:Existing image captioning models are usually trained by cross-entropy (XE) loss and reinforcement learning (RL), which set ground-truth words as hard targets and force the captioning model to learn from them. However, the widely adopted training strategies suffer from misalignment in XE training and inappropriate reward assignment in RL training. To tackle these problems, we introduce a teacher model that serves as a bridge between the ground-truth caption and the caption model by generating some easier-to-learn word proposals as soft targets. The teacher model is constructed by incorporating the ground-truth image attributes into the baseline caption model. To effectively learn from the teacher model, we propose Teacher-Critical Training Strategies (TCTS) for both XE and RL training to facilitate better learning processes for the caption model. Experimental evaluations of several widely adopted caption models on the benchmark MSCOCO dataset show the proposed TCTS comprehensively enhances most evaluation metrics, especially the Bleu and Rouge-L scores, in both training stages. TCTS is able to achieve to-date the best published single model Bleu-4 and Rouge-L performances of 40.2% and 59.4% on the MSCOCO Karpathy test split. Our codes and pre-trained models will be open-sourced.
Abstract:The research on coalitional games has focused on how to share the reward among a coalition such that players are incentivised to collaborate together. It assumes that the (deterministic or stochastic) characteristic function is known in advance. This paper studies a new setting (a task allocation problem) where the characteristic function is not known and it is controlled by some private information from the players. Hence, the challenge here is twofold: (i) incentivize players to reveal their private information truthfully, (ii) incentivize them to collaborate together. We show that existing reward distribution mechanisms or auctions cannot solve the challenge. Hence, we propose the very first mechanism for the problem from the perspective of both mechanism design and coalitional games.