Analytic features in gambling study are performed based on the amount of data monitoring on user daily actions. While performing the detection of problem gambling, existing datasets provide relatively rich analytic features for building machine learning based model. However, considering the complexity and cost of collecting the analytic features in real applications, conducting precise detection with less features will tremendously reduce the cost of data collection. In this study, we propose a deep neural networks PGN4 that performs well when using limited analytic features. Through the experiment on two datasets, we discover that PGN4 only experiences a mere performance drop when cutting 102 features to 5 features. Besides, we find the commonality within the top 5 features from two datasets.
The precise recognition of food categories plays a pivotal role for intelligent health management, attracting significant research attention in recent years. Prominent benchmarks, such as Food-101 and VIREO Food-172, provide abundant food image resources that catalyze the prosperity of research in this field. Nevertheless, these datasets are well-curated from canteen scenarios and thus deviate from food appearances in daily life. This discrepancy poses great challenges in effectively transferring classifiers trained on these canteen datasets to broader daily-life scenarios encountered by humans. Toward this end, we present two new benchmarks, namely DailyFood-172 and DailyFood-16, specifically designed to curate food images from everyday meals. These two datasets are used to evaluate the transferability of approaches from the well-curated food image domain to the everyday-life food image domain. In addition, we also propose a simple yet effective baseline method named Multi-Cluster Reference Learning (MCRL) to tackle the aforementioned domain gap. MCRL is motivated by the observation that food images in daily-life scenarios exhibit greater intra-class appearance variance compared with those in well-curated benchmarks. Notably, MCRL can be seamlessly coupled with existing approaches, yielding non-trivial performance enhancements. We hope our new benchmarks can inspire the community to explore the transferability of food recognition models trained on well-curated datasets toward practical real-life applications.
Large Multimodal Model (LMM) is a hot research topic in the computer vision area and has also demonstrated remarkable potential across multiple disciplinary fields. A recent trend is to further extend and enhance the perception capabilities of LMMs. The current methods follow the paradigm of adapting the visual task outputs to the format of the language model, which is the main component of a LMM. This adaptation leads to convenient development of such LMMs with minimal modifications, however, it overlooks the intrinsic characteristics of diverse visual tasks and hinders the learning of perception capabilities. To address this issue, we propose a novel LMM architecture named Lumen, a Large multimodal model with versatile vision-centric capability enhancement. We decouple the LMM's learning of perception capabilities into task-agnostic and task-specific stages. Lumen first promotes fine-grained vision-language concept alignment, which is the fundamental capability for various visual tasks. Thus the output of the task-agnostic stage is a shared representation for all the tasks we address in this paper. Then the task-specific decoding is carried out by flexibly routing the shared representation to lightweight task decoders with negligible training efforts. Benefiting from such a decoupled design, our Lumen surpasses existing LMM-based approaches on the COCO detection benchmark with a clear margin and exhibits seamless scalability to additional visual tasks. Furthermore, we also conduct comprehensive ablation studies and generalization evaluations for deeper insights. The code will be released at https://github.com/SxJyJay/Lumen.
Self-assembly enables multi-robot systems to merge diverse capabilities and accomplish tasks beyond the reach of individual robots. Incorporating varied docking mechanisms layouts (DMLs) can enhance robot versatility or reduce costs. However, assembling multiple heterogeneous robots with diverse DMLs is still a research gap. This paper addresses this problem by introducing CuBoat, an omnidirectional unmanned surface vehicle (USV). CuBoat can be equipped with or without docking systems on its four sides to emulate heterogeneous robots. We implement a multi-robot system based on multiple CuBoats. To enhance maneuverability, a linear active disturbance rejection control (LADRC) scheme is proposed. Additionally, we present a generalized parallel self-assembly planning algorithm for efficient assembly among CuBoats with different DMLs. Validation is conducted through simulation within 2 scenarios across 4 distinct maps, demonstrating the performance of the self-assembly planning algorithm. Moreover, trajectory tracking tests confirm the effectiveness of the LADRC controller. Self-assembly experiments on 5 maps with different target structures affirm the algorithm's feasibility and generality. This study advances robotic self-assembly, enabling multi-robot systems to collaboratively tackle complex tasks beyond the capabilities of individual robots.
While providing machine learning model as a service to process users' inference requests, online applications can periodically upgrade the model utilizing newly collected data. Federated learning (FL) is beneficial for enabling the training of models across distributed clients while keeping the data locally. However, existing work has overlooked the coexistence of model training and inference under clients' limited resources. This paper focuses on the joint optimization of model training and inference to maximize inference performance at clients. Such an optimization faces several challenges. The first challenge is to characterize the clients' inference performance when clients may partially participate in FL. To resolve this challenge, we introduce a new notion of age of model (AoM) to quantify client-side model freshness, based on which we use FL's global model convergence error as an approximate measure of inference performance. The second challenge is the tight coupling among clients' decisions, including participation probability in FL, model download probability, and service rates. Toward the challenges, we propose an online problem approximation to reduce the problem complexity and optimize the resources to balance the needs of model training and inference. Experimental results demonstrate that the proposed algorithm improves the average inference accuracy by up to 12%.
Trilevel learning, also called trilevel optimization (TLO), has been recognized as a powerful modelling tool for hierarchical decision process and widely applied in many machine learning applications, such as robust neural architecture search, hyperparameter optimization, and domain adaptation. Tackling TLO problems has presented a great challenge due to their nested decision-making structure. In addition, existing works on TLO face the following key challenges: 1) they all focus on the non-distributed setting, which may lead to privacy breach; 2) they do not offer any non-asymptotic convergence analysis which characterizes how fast an algorithm converges. To address the aforementioned challenges, this paper proposes an asynchronous federated trilevel optimization method to solve TLO problems. The proposed method utilizes $\mu$-cuts to construct a hyper-polyhedral approximation for the TLO problem and solve it in an asynchronous manner. We demonstrate that the proposed $\mu$-cuts are applicable to not only convex functions but also a wide range of non-convex functions that meet the $\mu$-weakly convex assumption. Furthermore, we theoretically analyze the non-asymptotic convergence rate for the proposed method by showing its iteration complexity to obtain $\epsilon$-stationary point is upper bounded by $\mathcal{O}(\frac{1}{\epsilon^2})$. Extensive experiments on real-world datasets have been conducted to elucidate the superiority of the proposed method, e.g., it has a faster convergence rate with a maximum acceleration of approximately 80$\%$.
Camera-based bird-eye-view (BEV) perception paradigm has made significant progress in the autonomous driving field. Under such a paradigm, accurate BEV representation construction relies on reliable depth estimation for multi-camera images. However, existing approaches exhaustively predict depths for every pixel without prioritizing objects, which are precisely the entities requiring detection in the 3D space. To this end, we propose IA-BEV, which integrates image-plane instance awareness into the depth estimation process within a BEV-based detector. First, a category-specific structural priors mining approach is proposed for enhancing the efficacy of monocular depth generation. Besides, a self-boosting learning strategy is further proposed to encourage the model to place more emphasis on challenging objects in computation-expensive temporal stereo matching. Together they provide advanced depth estimation results for high-quality BEV features construction, benefiting the ultimate 3D detection. The proposed method achieves state-of-the-art performances on the challenging nuScenes benchmark, and extensive experimental results demonstrate the effectiveness of our designs.
Online learning to rank (ONL2R) is a foundational problem for recommender systems and has received increasing attention in recent years. Among the existing approaches for ONL2R, a natural modeling architecture is the multi-armed bandit framework coupled with the position-based click model. However, developing efficient online learning policies for MAB-based ONL2R with position-based click models is highly challenging due to the combinatorial nature of the problem, and partial observability in the position-based click model. To date, results in MAB-based ONL2R with position-based click models remain rather limited, which motivates us to fill this gap in this work. Our main contributions in this work are threefold: i) We propose the first general MAB framework that captures all key ingredients of ONL2R with position-based click models. Our model considers personalized and equal treatments in ONL2R ranking recommendations, both of which are widely used in practice; ii) Based on the above analytical framework, we develop two unified greed- and UCB-based policies called GreedyRank and UCBRank, each of which can be applied to personalized and equal ranking treatments; and iii) We show that both GreedyRank and UCBRank enjoy $O(\sqrt{t}\ln t)$ and $O(\sqrt{t\ln t})$ anytime sublinear regret for personalized and equal treatment, respectively. For the fundamentally hard equal ranking treatment, we identify classes of collective utility functions and their associated sufficient conditions under which $O(\sqrt{t}\ln t)$ and $O(\sqrt{t\ln t})$ anytime sublinear regrets are still achievable for GreedyRank and UCBRank, respectively. Our numerical experiments also verify our theoretical results and demonstrate the efficiency of GreedyRank and UCBRank in seeking the optimal action under various problem settings.
Distributionally Robust Optimization (DRO), which aims to find an optimal decision that minimizes the worst case cost over the ambiguity set of probability distribution, has been widely applied in diverse applications, e.g., network behavior analysis, risk management, etc. However, existing DRO techniques face three key challenges: 1) how to deal with the asynchronous updating in a distributed environment; 2) how to leverage the prior distribution effectively; 3) how to properly adjust the degree of robustness according to different scenarios. To this end, we propose an asynchronous distributed algorithm, named Asynchronous Single-looP alternatIve gRadient projEction (ASPIRE) algorithm with the itErative Active SEt method (EASE) to tackle the federated distributionally robust optimization (FDRO) problem. Furthermore, a new uncertainty set, i.e., constrained D-norm uncertainty set, is developed to effectively leverage the prior distribution and flexibly control the degree of robustness. Finally, our theoretical analysis elucidates that the proposed algorithm is guaranteed to converge and the iteration complexity is also analyzed. Extensive empirical studies on real-world datasets demonstrate that the proposed method can not only achieve fast convergence, and remain robust against data heterogeneity as well as malicious attacks, but also tradeoff robustness with performance.
Parallel self-assembly is an efficient approach to accelerate the assembly process for modular robots. However, these approaches cannot accommodate complicated environments with obstacles, which restricts their applications. This paper considers the surrounding stationary obstacles and proposes a parallel self-assembly planning algorithm named SAPOA. With this algorithm, modular robots can avoid immovable obstacles when performing docking actions, which adapts the parallel self-assembly process to complex scenes. To validate the efficiency and scalability, we have designed 25 distinct grid maps with different obstacle configurations to simulate the algorithm. From the results compared to the existing parallel self-assembly algorithms, our algorithm shows a significantly higher success rate, which is more than 80%. For verification in real-world applications, a multi-agent hardware testbed system is developed. The algorithm is successfully deployed on four omnidirectional unmanned surface vehicles, CuBoats. The navigation strategy that translates the discrete planner, SAPOA, to the continuous controller on the CuBoats is presented. The algorithm's feasibility and flexibility were demonstrated through successful self-assembly experiments on 5 maps with varying obstacle configurations.