Neural Architecture Search (NAS) refers to automatically design the architecture. We propose an hourglass-inspired approach (HourNAS) for this problem that is motivated by the fact that the effects of the architecture often proceed from the vital few blocks. Acting like the narrow neck of an hourglass, vital blocks in the guaranteed path from the input to the output of a deep neural network restrict the information flow and influence the network accuracy. The other blocks occupy the major volume of the network and determine the overall network complexity, corresponding to the bulbs of an hourglass. To achieve an extremely fast NAS while preserving the high accuracy, we propose to identify the vital blocks and make them the priority in the architecture search. The search space of those non-vital blocks is further shrunk to only cover the candidates that are affordable under the computational resource constraints. Experimental results on the ImageNet show that only using 3 hours (0.1 days) with one GPU, our HourNAS can search an architecture that achieves a 77.0% Top-1 accuracy, which outperforms the state-of-the-art methods.
Neural Architecture Search (NAS) has achieved great success in image classification task. Some recent works have managed to explore the automatic design of efficient backbone or feature fusion layer for object detection. However, these methods focus on searching only one certain component of object detector while leaving others manually designed. We identify the inconsistency between searched component and manually designed ones would withhold the detector of stronger performance. To this end, we propose a hierarchical trinity search framework to simultaneously discover efficient architectures for all components (i.e. backbone, neck, and head) of object detector in an end-to-end manner. In addition, we empirically reveal that different parts of the detector prefer different operators. Motivated by this, we employ a novel scheme to automatically screen different sub search spaces for different components so as to perform the end-to-end search for each component on the corresponding sub search space efficiently. Without bells and whistles, our searched architecture, namely Hit-Detector, achieves 41.4\% mAP on COCO minival set with 27M parameters. Our implementation is available at https://github.com/ggjy/HitDet.pytorch.
Searching techniques in most of existing neural architecture search (NAS) algorithms are mainly dominated by differentiable methods for the efficiency reason. In contrast, we develop an efficient continuous evolutionary approach for searching neural networks. Architectures in the population which share parameters within one supernet in the latest iteration will be tuned over the training dataset with a few epochs. The searching in the next evolution iteration will directly inherit both the supernet and the population, which accelerates the optimal network generation. The non-dominated sorting strategy is further applied to preserve only results on the Pareto front for accurately updating the supernet. Several neural networks with different model sizes and performance will be produced after the continuous search with only 0.4 GPU days. As a result, our framework provides a series of networks with the number of parameters ranging from 3.7M to 5.1M under mobile settings. These networks surpass those produced by the state-of-the-art methods on the benchmark ImageNet dataset.
In human-computer interaction, it is important to accurately estimate the hand pose especially fingertips. However, traditional approaches for fingertip localization mainly rely on depth images and thus suffer considerably from the noise and missing values. Instead of depth images, stereo images can also provide 3D information of hands and promote 3D hand pose estimation. There are nevertheless limitations on the dataset size, global viewpoints, hand articulations and hand shapes in the publicly available stereo-based hand pose datasets. To mitigate these limitations and promote further research on hand pose estimation from stereo images, we propose a new large-scale binocular hand pose dataset called THU-Bi-Hand, offering a new perspective for fingertip localization. In the THU-Bi-Hand dataset, there are 447k pairs of stereo images of different hand shapes from 10 subjects with accurate 3D location annotations of the wrist and five fingertips. Captured with minimal restriction on the range of hand motion, the dataset covers large global viewpoint space and hand articulation space. To better present the performance of fingertip localization on THU-Bi-Hand, we propose a novel scheme termed Bi-stream Pose Guided Region Ensemble Network (Bi-Pose-REN). It extracts more representative feature regions around joint points in the feature maps under the guidance of the previously estimated pose. The feature regions are integrated hierarchically according to the topology of hand joints to regress the refined hand pose. Bi-Pose-REN and several existing methods are evaluated on THU-Bi-Hand so that benchmarks are provided for further research. Experimental results show that our new method has achieved the best performance on THU-Bi-Hand.
Accurate 3D hand pose estimation plays an important role in Human Machine Interaction (HMI). In the reality of HMI, joints in fingers stretching out, especially corresponding fingertips, are much more important than other joints. We propose a novel method to refine stretching-out finger joint locations after obtaining rough hand pose estimation. It first detects which fingers are stretching out, then neighbor pixels of certain joint vote for its new location based on random forests. The algorithm is tested on two public datasets: MSRA15 and ICVL. After the refinement stage of stretching-out fingers, errors of predicted HMI finger joint locations are significantly reduced. Mean error of all fingertips reduces around 5mm (relatively more than 20%). Stretching-out fingertip locations are even more precise, which in MSRA15 reduces 10.51mm (relatively 41.4%).
Hand pose estimation from a single depth image is an essential topic in computer vision and human computer interaction. Despite recent advancements in this area promoted by convolutional neural network, accurate hand pose estimation is still a challenging problem. In this paper we propose a Pose guided structured Region Ensemble Network (Pose-REN) to boost the performance of hand pose estimation. The proposed method extracts regions from the feature maps of convolutional neural network under the guide of an initially estimated pose, generating more optimal and representative features for hand pose estimation. The extracted feature regions are then integrated hierarchically according to the topology of hand joints by employing tree-structured fully connections. A refined estimation of hand pose is directly regressed by the proposed network and the final hand pose is obtained by utilizing an iterative cascaded method. Comprehensive experiments on public hand pose datasets demonstrate that our proposed method outperforms state-of-the-art algorithms.
Fingertip detection plays an important role in human computer interaction. Previous works transform binocular images into depth images. Then depth-based hand pose estimation methods are used to predict 3D positions of fingertips. Different from previous works, we propose a new framework, named Two-Stream Binocular Network (TSBnet) to detect fingertips from binocular images directly. TSBnet first shares convolutional layers for low level features of right and left images. Then it extracts high level features in two-stream convolutional networks separately. Further, we add a new layer: binocular distance measurement layer to improve performance of our model. To verify our scheme, we build a binocular hand image dataset, containing about 117k pairs of images in training set and 10k pairs of images in test set. Our methods achieve an average error of 10.9mm on our test set, outperforming previous work by 5.9mm (relatively 35.1%).
In this paper, we strive to answer two questions: What is the current state of 3D hand pose estimation from depth images? And, what are the next challenges that need to be tackled? Following the successful Hands In the Million Challenge (HIM2017), we investigate the top 10 state-of-the-art methods on three tasks: single frame 3D pose estimation, 3D hand tracking, and hand pose estimation during object interaction. We analyze the performance of different CNN structures with regard to hand shape, joint visibility, view point and articulation distributions. Our findings include: (1) isolated 3D hand pose estimation achieves low mean errors (10 mm) in the view point range of [70, 120] degrees, but it is far from being solved for extreme view points; (2) 3D volumetric representations outperform 2D CNNs, better capturing the spatial structure of the depth data; (3) Discriminative methods still generalize poorly to unseen hand shapes; (4) While joint occlusions pose a challenge for most methods, explicit modeling of structure constraints can significantly narrow the gap between errors on visible and occluded joints.
Dynamic hand gesture recognition has attracted increasing interests because of its importance for human computer interaction. In this paper, we propose a new motion feature augmented recurrent neural network for skeleton-based dynamic hand gesture recognition. Finger motion features are extracted to describe finger movements and global motion features are utilized to represent the global movement of hand skeleton. These motion features are then fed into a bidirectional recurrent neural network (RNN) along with the skeleton sequence, which can augment the motion features for RNN and improve the classification performance. Experiments demonstrate that our proposed method is effective and outperforms start-of-the-art methods.
3D hand pose estimation from single depth image is an important and challenging problem for human-computer interaction. Recently deep convolutional networks (ConvNet) with sophisticated design have been employed to address it, but the improvement over traditional random forest based methods is not so apparent. To exploit the good practice and promote the performance for hand pose estimation, we propose a tree-structured Region Ensemble Network (REN) for directly 3D coordinate regression. It first partitions the last convolution outputs of ConvNet into several grid regions. The results from separate fully-connected (FC) regressors on each regions are then integrated by another FC layer to perform the estimation. By exploitation of several training strategies including data augmentation and smooth $L_1$ loss, proposed REN can significantly improve the performance of ConvNet to localize hand joints. The experimental results demonstrate that our approach achieves the best performance among state-of-the-art algorithms on three public hand pose datasets. We also experiment our methods on fingertip detection and human pose datasets and obtain state-of-the-art accuracy.