Abstract:Embodied world models have emerged as a promising paradigm in robotics, most of which leverage large-scale Internet videos or pretrained video generation models to enrich visual and motion priors. However, they still face key challenges: a misalignment between coordinate-space actions and pixel-space videos, sensitivity to camera viewpoint, and non-unified architectures across embodiments. To this end, we present BridgeV2W, which converts coordinate-space actions into pixel-aligned embodiment masks rendered from the URDF and camera parameters. These masks are then injected into a pretrained video generation model via a ControlNet-style pathway, which aligns the action control signals with predicted videos, adds view-specific conditioning to accommodate camera viewpoints, and yields a unified world model architecture across embodiments. To mitigate overfitting to static backgrounds, BridgeV2W further introduces a flow-based motion loss that focuses on learning dynamic and task-relevant regions. Experiments on single-arm (DROID) and dual-arm (AgiBot-G1) datasets, covering diverse and challenging conditions with unseen viewpoints and scenes, show that BridgeV2W improves video generation quality compared to prior state-of-the-art methods. We further demonstrate the potential of BridgeV2W on downstream real-world tasks, including policy evaluation and goal-conditioned planning. More results can be found on our project website at https://BridgeV2W.github.io .




Abstract:Imitation learning based policies perform well in robotic manipulation, but they often degrade under *egocentric viewpoint shifts* when trained from a single egocentric viewpoint. To address this issue, we present **EgoDemoGen**, a framework that generates *paired* novel egocentric demonstrations by retargeting actions in the novel egocentric frame and synthesizing the corresponding egocentric observation videos with proposed generative video repair model **EgoViewTransfer**, which is conditioned by a novel-viewpoint reprojected scene video and a robot-only video rendered from the retargeted joint actions. EgoViewTransfer is finetuned from a pretrained video generation model using self-supervised double reprojection strategy. We evaluate EgoDemoGen on both simulation (RoboTwin2.0) and real-world robot. After training with a mixture of EgoDemoGen-generated novel egocentric demonstrations and original standard egocentric demonstrations, policy success rate improves **absolutely** by **+17.0%** for standard egocentric viewpoint and by **+17.7%** for novel egocentric viewpoints in simulation. On real-world robot, the **absolute** improvements are **+18.3%** and **+25.8%**. Moreover, performance continues to improve as the proportion of EgoDemoGen-generated demonstrations increases, with diminishing returns. These results demonstrate that EgoDemoGen provides a practical route to egocentric viewpoint-robust robotic manipulation.
Abstract:Recently, leveraging pre-trained vision-language models (VLMs) for building vision-language-action (VLA) models has emerged as a promising approach to effective robot manipulation learning. However, only few methods incorporate 3D signals into VLMs for action prediction, and they do not fully leverage the spatial structure inherent in 3D data, leading to low sample efficiency. In this paper, we introduce BridgeVLA, a novel 3D VLA model that (1) projects 3D inputs to multiple 2D images, ensuring input alignment with the VLM backbone, and (2) utilizes 2D heatmaps for action prediction, unifying the input and output spaces within a consistent 2D image space. In addition, we propose a scalable pre-training method that equips the VLM backbone with the capability to predict 2D heatmaps before downstream policy learning. Extensive experiments show the proposed method is able to learn 3D manipulation efficiently and effectively. BridgeVLA outperforms state-of-the-art baseline methods across three simulation benchmarks. In RLBench, it improves the average success rate from 81.4% to 88.2%. In COLOSSEUM, it demonstrates significantly better performance in challenging generalization settings, boosting the average success rate from 56.7% to 64.0%. In GemBench, it surpasses all the comparing baseline methods in terms of average success rate. In real-robot experiments, BridgeVLA outperforms a state-of-the-art baseline method by 32% on average. It generalizes robustly in multiple out-of-distribution settings, including visual disturbances and unseen instructions. Remarkably, it is able to achieve a success rate of 96.8% on 10+ tasks with only 3 trajectories per task, highlighting its extraordinary sample efficiency. Project Website:https://bridgevla.github.io/