Conducting literature reviews for scientific papers is essential for understanding research, its limitations, and building on existing work. It is a tedious task which makes an automatic literature review generator appealing. Unfortunately, many existing works that generate such reviews using Large Language Models (LLMs) have significant limitations. They tend to hallucinate-generate non-actual information-and ignore the latest research they have not been trained on. To address these limitations, we propose a toolkit that operates on Retrieval Augmented Generation (RAG) principles, specialized prompting and instructing techniques with the help of LLMs. Our system first initiates a web search to retrieve relevant papers by summarizing user-provided abstracts into keywords using an off-the-shelf LLM. Authors can enhance the search by supplementing it with relevant papers or keywords, contributing to a tailored retrieval process. Second, the system re-ranks the retrieved papers based on the user-provided abstract. Finally, the related work section is generated based on the re-ranked results and the abstract. There is a substantial reduction in time and effort for literature review compared to traditional methods, establishing our toolkit as an efficient alternative. Our open-source toolkit is accessible at https://github.com/shubhamagarwal92/LitLLM and Huggingface space (https://huggingface.co/spaces/shubhamagarwal92/LitLLM) with the video demo at https://youtu.be/E2ggOZBAFw0.
Scalable Vector Graphics (SVGs) have become integral in modern image rendering applications due to their infinite scalability in resolution, versatile usability, and editing capabilities. SVGs are particularly popular in the fields of web development and graphic design. Existing approaches for SVG modeling using deep learning often struggle with generating complex SVGs and are restricted to simpler ones that require extensive processing and simplification. This paper introduces StarVector, a multimodal SVG generation model that effectively integrates Code Generation Large Language Models (CodeLLMs) and vision models. Our approach utilizes a CLIP image encoder to extract visual representations from pixel-based images, which are then transformed into visual tokens via an adapter module. These visual tokens are pre-pended to the SVG token embeddings, and the sequence is modeled by the StarCoder model using next-token prediction, effectively learning to align the visual and code tokens. This enables StarVector to generate unrestricted SVGs that accurately represent pixel images. To evaluate StarVector's performance, we present SVG-Bench, a comprehensive benchmark for evaluating SVG methods across multiple datasets and relevant metrics. Within this benchmark, we introduce novel datasets including SVG-Stack, a large-scale dataset of real-world SVG examples, and use it to pre-train StarVector as a large foundation model for SVGs. Our results demonstrate significant enhancements in visual quality and complexity handling over current methods, marking a notable advancement in SVG generation technology. Code and models: https://github.com/joanrod/star-vector
Text-to-image generation using diffusion models has seen explosive popularity owing to their ability in producing high quality images adhering to text prompts. However, production-grade diffusion model serving is a resource intensive task that not only require high-end GPUs which are expensive but also incurs considerable latency. In this paper, we introduce a technique called approximate-caching that can reduce such iterative denoising steps for an image generation based on a prompt by reusing intermediate noise states created during a prior image generation for similar prompts. Based on this idea, we present an end to end text-to-image system, Nirvana, that uses the approximate-caching with a novel cache management-policy Least Computationally Beneficial and Frequently Used (LCBFU) to provide % GPU compute savings, 19.8% end-to-end latency reduction and 19% dollar savings, on average, on two real production workloads. We further present an extensive characterization of real production text-to-image prompts from the perspective of caching, popularity and reuse of intermediate states in a large production environment.
Cloud services are omnipresent and critical cloud service failure is a fact of life. In order to retain customers and prevent revenue loss, it is important to provide high reliability guarantees for these services. One way to do this is by predicting outages in advance, which can help in reducing the severity as well as time to recovery. It is difficult to forecast critical failures due to the rarity of these events. Moreover, critical failures are ill-defined in terms of observable data. Our proposed method, Outage-Watch, defines critical service outages as deteriorations in the Quality of Service (QoS) captured by a set of metrics. Outage-Watch detects such outages in advance by using current system state to predict whether the QoS metrics will cross a threshold and initiate an extreme event. A mixture of Gaussian is used to model the distribution of the QoS metrics for flexibility and an extreme event regularizer helps in improving learning in tail of the distribution. An outage is predicted if the probability of any one of the QoS metrics crossing threshold changes significantly. Our evaluation on a real-world SaaS company dataset shows that Outage-Watch significantly outperforms traditional methods with an average AUC of 0.98. Additionally, Outage-Watch detects all the outages exhibiting a change in service metrics and reduces the Mean Time To Detection (MTTD) of outages by up to 88% when deployed in an enterprise cloud-service system, demonstrating efficacy of our proposed method.
Recent video+language datasets cover domains where the interaction is highly structured, such as instructional videos, or where the interaction is scripted, such as TV shows. Both of these properties can lead to spurious cues to be exploited by models rather than learning to ground language. In this paper, we present GrOunded footbAlL commentaries (GOAL), a novel dataset of football (or `soccer') highlights videos with transcribed live commentaries in English. As the course of a game is unpredictable, so are commentaries, which makes them a unique resource to investigate dynamic language grounding. We also provide state-of-the-art baselines for the following tasks: frame reordering, moment retrieval, live commentary retrieval and play-by-play live commentary generation. Results show that SOTA models perform reasonably well in most tasks. We discuss the implications of these results and suggest new tasks for which GOAL can be used. Our codebase is available at: https://gitlab.com/grounded-sport-convai/goal-baselines.
With the increasing prevalence of video recordings there is a growing need for tools that can maintain the privacy of those recorded. In this paper, we define an approach for redacting personally identifiable text from videos using a combination of optical character recognition (OCR) and natural language processing (NLP) techniques. We examine the relative performance of this approach when used with different OCR models, specifically Tesseract and the OCR system from Google Cloud Vision (GCV). For the proposed approach the performance of GCV, in both accuracy and speed, is significantly higher than Tesseract. Finally, we explore the advantages and disadvantages of both models in real-world applications.
Against the background of what has been termed a reproducibility crisis in science, the NLP field is becoming increasingly interested in, and conscientious about, the reproducibility of its results. The past few years have seen an impressive range of new initiatives, events and active research in the area. However, the field is far from reaching a consensus about how reproducibility should be defined, measured and addressed, with diversity of views currently increasing rather than converging. With this focused contribution, we aim to provide a wide-angle, and as near as possible complete, snapshot of current work on reproducibility in NLP, delineating differences and similarities, and providing pointers to common denominators.
Visual Dialog involves "understanding" the dialog history (what has been discussed previously) and the current question (what is asked), in addition to grounding information in the image, to generate the correct response. In this paper, we show that co-attention models which explicitly encode dialog history outperform models that don't, achieving state-of-the-art performance (72 % NDCG on val set). However, we also expose shortcomings of the crowd-sourcing dataset collection procedure by showing that history is indeed only required for a small amount of the data and that the current evaluation metric encourages generic replies. To that end, we propose a challenging subset (VisDialConv) of the VisDial val set and provide a benchmark of 63% NDCG.
This manuscript describes our approach for the Visual Dialog Challenge 2018. We use an ensemble of three discriminative models with different encoders and decoders for our final submission. Our best performing model on 'test-std' split achieves the NDCG score of 55.46 and the MRR value of 63.77, securing third position in the challenge.