Finding Minimal Unsatisfiable Subsets (MUSes) of binary constraints is a common problem in infeasibility analysis of over-constrained systems. However, because of the exponential search space of the problem, enumerating MUSes is extremely time-consuming in real applications. In this work, we propose to prune formulas using a learned model to speed up MUS enumeration. We represent formulas as graphs and then develop a graph-based learning model to predict which part of the formula should be pruned. Importantly, our algorithm does not require data labeling by only checking the satisfiability of pruned formulas. It does not even require training data from the target application because it extrapolates to data with different distributions. In our experiments we combine our algorithm with existing MUS enumerators and validate its effectiveness in multiple benchmarks including a set of real-world problems outside our training distribution. The experiment results show that our method significantly accelerates MUS enumeration on average on these benchmark problems.
As AI agents leave the lab and venture into the real world as autonomous vehicles, delivery robots, and cooking robots, it is increasingly necessary to design and comprehensively evaluate algorithms that tackle the ``open-world''. To this end, we introduce NovelGym, a flexible and adaptable ecosystem designed to simulate gridworld environments, serving as a robust platform for benchmarking reinforcement learning (RL) and hybrid planning and learning agents in open-world contexts. The modular architecture of NovelGym facilitates rapid creation and modification of task environments, including multi-agent scenarios, with multiple environment transformations, thus providing a dynamic testbed for researchers to develop open-world AI agents.
In order for artificial agents to perform useful tasks in changing environments, they must be able to both detect and adapt to novelty. However, visual novelty detection research often only evaluates on repurposed datasets such as CIFAR-10 originally intended for object classification. This practice restricts novelties to well-framed images of distinct object types. We suggest that new benchmarks are needed to represent the challenges of navigating an open world. Our new NovelCraft dataset contains multi-modal episodic data of the images and symbolic world-states seen by an agent completing a pogo-stick assembly task within a video game world. In some episodes, we insert novel objects that can impact gameplay. Novelty can vary in size, position, and occlusion within complex scenes. We benchmark state-of-the-art novelty detection and generalized category discovery models with a focus on comprehensive evaluation. Results suggest an opportunity for future research: models aware of task-specific costs of different types of mistakes could more effectively detect and adapt to novelty in open worlds.
The game of monopoly is an adversarial multi-agent domain where there is no fixed goal other than to be the last player solvent, There are useful subgoals like monopolizing sets of properties, and developing them. There is also a lot of randomness from dice rolls, card-draws, and adversaries' strategies. This unpredictability is made worse when unknown novelties are added during gameplay. Given these challenges, Monopoly was one of the test beds chosen for the DARPA-SAILON program which aims to create agents that can detect and accommodate novelties. To handle the game complexities, we developed an agent that eschews complete plans, and adapts it's policy online as the game evolves. In the most recent independent evaluation in the SAILON program, our agent was the best performing agent on most measures. We herein present our approach and results.
We consider the problem of forecasting the daily number of hospitalized COVID-19 patients at a single hospital site, in order to help administrators with logistics and planning. We develop several candidate hierarchical Bayesian models which directly capture the count nature of data via a generalized Poisson likelihood, model time-series dependencies via autoregressive and Gaussian process latent processes, and share statistical strength across related sites. We demonstrate our approach on public datasets for 8 hospitals in Massachusetts, U.S.A. and 10 hospitals in the United Kingdom. Further prospective evaluation compares our approach favorably to baselines currently used by stakeholders at 3 related hospitals to forecast 2-week-ahead demand by rescaling state-level forecasts.
* In ICLR 2021 Workshop on Machine Learning for Preventing and