Abstract:Affordance learning is a complex challenge in many applications, where existing approaches primarily focus on the geometric structures, visual knowledge, and affordance labels of objects to determine interactable regions. However, extending this learning capability to a scene is significantly more complicated, as incorporating object- and scene-level semantics is not straightforward. In this work, we introduce AffordBridge, a large-scale dataset with 291,637 functional interaction annotations across 685 high-resolution indoor scenes in the form of point clouds. Our affordance annotations are complemented by RGB images that are linked to the same instances within the scenes. Building upon our dataset, we propose AffordMatcher, an affordance learning method that establishes coherent semantic correspondences between image-based and point cloud-based instances for keypoint matching, enabling a more precise identification of affordance regions based on cues, so-called visual signifiers. Experimental results on our dataset demonstrate the effectiveness of our approach compared to other methods.
Abstract:Modern computational advertising platforms typically rely on recommendation systems to predict user responses, such as click-through rates, conversion rates, and other optimization events. To support a wide variety of product surfaces and advertiser goals, these platforms frequently maintain an extensive ecosystem of machine learning (ML) models. However, operating at this scale creates significant development and efficiency challenges. Substantial engineering effort is required to regularly refresh ML models and propagate new techniques, which results in long latencies when deploying ML innovations across the ecosystem. We present a large-scale empirical study comparing model performance, efficiency, and ML technique propagation between a standardized model-building approach and independent per-model optimization in recommendation systems. To facilitate this standardization, we propose the Standard Model Template (SMT) -- a framework that generates high-performance models adaptable to diverse data distributions and optimization events. By utilizing standardized, composable ML model components, SMT reduces technique propagation complexity from $O(n \cdot 2^k)$ to $O(n + k)$ where $n$ is the number of models and $k$ the number of techniques. Evaluating an extensive suite of models over four global development cycles within Meta's production ads ranking ecosystem, our results demonstrate: (1) a 0.63% average improvement in cross-entropy at neutral serving capacity, (2) a 92% reduction in per-model iteration engineering time, and (3) a $6.3\times$ increase in technique-model pair adoption throughput. These findings challenge the conventional wisdom that diverse optimization goals inherently require diversified ML model design.
Abstract:Predicting human trajectory is crucial for social robot navigation in crowded environments. While most existing approaches treat human as point mass, we present a study on multi-agent trajectory prediction that leverages different human skeletal features for improved forecast accuracy. In particular, we systematically evaluate the predictive utility of 2D and 3D skeletal keypoints and derived biomechanical cues as additional inputs. Through a comprehensive study on the JRDB dataset and another new dataset for social navigation with 360-degree panoramic videos, we find that focusing on lower-body 3D keypoints yields a 13% reduction in Average Displacement Error and augmenting 3D keypoint inputs with corresponding biomechanical cues provides a further 1-4% improvement. Notably, the performance gain persists when using 2D keypoint inputs extracted from equirectangular panoramic images, indicating that monocular surround vision can capture informative cues for motion forecasting. Our finding that robots can forecast human movement efficiently by watching their legs provides actionable insights for designing sensing capabilities for social robot navigation.




Abstract:Generating group dance motion from the music is a challenging task with several industrial applications. Although several methods have been proposed to tackle this problem, most of them prioritize optimizing the fidelity in dancing movement, constrained by predetermined dancer counts in datasets. This limitation impedes adaptability to real-world applications. Our study addresses the scalability problem in group choreography while preserving naturalness and synchronization. In particular, we propose a phase-based variational generative model for group dance generation on learning a generative manifold. Our method achieves high-fidelity group dance motion and enables the generation with an unlimited number of dancers while consuming only a minimal and constant amount of memory. The intensive experiments on two public datasets show that our proposed method outperforms recent state-of-the-art approaches by a large margin and is scalable to a great number of dancers beyond the training data.




Abstract:Mechanistic interpretability has been explored in detail for large language models (LLMs). For the first time, we provide a preliminary investigation with similar interpretability methods for medical imaging. Specifically, we analyze the features from a ViT-Small encoder obtained from a pathology Foundation Model via application to two datasets: one dataset of pathology images, and one dataset of pathology images paired with spatial transcriptomics. We discover an interpretable representation of cell and tissue morphology, along with gene expression within the model embedding space. Our work paves the way for further exploration around interpretable feature dimensions and their utility for medical and clinical applications.




Abstract:Music-driven group choreography poses a considerable challenge but holds significant potential for a wide range of industrial applications. The ability to generate synchronized and visually appealing group dance motions that are aligned with music opens up opportunities in many fields such as entertainment, advertising, and virtual performances. However, most of the recent works are not able to generate high-fidelity long-term motions, or fail to enable controllable experience. In this work, we aim to address the demand for high-quality and customizable group dance generation by effectively governing the consistency and diversity of group choreographies. In particular, we utilize a diffusion-based generative approach to enable the synthesis of flexible number of dancers and long-term group dances, while ensuring coherence to the input music. Ultimately, we introduce a Group Contrastive Diffusion (GCD) strategy to enhance the connection between dancers and their group, presenting the ability to control the consistency or diversity level of the synthesized group animation via the classifier-guidance sampling technique. Through intensive experiments and evaluation, we demonstrate the effectiveness of our approach in producing visually captivating and consistent group dance motions. The experimental results show the capability of our method to achieve the desired levels of consistency and diversity, while maintaining the overall quality of the generated group choreography. The source code can be found at https://aioz-ai.github.io/GCD




Abstract:Nested pairwise frames is a method for relative benchmarking of cell or tissue digital pathology models against manual pathologist annotations on a set of sampled patches. At a high level, the method compares agreement between a candidate model and pathologist annotations with agreement among pathologists' annotations. This evaluation framework addresses fundamental issues of data size and annotator variability in using manual pathologist annotations as a source of ground truth for model validation. We implemented nested pairwise frames evaluation for tissue classification, cell classification, and cell count prediction tasks and show results for cell and tissue models deployed on an H&E-stained melanoma dataset.




Abstract:Music-driven choreography is a challenging problem with a wide variety of industrial applications. Recently, many methods have been proposed to synthesize dance motions from music for a single dancer. However, generating dance motion for a group remains an open problem. In this paper, we present $\rm AIOZ-GDANCE$, a new large-scale dataset for music-driven group dance generation. Unlike existing datasets that only support single dance, our new dataset contains group dance videos, hence supporting the study of group choreography. We propose a semi-autonomous labeling method with humans in the loop to obtain the 3D ground truth for our dataset. The proposed dataset consists of 16.7 hours of paired music and 3D motion from in-the-wild videos, covering 7 dance styles and 16 music genres. We show that naively applying single dance generation technique to creating group dance motion may lead to unsatisfactory results, such as inconsistent movements and collisions between dancers. Based on our new dataset, we propose a new method that takes an input music sequence and a set of 3D positions of dancers to efficiently produce multiple group-coherent choreographies. We propose new evaluation metrics for measuring group dance quality and perform intensive experiments to demonstrate the effectiveness of our method. Our project facilitates future research on group dance generation and is available at: https://aioz-ai.github.io/AIOZ-GDANCE/




Abstract:Audio-driven talking head animation is a challenging research topic with many real-world applications. Recent works have focused on creating photo-realistic 2D animation, while learning different talking or singing styles remains an open problem. In this paper, we present a new method to generate talking head animation with learnable style references. Given a set of style reference frames, our framework can reconstruct 2D talking head animation based on a single input image and an audio stream. Our method first produces facial landmarks motion from the audio stream and constructs the intermediate style patterns from the style reference images. We then feed both outputs into a style-aware image generator to generate the photo-realistic and fidelity 2D animation. In practice, our framework can extract the style information of a specific character and transfer it to any new static image for talking head animation. The intensive experimental results show that our method achieves better results than recent state-of-the-art approaches qualitatively and quantitatively.




Abstract:Given the high power density low discharge rate and decreasing cost rechargeable lithium-ion batteries LiBs have found a wide range of applications such as power grid level storage systems electric vehicles and mobile devices. Developing a framework to accurately model the nonlinear degradation process of LiBs which is indeed a supervised learning problem becomes an important research topic. This paper presents a classical-quantum hybrid machine learning approach to capture the LiB degradation model that assesses battery cell life loss from operating profiles. Our work is motivated by recent advances in quantum computers as well as the similarity between neural networks and quantum circuits. Similar to adjusting weight parameters in conventional neural networks the parameters of the quantum circuit namely the qubits degree of freedom can be tuned to learn a nonlinear function in a supervised learning fashion. As a proof of concept paper our obtained numerical results with the battery dataset provided by NASA demonstrate the ability of the quantum neural networks in modeling the nonlinear relationship between the degraded capacity and the operating cycles. We also discuss the potential advantage of the quantum approach compared to conventional neural networks in classical computers in dealing with massive data especially in the context of future penetration of EVs and energy storage.